Indeed!
The “Empire Highway to India” must be controlled by the Allies.
And maybe the risk of loosing 4 of 5 transferred IPCs is compensation enough for the option to support the defence of India or gain assistance in the Battle of Britain.
GERMANY: 35 IPCs
Germany: 22 Regular Infantry, 4 Elite Infantry, 3 Light Artillery, 2 Fighter, 2 Tactical Bomber, 1 Strategic Bomber, Industrial Complex, AA Artillery, Air Base, Naval Base, Rail Station
Western Germany: 11 Regular Infantry, 1 Elite Infantry, 6 Mechanized Infantry, 1 Light Artillery, 1 Heavy Artillery, 2 Fighters, 2 Tactical Bombers, Industrial Complex, Air Base, Naval Base
Greater Southern Germany: 16 Regular Infantry, 2 Light Artillery, 3 Light Tanks, 1 Strategic Bomber, AA Artillery
Slovakia/Hungary: 4 Infantry, 2 Light Tank, 1 Fighter, 1 Tactical Bomber
**Poland:**4 Regular Infantry, 2 Light Tanks, 1 Fighter, 1 Tactical Bomber, 1 Strategic Bomber, AA Artillery
Romania: 4 Regular Infantry, 1 Light Tank, 1 Fighter, 1 Tactical Bomber, AA Artillery, Oil Derrick
Holland/Belgium: 6 Regular Infantry, 1 Elite Infantry, 2 Light Artillery, 3 Light Tanks, 1 Air Transport
Norway: 11 Regular Infantry, 2 Fighters, 2 Tactical Bombers
Denmark: 11 Regular Infantry, 1 Fighter, 1 Tactical Bomber
Sea Zone A-4: 1 Submarine
Sea Zone A-5: 1 Submarine
Sea Zone A-11: 1 Submarine
Sea Zone A-16: 1 Submarine
Sea Zone A-17: 1 Submarine
Sea Zone A-22: 1 Submarine
Sea Zone A-31: 1 Battleship (Damaged)
Sea Zone B-1: 1 Destroyer, 1 Battleship
Sea Zone B-2: 1 Sea Transport. 1 Destroyer, 1 Battle Cruiser
Build Queue: 1 Concrete Bunker, 1 Elite Infantry, 1 Strategic Bomber, 1 Aircraft Carrier
JAPAN: 34 IPCs
Japan: 6 Regular Infantry, 1 Elite Infantry, 2 Light Artillery, 4 Light Tanks, 1 Air Transport, 1 Fighter, 1 Tactical Bomber, 2 Strategic Bombers, Industrial Complex, AA Artillery, Air Base, Naval Base, Rail Station Korea: 4 Regular Infantry, 1 Light Tank, 1 Fighter
Manchuria: 6 Regular Infantry, 1 Elite Infantry, 1 Mechanized Infantry, 1 Light Artillery, 3 Light Tanks, 1 Fighter, 1 Tactical Bomber, AA Artillery
Jehol: 3 Regular Infantry, 1 Light Artillery
Shantung: 3 Regular Infantry, 1 Light Artillery
Kiangsu: 3 Regular Infantry, 1 Light Artillery, 1 Fighter, 1 Tactical Bomber
Kiangsi: 3 Regular Infantry, 1 Elite Infantry, 1 Light Artillery
Kwangsi: 3 Regular Infantry, 1 Light Artillery
Siam: 3 Regular Infantry
Iwo Jima: 1 Regular Infantry, 1 Fighter, Air Base
Okinawa: 1 Regular Infantry, 1 Fighter, 1 Tactical Bomber, Air Base
Marianas: 1 Regular Infantry
Marshal Islands: 1 Regular Infantry
Formosa: 1 Infantry, 1 Fighter
Hainan: 1 Infantry
Palau Island: 1 Infantry
Caroline Islands: 4 Regular Infantry, AA Artillery, Air Base, Naval Base
Sea Zone P-6: 1 Sea Transport, 2 Submarines, 1 Destroyer, 1 Battle Cruiser, 1 Battleship, 2 Aircraft Carriers (w/ 2 Fighters, 2 Tactical Bombers)
Sea Zone P-14: 1 Sea Transport, 1 Submarine, 1 Destroyer, 1 Battleship
Sea Zone P-22: 1 Sea Transport, 1 Destroyer, 1 Battle Cruiser, 1 Battleship
Sea Zone P-30: 1 Submarine
Sea Zone P-33: 1 Sea Transport, 1 Destroyer, 1 Battle Cruiser, 1 Aircraft Carrier (w/ 1 Fighter, 1 Tactical Bomber)
Sea Zone P-44: 1 Submarine
Build Queue: 1 Concrete Bunker, 1 Elite Infantry, 1 Battle Cruiser, 1 Aircraft Carrier
SOVIET UNION: 45 IPCs
Moscow: 4 Regular Infantry, 1 War Plane, 1 Fighter, 1 Tactical Bomber, AA Artillery, Air Base, Rail Station, Industrial Complex Russia: 4 Regular Infantry, 1 Mechanized Infantry, 1 Light Tank, 1 War Plane, AA Artillery
Novgorod: 6 Regular Infantry, 1 Light Artillery, 1 Heavy Artillery, 1 Light Tank, 1 Heavy Tank, 1 War Plane, 1 Fighter, Major Factory, AA Artillery, 1 Air Base, 1 Naval Base
Archangel: 1 Regular Infantry
Karelia: 1 Regular Infantry
Vyborg: 4 Regular Infantry
Baltic States: 9 Regular Infantry, 1 War Plane
Belarus: 6 Regular Infantry, 1 Light Artillery, 1 Light Tank, 1 War Plane
Eastern Poland: 9 Regular Infantry, 1 War Plane
Western Ukraine: 6 Regular Infantry, 1 Light Artillery, 1 Light Tank, 1 War Plane
Bessarabia: 9 Regular Infantry, 1 War Plane
Ukraine: 6 Regular Infantry, 1 Mechanized Infantry, 1 Light Artillery, 1 Light Tank, 1 War Plane, Minor Factory, AA Artillery
Smolensk: 1 Regular Infantry, 1 Light Tank
Bryansk: 1 Regular Infantry, 1 Light Tank
Volgograd: 1 Mechanized Infantry, 1 Light Artillery, 1 Light Tank, 1 Heavy Tank, 1 War Plane, AA Artillery, Rail Station, Major Factory
Caucasus: 4 Regular Infantry, 1 War Plane, AA Artillery, Oil Derrick
Georgia: 1 Regular Infantry, AA Artillery, Oil Derrick
Yenisey: 6 Regular Infantry, 1 Elite Infantry, 1 Light Artillery, 1 War Plane, Rail Station Buryatia: 4 Regular Infantry, 1 War Plane, AA Artillery, Rail Station
Eastern Sakha: 4 Regular Infantry
Amur: 6 Regular Infantry, AA Artillery
Sea Zone A-8: 1 Submarine
Sea Zone B-3: 1 Sea Transport, 1 Submarine, 1 Dreadnought
Build Queue: 1 Concrete Bunker, 1 Elite Infantry
UNITED STATES: 65 IPCs
Eastern United States: 6 Regular Infantry, 1 Light Artillery, 1 Fighter, 1 Tactical Bomber, 1 Air Transport, Major Factory, AA Artillery, Air Base, Naval Base, Oil Derrick, Rail Station
Central United States: 6 Regular Infantry, 1 Elite Infantry, 4 Mechanized Infantry, 1 Light Tank, 1 War Planes, 1 Fighter, 1 Tactical Bomber, 1 Strategic Bomber, Major Factory, Oil Derrick
Western United States: 6 Infantry, 1 Light Artillery, 1 Fighter, 1 Tactical Bomber, Major Factory, AA Artillery, Air Base, Naval Base, Rail Station, Oil Derrick
Mexico: Oil Derrick Alaska: 1 Regular Infantry, Oil Derrick Aleutian Islands: 1 Regular Infantry
Hawaiian Islands: 4 Regular Infantry, 2 Fighters, 1 Tactical Bomber, Air Base, Naval Base
Johnston Island: 1 Regular Infantry
Philippines: 2 Regular Infantry, 1 Fighter, Air Base, Naval Base
Midway: 1 Regular Infantry, 1 Fighter, Air Base
Wake Island: 1 Regular Infantry, 1 Fighter, Air Base
Guam: 1 Regular Infantry, 1 Fighter, Air Base
Sea Zone A-20: 1 Sea Transport, 1 Destroyer, 1 Battle Cruiser
Sea Zone P-10: 1 Sea Transport, 1 Submarine, 1 Destroyer, 1 Battle Cruiser, 1 Aircraft Carrier (w/ 1 Fighter, 1 Tactical Bomber)
Sea Zone P-27: 1 Sea Transport, 1 Submarine, 1 Destroyer, 1 Battle Cruiser, 1 Battleship
Sea Zone P-31: 1 Submarine, 1 Destroyer
Build Queue: 1 Elite Infantry, 1 Strategic Bomber, 1 Battle Cruiser, 1 Aircraft Carrier, 1 Battleship
UNITED KINGDOM-EUROPE: 30 IPCs
United Kingdom: 4 Regular Infantry, 2 Fighters, 1 Tactical Bomber, 1 Strategic Bomber, Industrial Complex, AA Artillery, Air Base, Naval Base, Rail Station
Scotland: 1 Regular Infantry, 1 Light Artillery, 1 Fighter, AA Artillery, Air Base, Naval Base
France: 1 Light Artillery, 1 Light Tank
Normandy / Bordeaux: 3 Elite Infantry
Iceland: 1 Fighter, Air Base
Gibraltar: 1 Regular Infantry, 1 Fighter, Air Base, Naval Base
Malta: 1 Regular Infantry, 1 War Plane, 1 Fighter, AA Artillery, Air Base
Cyprus: 1 Regular Infantry
Alexandria: 4 Regular Infantry, 1 Light Artillery, 1 Light Tank, 1 War Plane
Egypt: 6 Regular Infantry, 1 Elite Infantry, 1 Mechanized Infantry, 1 Light Artillery, 1 Light Tank, 1 Fighter, 1 Tactical, AA Artillery, Naval Base
Anglo-Egyptian Sudan: 4 Regular Infantry
British Somaliland: 2 Regular Infantry
Union of South Africa: 4 Regular Infantry, Minor Factory, Naval Base, Rail Station
Sea Zone A-10: 1 Destroyer
Sea Zone A-12: 1 Destroyer, 1 Aircraft Carrier (w/ 2 War Planes)
Sea Zone A-13: 1 Light Cruiser, 1 Dreadnought, 1 Battle Cruiser, 1 Battleship
Sea Zone A-18: 1 Sea Transport, 1 Light Cruiser, 1 Destroyer
Sea Zone A-19: 1 Light Cruiser, 1 Dreadnought, 1 Battle Cruiser, 1 Battleship
Sea Zone A-26: 2 Light Cruisers
Sea Zone A-32: 1 Light Cruiser
Sea Zone A-36: 1 Light Cruiser
Sea Zone I-1: 1 Destroyer
Sea Zone I-11: 1 Sea Transport, 1 Submarine, 1 Destroyer
Sea Zone M-5: 1 Submarine, 1 Destroyer
Sea Zone M-8: 1 Sea Transport, 1 Submarine, 1 Destroyer, 1 Battle Cruiser, 1 Aircraft Carrier (w/ 1 Fighter & 1 Tactical Bomber), 1 Battleship
Build Queue: 1 Concrete Bunker, 1 Battle Cruiser
UNITED KINGDOM-PACIFIC: 23 IPCs
India: 6 Regular Infantry, 1 Elite Infantry, 1 Mechanized Infantry, 1 Light Artillery 1 War Plane, 1 Fighter, Major Factory, AA Artillery, Air Base, Naval Base, Rail Station
Burma: 4 Regular Infantry, 1 Fighter, AA Artillery, Oil Derrick
Malaya: 4 Regular Infantry, Naval Base
Kwangtung: 2 Regular Infantry, AA Artillery, Naval Base, Rail Station
West India: 6 Regular Infantry, Major Factory, AA Artillery
Sea Zone I-5: 1 Sea Transport, 1 Submarine, 1 Destroyer, 1 Dreadnought, 1 Battleship
Sea Zone I-6: 1 Submarine, 1 Destroyer, 1 Battle Cruiser
Sea Zone P-37: 1 Destroyer, 1 Dreadnought
Sea Zone P-43: 1 Submarine, 1 Light Cruiser
Build Queue: 1 Aircraft Carrier
ITALY: 15 IPCs
Northern Italy: 11 Regular Infantry, 2 Light Artillery, 1 Light Tank, 1 Strategic Bomber, Major Factory, AA Artillery
Southern Italy: 11 Regular Infantry, 2 Elite Infantry, 2 War Plane, 2 Fighter, Minor Factory, AA Artillery, Air Base, Naval Base, Rail Station
Albania: 6 Regular Infantry, 1 Light Tank
Sardinia: 4 Regular Infantry
Sicily: 4 Regular Infantry
Libya: 6 Regular Infantry, 1 Elite Infantry, 1 Light Artillery, 1 War Plane
Tobruk: 5 Regular Infantry, 1 Mechanized Infantry, 1 Light Artillery, 1 Light Tank, 1 War Plane, AA Artillery
Ethiopia: 6 Regular Infantry, 1 Light Artillery
Italian Somaliland: 6 Regular Infantry
Sea Zone M-2: 1 Sea Transport, 2 Submarines, 2 Destroyers, 1 Battle Cruiser
Sea Zone M-3: 1 Sea Transport, 1 Submarine, 1 Destroyer, 1 Battle Cruiser, 1 Battleship
Sea Zone M-4: 1 Submarine
Sea Zone M-6: 1 Submarine, 1 Destroyer
Sea Zone M-7: 1 Sea Transport, 1 Submarine, 2 Destroyers
Build Queue: 1 Concrete Bunker, 1 Battle Cruiser, 1 Aircraft Carrier
CHINA: 12 IPCs
Suiyuan: 2 Regular Infantry
Shensi: 2 Regular Infantry
Kweichow: 2 Regular Infantry
Hunan: 2 Regular Infantry
Yunnan: 6 Regular Infantry
Szechwan: 6 Regular Infantry, 1 Light Artillery, 2 Fighters
COMMONWEALTH-CANADA: 14 IPCs
Scotland: 1 Fighter
Ontario: 4 Regular Infantry, 1 Light Tank, 1 War Plane, Minor Factory, AA Artillery, Air Base, Naval Base, Rail Station
Quebec: 2 Regular Infantry, 1 Light Artillery, 1 War Plane, Major Factory
New Brunswick/Nova Scotia : 1 Regular Infantry, 1 War Plane, Naval Base
Alberta/Saskatchewan/Manitoba: 1 Regular Infantry, Oil Derrick
British Columbia: 1 Regular Infantry
Yukon Territory: 1 Regular Infantry
Sea Zone A-15: 1 Sea Transport, 1 Destroyer
Build Queue:
COMMONWEALTH-ANZAC: 13 IPCs
Queensland: 4 Regular Infantry, 1 Light Artillery, 1 War Plane, 1 Fighter, Minor Factory, Air Base, Naval Base
New South Wales: 4 Regular Infantry,1 Elite Infantry, Major Factory, AA Artillery, Air Base, Naval Base, Rail Station
New Zealand: 1 Regular Infantry, 1 Fighter, Air Base, Naval Base Western Australia: 1 Regular Infantry, 1 War Plane
Malaya: 4 Regular Infantry
Egypt: 4 Regular Infantry, 1 Elite Infantry
Sea Zone P-53: 1 Sea Transport, 1 Destroyer
Sea Zone P-55: 1 Battle Cruiser
Sea Zone I-1: 1 Destroyer
Build Queue:
FRANCE: 20 IPCs
France: 19 Regular Infantry, 3 Light Artillery, 3 Light Tanks, 3 War Planes, Concrete Bunker, Major Factory, AA Artillery, Air Base, Rail Station
Normandy/Bordeaux: 6 Regular Infantry, 1 War Plane, Minor Factory, AA Artillery, Naval Base
Southern France: 6 Regular Infantry, 1 Elite Infantry, 1 Light Artillery, 1 War Plane, Minor Factory, AA Artillery, Naval Base
United Kingdom: 4 Regular Infantry, 2 Fighters
Corsica 1 Regular Infantry
Morocco: 1 Regular Infantry, 1 Elite Infantry
Algeria: 1 Regular Infantry
Tunisia: 1 Regular Infantry
Syria: 1 Regular Infantry
French Equatorial Africa: 1 Regular Infantry
French Central Africa: 1 Regular Infantry
French Madagascar: 1 Regular Infantry
French West Africa: 1 Regular Infantry
French Indo-China: 1 Regular Infantry
Sea Zone A-24: 1 Destroyer, 1 Battle Cruiser
Sea Zone M-1: 1 Destroyer, 1 Battleship
Sea Zone I-12: 1 Destroyer
Build Queue:
Great idea. But I’d prefer an online publication. It would have the benefits of a) being free and b)easily changed and updated. At the rate rules are changed it just seems silly to publish such a guide. The minute it is out there will be dozens of changes. Having it online allows it to be updated constantly and allows all of us fanatics to add our two bits (such as house rules and such).
UNIT PROFILES
PRODUCTION FACILITIES
Industrial Complex: (Blue)
Cost - 30 IPCs
Move - 0
Block - 1
_- Produces up to 10 units
_- Produces up to 5 units
_- Produces up to 3 units
Airbase:
Cost - 14 IPCs
Move - 0
Block - 1
_- Contains a built in AA gun for defense against SBRs (1@1 per attacking bomber)
_- Contains a built in AA gun for defense against SBRs (1@1 per attacking bomber)
_- Contains a built in AA gun for defense against SBRs (1@1 per attacking bomber)
_- Contains a built in AA gun for defense against SBRs (1@1 per attacking bomber)
Concrete Bunker:
Cost - 6
Move - 0
Block - 2
Attack - 0
Defense - 0 Gives a +1 support bonus for up to 3 Infantry
_-
Mechanized Infantry:
Cost - 4 IPCs
Move - 2
Block - 1
Capacity - 1
Attack - @1 (+1 support bonus applied when combined with Artillery or E. Infantry)
Defense - @2
- May tow 1 Light Artillery or Heavy Artillery unit each during the non combat moment phase
Elite Infantry:
Cost - 4 IPCs
Move - 1
Block - 2
Capacity - 1
Attack - @2 (+1 support bonus applied when combined with Artillery or Tank)
Defense - @2
_- At least one E. Infantry must occupy air and/or sea transports if transported during the combat movement phase
Must be placed in the build queue for at least one turn_
Anti-Aircraft Artillery:
Cost - 5 IPCs
Move - 1
Block - 1
Capacity - 2
Attack - 0
Defense - @1
AA Artillery units may fire at enemy aircraft up to 3 shots each (same as G40)
Artillery:
Cost - 4 IPCs
Move - 1
Block - 1
Capacity - 2
Attack - @2
Defense -@2
_- May be towed by mechanized infantry during the non combat movement phase
Heavy Artillery:
Cost - 5 IPCs
Move - 1
Block - 2
Capacity - 3
Attack - @4 (first strike bonus when enemy tactical bombers are absent)
Defense - @4 (first strike bonus when enemy tactical bombers are absent)
_- May be towed by mechanized infantry during the non combat movement phase
Heavy Tank:
Cost - 8 IPCs
Move - 2
Block - 3
Capacity - 3
Attack - @4 (+1 support bonus when combined with a fighter or tactical bomber)
Defense - @4
_- May not be placed on minor factories
Air Transport:
Cost - 6 IPCs
Move - 4
Block - 0
Attack - 0 Defense - 0 Dog Fight - Attack -0 / Defense -0
_- Air transports may carry any combination of 2 infantry or elite infantry units
- May not hit submarines
Fighter:
Cost - 10 IPCs
Move - 4
Block - 3
Attack - @4 Defense - @5 Dog Fight - Attack - @2 / Defense - @3
- May not hit submarines
Tactical Bomber:
Cost - 9 IPCs
Move - 4
Block - 3
Attack - @3 (first strike bonus when enemy fighters are absent)
Defense - @3 (first strike bonus when enemy fighters are absent)
Dog Fight - Attack - @1 / Defense - @1
- First strike capabilities when there are no enemy fighters present - May hit submarines
Strategic Bomber:
Cost - 12 IPCs
Move - 6
Block - 1
Attack - 3X @5 per bomber against land units (1st combat round only)
Attack - 3X @4 per bomber against sea units (1st combat round only)
Defense - 3X @1 per bomber against land units (1st combat round only)
Dog Fight - Attack - @1 / Defense - @1 Escape - @2
_- Must be placed in the build queue for at least one turn
Sea Transport:
Cost - 6 IPCs
Move - 2
Block - 0
Attack - 0 Defense - 0 Escape - @1
_- Each sea transport must carry at least one elite infantry during the combat movement phase
- May bombard during amphibious assaults
Battle Cruiser:
Cost - 10 IPCs
Move - 2
Block - 3
Attack - @5 Defense - @5
_- Must be placed in the build queue for at least one turn
_- Must be placed in the build queue for at least one turn
- May bombard during amphibious assaults
Battleship:
Cost - 18 IPCs
Move - 2
Block - 3
Attack - @6
Defense - @6
_- Must be place in the build queue for at least one turn
TERM DEFINITIONS
PRODUCTION RESTRICTIONS
All units purchased during the purchase new units phase must be assigned before the combat movement phase to a chosen production facility that will build them during the place new units phase.
FIRST STRIKE CAPABILITIES
DOG FIGHTING
SUPERIORITY BONUSES
SUPPORT BONUSES
BLOCKING ENEMY MOVEMENT
ESCAPE ATTEMPTS
CAPACITY LOADS
THE BUILD QUEUE
OBSOLETE UNITS
I think a hardcover and online version would be good. Games Workshop does that with their Specialist Games all the time.
I think a hardcover and online version would be good. Games Workshop does that with their Specialist Games all the time.
Sounds like the way to go in my opinion. If i had the time I’d make it and sell it myself. Then again I’m sure an army of lawyers from WOTC would pursue me across the globe if I did.
I think there are some good ideas here. I would love to have a printed volume that would allow me to look at all the iterations of rules side-by-side.
Allies - Atom Bomb (Fat Man)
_- 1 free Atom bomb token placed in Western United States acting as a super fortress bomber
ORDER OF PLAY
Deluxe Edition is recommended for 4+ players
TURN BLOCK #1
Germany / Japan Germany and Japan conduct turns at the same time
TURN BLOCK #2
Soviet Union / United States Russia and the United States conduct turns at the same time
TURN BLOCK #3
UK Europe / UK Pacific UK Europe and UK Pacific conduct turns at the same time
TURN BLOCK #4
Italy / China Italy and China conduct turns at the same time
TURN BLOCK #5
CW Europe / CW Pacific CW Europe and CW Pacific conduct turns at the same time
TURN BLOCK #6
France / Special Missions
France conducts their turn, and than Special Missions
Special Circumstances: _- UK Europe and UK Pacific will conduct their turn the same as G40 OOB
EACH TURN SEQUENCE
SPEND INCOME PHASE
1. Spend Income
COMBAT MOVEMENT PHASE
2. Combat Movement
RESOLVE COMBAT PHASE
1. First Strikes
2. Submerges
3. Escapes
4. Dog Fights
5. Sea Battles
6. Amphibious Assaults
7. General Combat
NON-COMBAT MOVEMENT PHASE
4. Non-combat Movement
REPAIR DAMAGED SHIPS PHASE
5. Repair Damaged Ships
PLACE NEW UNITS
6. Place New Units
COLLECT NEW INCOME PHASE
7. Collect Income
SPECIAL MISSIONS PHASE
1. Conduct Vichy France
2. Conduct Bombing Raids
3. Conduct Convoy Raids
4. Conduct Partisan Raids
5. Conduct Kamikaze Raids
6. Reassign Transport Units
7. Apply National Advantages
1. Conduct Vichy France:
2. Conduct Bombing Raids: Medium Bombers and Tactical Bombers may be used to conduct strategic bombing campaigns on enemy facilities by deploying aircraft to designated enemy territories with eligible facilities. Also, players may bring any available escort fighters to engage enemy interceptors, use the dog fight air combat values for 1 combat round. Any Medium Bomber or Tactical Bomber that survives built in AA Artillery fire will apply damage to eligible facilities using the following chart.
Heavy Bombers: May bomb any facility to apply an automatic 6 points of damage
Medium Bombers: May bomb any facility to apply an automatic 3 points of damage
Tactical Bombers: May bomb any tactical facility to apply an automatic 2 points of damage
_- All bombers that left from an operational air base and did not face any interceptors, receive a +1 damage bonus
3. Conduct Convoy Raids: Look for any single warship in any Convoy zone, if there is an adjacent territory controlled by a nation at war with that warship, the nation controlling the territory must surrender 3 IPC’s to the bank. Multiple warships in any given convoy zone does not increase this 3 IPC limit, however, If multiple enemy nations own territories adjacent to one convoy zone being raided, they must all surrender 3 IPCs to the bank. If Nova Scotia and London are Allied controlled, Axis warship occupation of an “open sea” Atlantic convoy zone will raid UK Europe for 6 IPCs each.
4. Conduct Partisan Raids: Look for all originally controlled Allied territories now occupied by the Axis with at least one facility on it (not including Islands). The Allies may use their partisan tokens (up to 3 per missions phase) to damage one or more facilities of their choice. Each assigned token will roll @3 or less dealing maximum damage to the facility being raided. However, facilities under attack may use their built in security to roll 1@1 in order to block the raid, and elite infantry stationed within the territory will each receive a 1@2 to avoid sabotage. The Allies begin the game with 12 partisan tokens total, casualties from elite infantry are removed by the Allies, and partisan tokens get zero defense during all block attempts.
5. Conduct Kamikaze Raids: Look for all kamikaze sea zones occupied by Allied surface warships (must be at war with Japan). Japan may use their kamikaze tokens (up to 3 per kamikaze zone) to damage or destroy surface warships of their choice. Each assigned token will roll @3 or less dealing a hit to ships being raided. However, carrier based aircraft or air units eligible to scramble may attempt to block the raid. During this 1 round air battle in which Allied planes intercept kamikaze pilots, Tactical Bombers hit 1@1, and Fighters hit 1@2 (WW1 planes may not intercept). The Japanese begin the game with 12 kamikaze tokens total, casualties from enemy aircraft are removed by Japan, and kamikaze tokens get zero defense during the 1 round air battle.
6. Transport Assignment: Any number of air or sea transport units (including none), may be reassigned to a friendly nation during any special missions turn. Upon approval from the nation that currently controls them, transport units may be swapped out and controlled by the friendly nation of their choice. However, only sea transports adjacent to a friendly naval base, and air transports landed on a friendly air base may be reassigned during the special missions phase.
7. Apply National Advantages:
Special Missions Turn #1 = Enigma decoded
Special Missions Turn #2 = British Radar Tower
Special Missions Turn #3 = Defending the Motherland
Special Missions Turn #4 = Russian Winter
Special Missions Turn #5 = American War Production �
Special Missions Turn #6 = Super Fortress Bombers
Special Missions Turn #7 = Essex Class Carriers
Special Missions Turn #8 = Russian Rocket Launchers
Special Missions Turn #9 = Banzai Attack
Special Missions Turn #10 = Jet Fighters
Special Missions Turn #11 = Atomic Bomb
VICHY RULES
1. Conduct Vichy France: (“Puppet Government” of Nazi Germany)
Vichy Turn Order:
1. Japan
2. United Kingdom
3. Italy
4. Free French
5. Germany
Resolve Vichy Rolls:
1. Japan:
Japan may choose to attempt a roll @3 and claim the French Indo-China Vichy infantry and territory.
2. United Kingdom:
UK may attempt to destroy all Vichy sea units on the board by rolling 1 die @3 per sea zone in the following order… A-24, M-1, and 1-12. A successful roll for any sea zone will immediately destroy the Vichy ships there in.
3. Italy:
Italy may attempt to control certain Vichy units and territories by rolling 1 die @1 per territory in the following order… Corsica, Morocco, Algeria, Tunisia, and Syria.
4. Free French:
Free French may attempt to control Vichy units and territories by rolling 1 die @1 per territory and sea zone in the following order… A-24, M-1, & I-12, Corsica, Morocco, Algeria, Tunisia, FWA, FCA, FEA, Syria, Madagascar, FIC.
5. Germany:
Germany may attempt to control Vichy units and territories by rolling 1 die @3 per territory and sea zone in the following order… A-24, M-1, & I-12, Corsica, Morocco, Algeria, Tunisia, FWA, FCA, FEA, Syria, Madagascar.
Roll off to determine who will control the French hybrid ship
@Trisdin:
I have been working for weeks, cutting and pasting everything I can find online onto 1 document just so if I want to verify an updated rule in our global game, I can find it in one place. it is about 80% done but man is it a lot of work. (don’t worry wizard lawyers, I won’t be trying to sell it).
Well I hope you upload it to the site!
GLOSSARY OF TERMS
PRODUCTION FACILITIES
TRANSPORTS AS CASUALTIES
Transports may be used as casualties during the resolve combat phase at a rate of 3:1. This means at any time during battle, a player may choose to remove up to 3 transports to absorb a single enemy hit. For example:
THE BUILD QUEUE
BLOCKING ENEMY MOVEMENT
DOG FIGHTING
OBSOLETE UNITS
SUPERIORITY BONUSES
ESCAPE ATTEMPTS
CAPACITY LOADS
SUPPORT BONUSES
FIRST STRIKE CAPABILITIES
NEUTRAL BLOCKS
BLOCK #1 - SOUTH AMERICA
If an Allied power attacks any strict neutral territory in South America, all remaining standing armies in South America and the territories they’re on, become German.
If an Axis power attacks any strict neutral territory in South America, all remaining standing armies in South America and the territories they’re on, become American.
BLOCK #2 - EUROPE, AFRICA, & THE MIDDLE EAST
If an Allied power attacks any strict neutral territory in Europe, Africa, or the Middle East, all remaining standing armies in Europe, Africa, or the Middle East and the territories they’re on, become German.
If an Axis power attacks any strict neutral territory in Europe, Africa, or the Middle East, all remaining standing armies in Europe, Africa, or the Middle East and the territories they’re on, become British.
BLOCK #3 - MONGOLIA
If an Allied power attacks any strict neutral territory in Mongolia, all remaining standing armies in Mongolia and the territories they’re on, become Japanese.
If an Axis power attacks any strict neutral territory in Mongolia, all remaining standing armies in Mongolia and the territories they’re on, become Russian.
POLITICAL SITUATIONS
**GERMANY
AVAILABLE SOON:
0 IPCs - Available soon
**JAPAN
AVAILABLE SOON:
0 IPCs - Available soon
**SOVIET UNION
AVAILABLE SOON:
0 IPCs - Available soon
**UNITED STATES
AVAILABLE SOON:
0 IPCs - Available soon
**UNITED KINGDOM - EUROPE
AVAILABLE SOON:
0 IPCs - Available soon
**UNITED KINGDOM - PACIFIC
AVAILABLE SOON:
0 IPCs - Available soon
**ITALY
AVAILABLE SOON:
0 IPCs - Available soon
**CHINA
AVAILABLE SOON:
0 IPCs - Available soon
**COMMONWEALTH - EUROPE
AVAILABLE SOON:
0 IPCs - Available soon
**COMMONWEALTH - PACIFIC
AVAILABLE SOON:
0 IPCs - Available soon
**FRANCE
AVAILABLE SOON:
0 IPCs - Available soon
GRASSHOPPER & GARGANTUA’S 1940 DELUXE EDITION NATIONAL OBJECTIVES
GERMANY:
TRADE WITH RUSSIA: (Germany must not be at war with Russia)
5 IPCs - Germany is not at war with the Soviet Union
SCANDINAVIAN RESOURCES:
5 IPCs - Germany controls both Norway & Denmark
NOVGOROD:
3 IPCs - An Axis power controls Leningrad
VOLGOGRAD:
3 IPCs - An Axis power controls Stalingrad
THE BREAD BASKET OF EUROPE:
3 IPCs - The Axis powers control Ukraine, Western Ukraine, and Bryansk
RUSSIA:
5 IPCs - An Axis power controls Moscow
CAUCASUS OIL FIELDS:
5 IPCs - An Axis power controls Caucasus
SEALION:
5 IPCs - An Axis power controls London
IRAQ:
2 IPCs - Germany controls Iraq
PERSIA:
2 IPCs - Germany controls Persia
NORTHWEST PERSIA:
2 IPCs - Germany controls Northwest Persia
EASTERN PERSIA:
2 IPCs - Germany controls Eastern Persia
THE GATEWAY:
2 IPCs - An Axis power controls Egypt
GEORGIA:
2 IPCs - Germany controls Georgia
ARGENTINA:
3 IPCs - The Axis powers control Argentina
AFRIKA KORPS:
5 IPCs - Germany has at least 5 land units on the continent of Africa
THE BALKANS:
5 IPCs - The Axis powers control all of the following territories:
Romania, Yugoslavia Bulgaria, Albania, Greece, Crete, and Cyprus
JAPAN:
TRADE WITH AMERICA: (Japan must not be at war with a Pacific ally)
10 IPCs - Japan is not at war with the Pacific Allies
CHINESE CAPITULATION:
5 IPCs - The Axis powers control all Chinese territories
STRATEGIC ISLAND ADVANCE:
1 IPC (per land unit / up to 3 per Island) - Japan has land units on the following Islands:
Iwo Jima, Guam, Marianas, Marshal Islands, Wake Island, and Midway Island
OUTER ISLAND PERIMETER:
5 IPCs - Japan controls Caroline Islands, Gilbert Islands, Solomon Islands, and New Britain
SOUTH PACIFIC ISLAND RESOURCES:
5 IPCs - Japan controls Borneo, Sumatra, Java, and Celebs
CALCUTTA:
5 IPCs - Japan controls India
SYDNEY:
5 IPCs - Japan controls New South Wales
HONOLULU:
5 IPCs - Japan controls Hawaii Islands
SAN FRANCISCO:
5 IPCs - Japan controls Western United States
ARGENTINA:
3 IPCs - The Axis powers control Argentina
SOVIET UNION:
THE SPREAD OF COMMUNISM:
3 IPCs (Per territory) - Russia controls an originally controlled Axis territory and/or an Axis friendly neutral territory
NATIONAL PRESTIEGE:
5 IPCs - There are no Allied units on any originally controlled Russian territory
U.K LEND-LEASE ACT:
1 Light Artillery and 1 Light Tank (in Archangel) - There are no Axis warships in sea zone A-6, and the Allies control both Archangel and London
U.S LEND-LEASE ACT
1 Light Artillery and 1 Light Tank (in Soviet Far East) - There are no Axis warships in sea zones P-3 and P-4, and the Allies control both the Soviet Far East and Alaska
GERMANY:
5 IPCs - The Soviet Union controls Berlin
UNITED STATES:
NATIONAL SOVEREIGNTY:
10 IPCs - America controls Eastern United States, Central United States, and Western United States
CENTRAL AMERICA:
5 IPCs - America controls Mexico, Central America, and the West Indies
STRATEGIC HOMELAND PERIMETER:
5 IPCs - America controls Alaska, Aleutian Islands, Hawaii Islands, Johnston Island, and Line Islands
AMERICAN WAR ECONOMY:
5 IPCs - America is at war with the Axis powers
STRATEGIC ISLAND ADVANCE:
1 IPC (per land unit / up to 3 per Island) - America has land units on the following Islands:
Iwo Jima, Guam, Marianas, Marshal Islands, Wake Island, and Midway Island
PHILIPPINES:
5 IPCs - American controls the Philippines
OUTER ISLAND PERIMETER:
5 IPCs - America controls Okinawa, Formosa, and Hainan
OPERATION TORCH:
3 IPCs - The Allies control Morocco, Algeria, Tunisia, and Libya
FRENCH LIBERATION:
5 IPCs - America has at least 1 land unit in France (Paris)
ITALIAN LIBERATION:
3 IPCs - The United States has at least 1 land unit in Southern Italy (Rome)
UNITED KINGDOM-EUROPE:
THE BRITISH EMPIRE:
5 IPCs - The United Kingdom Europe controls all of their original territories
OPERATION ULTRA - NORTH ATLANTIC:
2 IPCs - There are no Axis warships from sea zones A-1 to A-13
OPERATION ULTRA - ATLANTIC:
2 IPCs - There are no Axis warships from sea zones A-15 to A-27
OPERATION ULTRA - MEDITERRANEAN:
2 IPCs - There are no Axis warships from sea zones M-1 to M-8
OPERATION HUSKEY:
5 IPCs - The Allies control 4 of the following territories: Corsica, Sardinia, Sicily, Malta, Crete, and/or Cyprus
THE GATEWAY:
3 IPCs - There are no Axis controlled territories on the continent of Africa
DEFENSE OF VITAL RESOURCES: (Russia is at war with the European Axis Powers) 3 IPCs - The Allies control all of the following territories: Iraq, Persia, Northwest Persia, Eastern Persia, Caucasus, and Georgia
FRENCH LIBERATION:
5 IPCs - The United Kingdom has at least 1 land unit in France (Paris)
ITALIAN LIBERATION:
3 IPCs - The United Kingdom has at least 1 land unit in Southern Italy (Rome)
UNITED KINGDOM-PACIFIC:
SOUTH PACIFIC RESOURCES:
5 IPCs - The Allies control Kwangtung, Borneo, and Malaya
THE BURMA ROAD:
3 IPCs - The Burma road is open
SEAC:
3 IPCs - The Allies control India, and West India
DEFENSE OF VITAL RESOURCES: (Russia is at war with the European Axis Powers) 3 IPCs - The Allies control all of the following territories: Iraq, Persia, Northwest Persia, Eastern Persia, Caucasus, and Georgia
**ITALY
MARE NOSTROM:
5 IPCs - There are no Allied surface warships in the Mediterranean
NORTH AFRICA:
5 IPCs - The Axis control Morocco, Alexandria and all territories in between
THE ROMAN EMPIRE:
5 IPCs - The Axis control at least 3 of the following territories: Gibraltar, S.France, Greece, and Egypt
THE MEDITERRANEAN:
5 IPCs - The Axis control 4 of the following territories: Corsica, Sardinia, Sicily, Malta, Crete, and/or Cyprus
IRAQ:
2 IPCs - Italy controls Iraq
PERSIA:
2 IPCs - Italy controls Persia
NORTHWEST PERSIA:
2 IPCs - Italy controls Northwest Persia
EASTERN PERSIA:
2 IPCs - Italy controls Eastern Persia
THE GATEWAY:
2 IPCs - An Axis power controls Egypt
GEORGIA:
2 IPCs - Italy controls Georgia
ARGENTINA:
3 IPCs - The Axis powers control Argentina
CHINA:
THE BURMA ROAD:
1 Mechanized Infantry and 1 Light Artillery - The Burma road is open
COMMONWEALTH-CANADA:
CONVOY PATROL - NORTH ATLANTIC:
2 IPC - The Commonwealth has at least 1 surface warship within sea zones A-9 to A-12
CONVOY PATROL - ATLANTIC:
2 IPC - The Commonwealth has at least 1 surface warship within sea zones A-15 to A-19
FRENCH LIBERATION:
5 IPCs - The Commonwealth has at least 1 land unit in France (Paris)
COMMONWEALTH-ANZAC:
NATIONAL SOVEREIGNTY:
3 IPCs - ANZAC controls all their original territories
OUTER DEFENSE PERIMETER:
3 IPCs - The Allies (not including Dutch) control the following territories: New Guinea, Dutch New Guinea, New Britain, and the Solomon Islands
AFRICAN EXPANSIONARY FORCE:
3 IPCs - The Allies control Egypt
SOUTH PACIFIC RESOURCES:
3 IPCs - The Allies control Kwangtung, Borneo, and Malaya
ITALIAN LIBERATION:
3 IPCs - The Commonwealth has at least 1 land unit in Southern Italy (Rome)
FRANCE:
VICTORY:
20 IPCs (worth of land units) - It is the 1st time Paris has been liberated************************
This sounds interesting! Can’t wait to see the final product.