G40 BigBadBruce (Axis +6) vs BidBadGoo (Allies)


  • #1 British Columbia - Round 2
    Naval battle prior amphibious
    ATT : AC, Ftr, Tac
    DiceRolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (5)
    DEF : DD
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • :? :? :?

    #1 British Columbia - Round 3
    Naval battle prior amphibious
    ATT : AC, Ftr, Tac
    DiceRolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (6)
    DEF : DD
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • What the heck!!

    #1 British Columbia - Round 4
    Naval battle prior amphibious
    ATT : AC, Ftr, Tac
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (1)
    DEF : DD
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • About time… Now load weapons guys!

    #1 British Columbia
    Naval battle prior amphibious
    CWOL

    ATT : 2Inf, Art, Arm
    DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (2)2@2: (6, 6)1@3: (1)
    DEF : 2MInf
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)


  • #1 British Columbia - Again…
    ATT : Inf, Art, Arm
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (1, 3)1@3: (3)
    DEF : MInf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • #1 British Columbia
    TWL : Inf

    #2 Hawaii
    ATT : 3Inf, 3Art 2Cr+3BB
    DiceRolls: 6@2 2@3 3@4; Total Hits: 46@2: (3, 6, 6, 1, 4, 3)2@3: (1, 2)3@4: (6, 5, 4)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • #2 Hawaii
    TWOL

    #4 z46
    ATT : Sub, Ftr, Tac
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (1)1@3: (4)1@4: (5)
    DEF : DD
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • #4 z46
    CWOL

    #6 Malaya
    ATT : 2Ftr
    DiceRolls: 2@3; Total Hits: 02@3: (4, 6)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Why I’m not surprised…

    #6 Malaya - Round 2
    ATT : Ftr
    DiceRolls: 1@3; Total Hits: 01@3: (4)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Are all Japan’s pilots are freaking drunk or what? Cut the Sake before flying!

    #6 Malaya - Round 3
    ATT : Ftr
    DiceRolls: 1@3; Total Hits: 11@3: (1)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    #7 Malaya - Bombrun (Naval Base)
    YUN : Tac+SB, land in FIC


  • #6 Malaya
    CWL : Ftr

    #7 Malaya - Bombrun (Naval Base)
    AA fires
    @ Tac, @ SB
    DiceRolls: 1@1 1@1; Total Hits: 11@1: (1)1@1: (6)
    If not downed, bombers… (Tac, SB)
    DiceRolling 1D6:
    (1)


  • Well, very bad turn for my planes…

    Seems the ;dice 1D6 1D6; command doesn’t work, so dice of SB didn’t worked. My bad, I had to know… so, I’ll take the 1  :x… which cause 1+2 = 3 hits on naval base.

    NON COMBAT MOVES
    z25 > z26 : AC
    z33 > z26 : DD, Sub, AC
    z20 > z36 : DD
    YUN > FIC : AA, Art
    KAN > SZE : 8Arm
    KAN > SHE : Art
    HON > KWA : Inf
    HON > FIC : Arm
    KWE > FIC : 2Arm
    KSU > KWE : 3Arm
    z25 > ALA : Ftr, Tac
    CAR > PHI : Inf, Art via Tr z33
    z20 > z35 : AC
    z20 > PHI : Ftr, Tac
    z33 > z35 : 2AC, 2Ftr, Tac
    z33 > PHI : Tac

    PLACES NEW UNITS
    ALA : minor IC
    HON : 3Arm
    JAP : 2Tr, 2Inf, 2Art, DD, Sub

    COLLECT : 62 + 10NO - 2Convoy + 0Saved = 70

    BBBvsBBG_07cJAP.AAM


  • Note : If USA attacks Japan’s fleet in z35 (Philippines) I’ll use all my Kamikazes (most likely splitted between Cruisers and the Battleship, depending on what USA brings). I’ll also, most likely, scramble all 3 planes. Bottom line, please let me the chance to do those orders before throwing dice.

    Same goes around Italy (z95) and UK(z109). Depending on what ships USA brings, I might try to sink USA instead of fighting on land.

  • '10

    This game is really getting rock’n roll !

    I like that.

    :mrgreen:


  • Glad we have an audience!  :-D


  • US purchases with 69
    1 DD
    4 fighters
    1 armor
    5 inf

    COMBAT MOVES:

    BC:
    1 mech, 2 fighters, 1 tac from W US

    SZ 1:
    3 subs from SZ 10

    S. Italy:
    SZ 95, 4 DD, 1 carrier from SZ 91

    LANDING if the sea battle works.
    6 inf, 2 mechs, 1 art, 2 armor from Gibraltar
    1 inf, 1 armor from Algeria
    1 tac, 1 fighter from Morrocco

    SZ 36:
    2 fighters,1 tac from 37
    1 sub from 37

    SZ 49:
    1 fighter from 62 clearing it.

    I NEED SCRAMBLE ORDERS for SZ95/Italy  :-)


  • I was just hoping you would put a plane at sea… no scramble, all defences on land for Rome!!

    Let see how it turns out :
    ATT : 28/15
    DEF : 29/11

    I so hope to down a plane with AA guns, like you did… but I expect you (as statistic says) to win with 3-4 land units left, unless you take planes as casualty. Anyhow, Germany can hold for a while, all my attention is at Pacific board!


  • COMBAT RESOLUTION:
    S. ITALY:
    Defending AA gun:
    DiceRolls: 2@1; Total Hits: 12@1: (3, 1)


  • man, that is crap in a battle this big

    tac lost

    A:
    DiceRolls: 8@1 2@2 4@3; Total Hits: 28@1: (6, 5, 1, 2, 6, 6, 5, 5)2@2: (5, 6)4@3: (3, 6, 6, 6)
    D:
    DiceRolls: 6@2 3@3 2@4; Total Hits: 76@2: (1, 2, 5, 3, 1, 1)3@3: (3, 6, 3)2@4: (1, 6)


  • well that is ridiculous to the point of no explanation…if doesnt even out im done.

    A:
    DiceRolls: 2@1 2@2 4@3; Total Hits: 42@1: (4, 1)2@2: (2, 6)4@3: (2, 2, 4, 4)
    D:
    DiceRolls: 4@2 3@3 2@4; Total Hits: 34@2: (4, 1, 4, 5)3@3: (6, 2, 3)2@4: (6, 6)

Suggested Topics

  • 89
  • 98
  • 122
  • 91
  • 29
  • 19
  • 26
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

67

Online

17.6k

Users

40.2k

Topics

1.7m

Posts