1d6: 5
Cereal vs Booger-10
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Russia:
IPC: 52 IPCBuys:
2 tanks = 40
8 inf = 16
4 Arty = 0Combat Movs:
Pol (1 inf)
4 inf from Bal
1 fighter from BelRom (3 inf)
6 inf, 2 arty from bes
1 fighter 1 tac from BelFin
9 inf, 5 arty from Kar twol (walkin)Battle for Poland:
att:
Rolls: 4@1 1@3; Total Hits: 14@1: (5, 4, 3, 4)1@3: (2)
def:
Rolls: 1@2; Total Hits: 11@2: (2)
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Pol twol 1 inf
Battle for Romania:
att:
Rolls: 4@1 4@2 1@3 1@4; Total Hits: 44@1: (1, 5, 4, 4)4@2: (5, 1, 1, 3)1@3: (6)1@4: (4)
def:
Rolls: 3@2; Total Hits: 23@2: (6, 1, 1)
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Rom twlo 2 inf
Non Combat Moves:
3 inf from Vol to Cau
3 arty from Sukr to Nukr
3 inf from Nov to Bal
all planes land in Epl
2 tanks from Sukr to Eplplacement:
2 tanks, 1 inf in Vol
3 inf in Nov
3 arty in Sukr
4 inf, 1 arty in RusRussia Collects:
58 IPCMap and on to Japan.
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sorry for the mix up the board is right I made the change and thought I saved the written changes before I sent it but I sent you the wrong written moves, sorry.
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np, so its all good, as long as the map is in order nothing to worry about :)
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J5 = 62
Purchase
5 tnks = 30 = 32
1 trans = 7 = 25
1 mech = 4 = 21
1 cc = 12 = 9
1 dd = 8 = 1
SAVE 1CM
Kan (twol)
1 inf suiTsi (1 inf)
Inf, 2 art, 1 tnkMan (15 inf)
8 inf, 4 fgt, 2 tac from Jeh
1 Strat from Yun
2 trans from z19 with 2 tnks from Ksu to z6 pick up 2 in from Jap to z19 unload in man
2 tac from z35Z38 (bb)
2 fts & tac from yunZ42 (2CC, 2 fght, Car, tt)
2 cc, 2 dd, 2 ss (car no value)
2 tac from z35 land in bor after battleJav (inf, art)
1 trans with 1 inf, 1 art
2 fgts from z36 land on carrier after battleZ44 (dd)
1 fgt from car land in celZ21 (dd)
2 fgts from celNot sure how this will all work out but let ir roll.
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z21
att
Rolls: 2@3; Total Hits: 12@3: (5, 3)
def
Rolls: 1@2; Total Hits: 11@2: (2)
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cwol 1 fgt (not starting good)
z44
att
Rolls: 1@3; Total Hits: 01@3: (4)
def
Rolls: 1@2; Total Hits: 01@2: (5)
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z44 #2
att
Rolls: 1@3; Total Hits: 11@3: (1)
def
Rolls: 1@2; Total Hits: 01@2: (5)
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z44 cwol
z42
att subs first
Rolls: 2@2; Total Hits: 02@2: (5, 4)
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Notta…
att
Rolls: 2@2 4@3; Total Hits: 22@2: (1, 6)4@3: (1, 4, 5, 5)
def
:aaa 1@2 2@3 1@4 -
def :?
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (2)2@3: (2, 5)1@4: (4)
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auch. no dice luck for you at the moment :-o
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and im sorry but there is 2 fighters in z42 for defence on the carrier.
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nice roll.
I am will take 2 subs and 1 dd
I am assuming 2 damge to carrier and you can land in Jav if you win sea battle otherwise everything is dead anyways.att
Rolls: 1@2 4@3; Total Hits: 31@2: (6)4@3: (1, 2, 1, 5)
def
Rolls: 2@3 2@4; Total Hits: 32@3: (4, 2)2@4: (1, 3)
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no love from the dice.
1 dd & 2 cc lost
2 cc & 1 fgt lostThis is a blood bath for the Japs.
att
Rolls: 2@3; Total Hits: 12@3: (3, 5)
def
Rolls: 1@4; Total Hits: 01@4: (6)
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z42 will make a nice coral reef some day.
cwlo 2 subs, 2 dd, 2 cruznow for Jav
att
Rolls: 2@2 2@3; Total Hits: 22@2: (1, 1)2@3: (4, 6)
def
Rolls: 2@2; Total Hits: 02@2: (4, 4)
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its okay for now, but the fighter should have had its shoot in the start, as i could have prevented another unit shooting for 2 rounds more ;)
But guess the 2@4’s in the end was for the missing fighter in round 1?
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Sorry that was Java battle.
Nvm but there is still a fighter that didn’t get to defend in frist round of z42 battle. -
jav twol
That was a costly piece of land right there
z38
att
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 5)1@4: (3)
def
Rolls: 1@4; Total Hits: 11@4: (1)
sorry for missing that fighter I would be glad to reroll that battle if you like :roll: