Flip flop vs. Col. Ty Webb '42

  • '10

    US1
    Buys 42
    cv 2ftrs dd
    0 leftover

    Combat Move
    2inf art tank EUS via tt sz10 to Alg vs. empty

    Non Combat
    bmr EUS to UK
    ftr EUS, ftr WUS to sz2 UK cv
    2inf aagun WUS to WCan
    dd sz20 to sz10
    2inf CUS to ECan
    bb tt sz55 to sz20
    sub sz 52 to sz47
    ftr Haw to CUS

    placement
    cv 2ftr dd sz10

    collect 41 for total of 41

    Flip v Ty US1.AAM

  • '10

    R2
    Buys 27
    tank art 6 inf
    0 leftover

    Combat Move
    2inf ftr Cau to Ukr vs. inf
    inf art WRu to Bel vs. inf

    UKr attack 2inf ftr
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (4, 2)1@3: (5)

    defending inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '10

    Ukr attack (2) inf ftr
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)

    defending inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '10

    What did I tell you about Ukr?

    ftr will retreat to TJ

    Bel attack inf art
    DiceRolls: 10@2; Total Hits: 310@2: (2, 6, 4, 1, 1, 4, 4, 5, 4, 3)

    defending inf
    DiceRolls: 10@2; Total Hits: 210@2: (6, 6, 6, 4, 3, 5, 2, 3, 4, 1)

  • '10

    Results
    Bel twol
    Ukr cwlo 2inf

    Non Combat
    ftr Ukr to TrJ
    ftr Cau to Trj
    2inf Per to TrJ
    6inf Yak to Nov
    inf Rus to Arc
    inf tank Rus to WR
    tank Rus to Cau

    Placement
    3inf tank Cau
    3inf art Rus

    Collect 26 for total of 26

  • '10

    Realized during noncombat move that I completly wasted a ftr sitting in Cau.

    I was going to send it to Bel, but then it wouldn’t have reached TrJ. So I just let it sit there when I could have sent it to Ukr and gone from probably should have won anyway to pretty much guaranteed.
    That’s what I was talking about earlier. I’ll sit for 15-20 minutes sometimes trying to make sure I don’t do something that stupid, then do it anyway.

    Also could have had that UK ftr there as well, but again, spent time trying to figure it out, and didn’t think about Rus being able to back it up. So I put it in Per.

    Way off topic, but just wondering, you ever try a Pacific victory route with any success?

  • '10

    And here’s the map

    Flip vs Ty Rus2.AAM


  • I have tried Pacific route with limited success
    Japan totally under wraps but Russia gets crushed by the 6th turn.
    Very hard to keep enough pressure on Germany so that they don’t just steamroll.
    Not to say it can’t be done, just not by me.

    I’ll have Germany turn tonight.


  • Ger2
    Builds
    with 42
    10inf=30
    bmr=12
    save 0

    Combat
    tank Egy in&out FEq(unoccupied)

    ftr WEu to sz12 autokill 2tt

    3inf Kar to Bel
    5inf 4tank EEu to Bel
    tank Ger to Bel vs inf art

    Bel attack(1)8inf 5tank
    DiceRolls: 8@1 5@3; Total Hits: 58@1: (4, 1, 2, 4, 4, 6, 5, 6)5@3: (4, 2, 1, 1, 3)

    defend inf art
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)


  • Results
    FEq twol
    Sz12 cwol
    Bel lwol

    Non Combat
    ftr sz12 to WEu
    ftr Lib to WEu
    inf art Lib to Egy
    inf SEu via tt bb sz15 to sz14 land in Lib
    art Blk to Ukr
    2tank WEu to EEu
    tank SEu to EEu
    inf Ger to WEu
    8inf Ger to EEu
    2sub sz7 to sz5

    Build placement
    8inf bmr Ger
    2inf SEu

    Collect income
    Earned 42 saved 0= 42 IPC’s

    Flip v Ty G2.AAM

  • '10

    UK1
    Buys 28
    cv tt inf tank
    0 leftover

    Combat Move
    2inf 2tank UK via tt sz2 to sz3 unload Nor vs. empty

    Results
    Nor twol

    Non Combat
    2dd cv (2 US ftrs) sz 2 to sz3
    ftr Per to WRu
    sub sz30 to sz48
    cc tt sz29 to sz27

    Placement
    cv tt sz3

    Collect 30 for total of 30

    Flip v Ty UK2.AAM


  • Jap2
    Builds
    with 33
    2inf=6
    4tank=20
    tt=7
    save 0

    Combat
    2inf Sum via tt sz36 to sz35 land in Ind
    bb sz59 to sz35
    bb sz32 to sz35
    2inf tank FIC to Ind vs 4inf

    inf Wak inf Jap via tt sz60 land in Bry(unoccupied)

    Ind attack(1)4inf tank 2bb bombards
    DiceRolls: 4@1 1@3 2@4; Total Hits: 34@1: (2, 4, 3, 3)1@3: (3)2@4: (2, 4)

    defend 4inf
    DiceRolls: 4@2; Total Hits: 34@2: (1, 6, 2, 2)


  • Ind attack(2)inf tank
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (1)

    defend inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Results
    Ind twlo 3inf
    Bry twol

    Non Combat
    inf art Jap via tt sz60 to sz36 to FIC
    inf Jap inf Phi via tt sz60 to sz36 to FIC
    dd cv ftr sz60 to sz36
    sub sz52 to sz60
    cv sz32 to sz36
    ftr sz32 to Egy
    3ftr FIC to Egy
    bmr Jap to FIC

    Build placement
    2inf 4tank Jap
    tt sz60

    Collect income
    Earned 36 saved 0= 36 IPC’s

    Flip v Ty J2.AAM

  • '10

    US2
    Buys 41
    cv
    ftr
    tt
    art
    2inf
    0 leftover

    Combat Move
    bmr UK SBR Ger vs. aagun

    Ger SBR
    aa fire
    DiceRolls: 1@1; Total Hits: 01@1: (6)

    if aa misses
    DiceRolling 1d6:
    (4)

  • '10

    Results
    Ger IC suffers 4 damage

    Non COmbat
    bmr Ger to UK
    ftr cUS to sz3 (UK cv)
    tt sz20 to sz 10
    inf ECan to EUS
    2inf, AAgun WCan to Ala
    sub sz47 to sz51
    bb sz20, cv ftr 2dd cc sz10 to sz 11

    Placement
    cv ftr tt sz10
    2inf art EUS

    Collect 41 for total of 41

    Flip v Ty US2.AAM

  • '10

    R3
    buys 26
    art
    tank
    5inf

    Combat move
    2inf cau, 2ftrs TrJ to cau to Ukr vs. art

    Ukr attack 2inf 2ftrs
    DiceRolls: 2@1 2@3; Total Hits: 22@1: (1, 3)2@3: (1, 6)

    defending art
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '10

    Yay!!!
    Of course, you still got a hit in

    Results
    Ukr twlo inf

    non combat
    2ftrs to WRu
    2inf 3tank Cau to WRu
    3inf art Rus to WRu
    inf Nov to Yak
    2inf Nov to Rus
    inf Nov to Sin
    2inf Nov to Kaz
    sub sz2 to sz3

    Placement
    3inf art Cau
    2inf tank Rus

    Collect 26 for total of 26

    Flip vs Ty Rus3.AAM

  • '10

    I know we played the last game with it open, and I’m assuming this one was well, but wouldn’t closing sz16 make it a little more competitive for the allies?

  • '10

    No big deal to me either way, but it already seems hard enough against a good axis plan.

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