• but do you use units for neutral ? i dont have neutral units, and do you have several sets of units? i dont think i have enough units to play it, for example i only have G 40, and that has no yamato battleship…


  • Hi,

    I’ve have some additional questions:

    1. Naval Bomber and Naval Fighter:

    Did those planes can attack land units or only ships? If they can also attack land units can they use the target capability on them? Since they have the same value (other than ipc cost) then regular plane if they can attack all type of units, why someone would buy regular plane?

    1. Can fortress be captured or they are treated like a normal land unit?

    2. Romania: In the rule it say that Romania have 6 ipc but it is only 4 on the map…

    3. Minors: If we give the ipc to germany did the minor can still use the “build in” minor industry to produce german troops in theirs territories?

    4. Can germany attack Vichy France?

    5. Did Anzac and other UK minors move and attack at the same time (In global40 Anzac have a seprate turn…).

    6. There is no naval base in marseille which was an important port for the french, is it normal?

    7. If you attack a strict neutral did it become allied with axis or the allied depending on which side attack them?

    8. How technology work? Since there is no log sheet or any info that can give us the way we can acquired technology. Did there is another document or chart somewhere?

    9. Before the us is at war did the special situation (ex: Germany/Italy attacks Great Britain +20 IPC’s) really give an extra 20 IPCS to the us or it simply help the US to reach faster the needed 80 ipcs to declare war on axis?

    10. Paratroopers: During a paradrop did the pratrooper attack at 4 or 3?

    Thanks,


  • I know you guys have been playing it( tigerman77 and coachofmany) and i just noticed:
    there is only 4 spaces betwen normandy and washington, so that US can invade/liberate france directly from US coast in one turn, just wondered if that made a negative impact on the game.

  • '14

    @Captain:

    but do you use units for neutral ? i dont have neutral units, and do you have several sets of units? i dont think i have enough units to play it, for example i only have G 40, and that has no yamato battleship…

    For neutrals I use US pieces from my other games and painted them white. If you don;t have any extra pieces then don’t set them up. It isn’t important to have them set up, just most people perfer it. For the Yamato I just panted 2 Japanese Battleships yellow or you can use the red ones from the 1999 pacific game. Go to Historicalboardgaming.com and you will find all you need their.

  • '14

    @bachus:

    Hi,

    I’ve have some additional questions:

    1. Naval Bomber and Naval Fighter:

    Did those planes can attack land units or only ships? If they can also attack land units can they use the target capability on them? Since they have the same value (other than ipc cost) then regular plane if they can attack all type of units, why someone would buy regular plane?

    Naval Fighters and Tactical bombers fight just like regular fighters and tactical bombers except they can target ships if they are the attacker.

    1. Can fortress be captured or they are treated like a normal land unit?

    Fortress is destroyed if the territory is captured.

    1. Romania: In the rule it say that Romania have 6 ipc but it is only 4 on the map…

    When the Germans occupy Romania they collect 4 IPC’s and Romania will get 6. Romania will get 6 IPC’s per turn until it is captured.

    1. Minors: If we give the ipc to germany did the minor can still use the “build in” minor industry to produce german troops in theirs territories?

    Yes, once germany occupies the minor axis countries Germany collects the posted IPC value per territory and this activates the Minor  axis to get their set income. Use this income to build for the minors. Each minor axis places builds in its home territory

    1. Can germany attack Vichy France?

    No

    1. Did Anzac and other UK minors move and attack at the same time (In global40 Anzac have a seprate turn…).

    Yes

    1. There is no naval base in marseille which was an important port for the french, is it normal?

    I know there was a Navasl base there but it wasn’t major enough, and it doesn’t make a difference in game play.

    1. If you attack a strict neutral did it become allied with axis or the allied depending on which side attack them?

    If you are Axis or Alliies and you attack a strict neutral and do not defeat them, they imediatly turn to the other side.

    1. How technology work? Since there is no log sheet or any info that can give us the way we can acquired technology. Did there is another document or chart somewhere?

    Until I come up with a Tech chart just announce what tech you are rolling for and keep up with your progress in that tech.

    1. Before the us is at war did the special situation (ex: Germany/Italy attacks Great Britain +20 IPC’s) really give an extra 20 IPCS to the us or it simply help the US to reach faster the needed 80 ipcs to declare war on axis?

    OK, to better explain this. If i’m the US and it is turn 1, I start out with 20 IPC’s to spend but my production level is 0. So at the beginning of my turn I roll the 2 D6, lets say I roll a 7, so at the end of turn 1 I collect 7 IPC’s. On turn 2 lets say just for example the Germans try sea Lion and Attack Great Britain, Then at the beginning of turn 2 for the US I woiuld roll 2 D6 and lets say I get 11. So with 7 from turn 1 and 11 for turn 2 , also 20 because Germany attacked Great Britain. So at the end of turn 2 the US would collect 38 IPC’s , continue this until 80 is reached. (If you Have 76 and you roll 12 you collect 80)

    Remember this is to simulate a ramp up in the US economy plus the willingness to go to war. When you reach 80 IPC’s the US declares war on the Axis.

    1. Paratroopers: During a paradrop did the pratrooper attack at 4 or 3?

    Paratroopers attack at a 3 or less on the turn they are dropped. After that they fight like regular infantry. On the setup chart it should be a 2* instead of a 3*  Good find

    Thanks,

  • '14

    @Captain:

    I know you guys have been playing it( tigerman77 and coachofmany) and i just noticed:
    there is only 4 spaces betwen normandy and washington, so that US can invade/liberate france directly from US coast in one turn, just wondered if that made a negative impact on the game.

    I don’t think so. Lets face it, when the US comes into the war does it really matter? Honestly no, it’s like that on the Global map also


  • okay, thanks man


  • I’m going to be playtesting this game on the module TMTM and Kong are creating and I had a question. In the option rules for air cap it states that:

    1 Air Combat- Before battle occurs, both sides determine what fighters will be Air Cap or  Air Tac. Fighters only can be used as air cap.  If there are fighters on both sides declared Air Cap then an air battle occurs until one side is eliminated or retreats. If a player has won the Air Cap battle then that player has air superiority and all opposing air units fire using defensive factors for the rest of the battle.

    But I’m not clear what defensive factors refers to since fighters roll a 6 on attack or defense.


  • Btw, great map, and I like the rule additions. Especially light aircraft carriers! I’m making a deluxe set for myself and am also including the light cv’s. Tons of fun for smaller powers.

  • '14

    @Sgt.:

    Btw, great map, and I like the rule additions. Especially light aircraft carriers! I’m making a deluxe set for myself and am also including the light cv’s. Tons of fun for smaller powers.

    thanks, I love playing AA and this game. It has been in my head for almost 20 years and now I’m able to make it come to life! About Air Cap, if the attacking force has fighter in air cap and lose the air cap battle, then all attacking aircraft left ( air tac ) have to use defensive values during combat. Example- attacking  tac bomber with enemy fighter winning air cap battle, tac bomber attacks and hits on a 4 or less. I’ll revise this rule and post it in next day or two with better explanations.


  • @Tigerman77:

    thanks, I love playing AA and this game. It has been in my head for almost 20 years and now I’m able to make it come to life! About Air Cap, if the attacking force has fighter in air cap and lose the air cap battle, then all attacking aircraft left ( air tac ) have to use defensive values during combat. Example- attacking  tac bomber with enemy fighter winning air cap battle, tac bomber attacks and hits on a 4 or less. I’ll revise this rule and post it in next day or two with better explanations.

    Thanks for the quick response. I see now, so the effect is on the tac bombers and strategic bombers which are hindered because they don’t have air superiority. Although doesn’t that mean that there’s no reason for an attacking player to put fighters into air cap since he can only lose attack potential? It would make sense for the defender planes to suffer a hit in effectiveness for losing the air battle so that they have something on the line as well. Unless the defender can win the air cap battle just by putting 1 fighter into air cap. Then the attacking player would be forced to put some units into air cap to ensure that his attacking planes could roll max possible damage.

    Also, who decides first which fighters are allocated to air cap? I’m assuming attacker.

  • '14

    I’m gonna revise these rules because I think a defending tac bomber and bomber shouldn’t have to use roll so low if there aren’t any attacking fighters. 10 infantry attack 6 infantry and 2 bombers, and bombers have to roll a 2 or 1 to hit….I’ll revise an repost in next day or two.  As for your question, attacker announces where his aircraft will be in combat. This will make th attacker really think about how to deploy his airforce. Also if this is over a territory with AA gun and defender has no planes then there is an AA roll.

    I need to improve this …thanks for all the comments


  • @Tigerman77:

    I’m gonna revise these rules because I think a defending tac bomber and bomber shouldn’t have to use roll so low if there aren’t any attacking fighters. 10 infantry attack 6 infantry and 2 bombers, and bombers have to roll a 2 or 1 to hit….I’ll revise an repost in next day or two.  As for your question, attacker announces where his aircraft will be in combat. This will make th attacker really think about how to deploy his airforce. Also if this is over a territory with AA gun and defender has no planes then there is an AA roll.

    I need to improve this …thanks for all the comments

    Yea, it would make sense to me that if there are no attacking fighters then the defender automatically wins the air cap battle and their defending bombers should get a boost. Likewise if the defender loses the air cap battle their bombers are degraded, or kept at the same level. I guess fighters wouldn’t need to be downgraded necessarily.

    Some more questions for you:

    1. Can the Chinese forces build anything or is it limited to infantry, and artillery (if Nationalist Chinese/Allies have Burma road).

    2. Can Russia give any units to the Communist Chinese?

    3. Can Nationalist Chinese and Communist Chinese attack each other? That would be a great rule if it was allowed I think. People have been discussing the merits of having Russia as being on it’s own side so that it has separate victory conditions from the other allies. In this setup Russia can win the game without ever attacking Germany but it would have to get every other victory condition in order to do it. I haven’t looked at this setup closely but it would fit very well with Communist Chinese and Russian forces being on their own side somewhat.

    4. Can Chinese forces move out of Chinese territory? If so, does that still include Hong Kong and Burma as the sole exceptions?

    Again, thanks for all of your answers.


  • Another question:

    Can the Minor Axis powers attack at the same time as Germany? Or do they all have to attack separately.


  • Also, can Minor Axis move out of their countries before activation by Germany? And can they build units before activation by Germany?

  • '14

    Wonko……

    1. Chinese can build infantry and artillery only, fighter is provided by the US and only 3 infantry may be placed in a territory prt turn.

    2. As of now, no. But I think it is a good idea especially I Russia is at ear with Japan. May have to add something here.

    3. I’m gonna say no just to keep this more of an Axis vs Allies game. May include a Russia seperate scenario later.

    4. Chinese units may attack or enter any Japanese held territory and any territory not owned by UK, except for Hong Kong…Burma off limits but FIC is fair game.

    5. Minor Axis- attack and move on same turn as Germany only after they have been activated by Germany. This means until activated they do not build or collect income.

    Love the questions, I see my game is only 85% complete!  LOL I’ve played this game twice now and it is super fun!  Especially if you can get to round 10 or further.


  • Thanks for your answers!

    I was initially opposed to the idea of Russia as it’s own side. But it’s grown on me as time goes by. I usually favour anything that is historically accurate and increases the fun of the game. It would make things a bit more complicated it’s true, but I think Russian players would appreciate it.

    To clarify the answer to #4 that means that if Japan holds a Mongolian or Russian territory then Chinese units can attack there?


  • The victory cities are the terretories wich are formed as circles right?

  • '14

    Wonko….

    4. Clarify- yes, because Mongolia is neutral and commintern country can attack neutrals. If Japan holds a Russian territory then communist china would liberate that territory for Russia.

    Victory Cities- not every VC  is circular and not every circle is a VC. I made those to be more of a Major city, but not necessarily a VC. If I don’t have a list of VC posted in the rules I will do that ASAP!


  • okay, good.
    are the rules updated now?
    thanks for fast answers

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