Hey. I’m a fairly new Axis & Allies player in a fairly new group of five, and being one to love a challenge, I’ve opted to play as an Axis player exclusively during our weekly gaming session. So far, I’ve only played Japan, but this up coming week I’ll be taking on the daunting task of giving Germany a shot. As a Japanese player, life has been great, as our United State’s realizes that initially stepping up to my navy is generally fruitless, and even after our British player reinforces his India Industrial Complex it’s rarely much of a threat to the combined might of infantry and Air Force. Germany, however, get’s systematically gutted down the middle, as KGF seems to the be Allied creed.
We play with a 10 victory city condition, with each Nation rolling a single die to receive a random advantage, Heavy Bombers can only apply their 2-hit bonus for the first round of an attack, and the total number of IPCs that can be taken from a strategic bombing run is the IPC value of the territory, regardless of the # of bombers used.
That said, I wanted to clarify a few strategic notions I’ve developed. As a new player, I understand they could be completely offbase, and could love some corrective criticism.
Germany:
- A presence, however minor, in Africa is essential to tip the IPC balance which will otherwise crush the Axis players simply by the passage of time.
- Norway cannot be adequately defended in a manner that justifies the expenditure of troops necessary, vs. the 3 IPC income value - It is better to hold Karelia with a large Force posed to A) Trade/Counter-Attack, B) Press on to moscow, leaving a single infantry to avoid a Tank Blitz. Also, those 3 IPCs can easily be picked up elsewhere.
- Maintaining a carrier w/ FTRs inside of the Baltic with a moderate Subpen ensures that A) the direct route to Germany, by Sea, is a difficult road at best, B) An amphibious assault on Norway results in an -immediate- counterattack, laying waste to the allied Navy, at the expense of the German Navy. This is an acceptable loss considering it buys what Germany needs most: Time.
- The Key to the German side of fall of Moscow involves Archangel, rather than the direct route through the southern Russian Industrial Complex, because as forces build inside that territory, more and more Russian money must be diverted from their southern complex to reinforce their capital; Further, holding this location prevents allied land forces from reinforcing Moscow via Transport. Eventually, the southern Complex will fall from the threat of Archangel on their capital, and be taken swiftly through Air Force, Amphibious Mediterrainian assault, and troops in the Ukraine.
- Infantry is never a bad purchase. Especially in conjunction w/ a large Airforce, and transports rapidly shortening the distance to the ‘Front Lines’.
- Given three of the twelve victory cities are -not- capable of being reached without a Navy, building one from the start, and continuing to build it up is a necessary sacrifice to the ground battle against Russia. And while as a downside it takes tanks/infantry away from Moscow, it is further justified as it also forces the British/Americans to counterbalance w/ their fleet, depriving Russia of reinforcements.
Japan:
- Pearl Harbor II is -always- a good move. The damage done, even with a counterassault from the Americans, sets them back several turns, particularly if an additional fighter from Japan is flown in to land on the Carrier.
- Transports are superior to Industrial Complexes because not only can they mobilize more forces into the Mainland, but they also leave a constant threat of invasion on Alaska, further splitting the American Juggernaut’s IPC expenditures, or at the least forcing a garrison.
- India threaten’s Caucus. Take it at all costs: It paves the road to Africa, Moscow, and deals a significant blow to the British Economy.
- An early attack on Moscow cripples the Axis. Early turns are a rush to gain grounds. Later turns involve the patient build of forces to acquire a single, sweeping victory, easily outmatching the Russian Infantry.
Opening Moves:
Our Russian Player is a man of methodical repetition: Infantry, Infantry, Infantry. He is loathe to risk his tanks, or fighters, placing value on their defensive capabilities in combination with his massive stockpiling of men. Admittedly, it is a strategy that works well for him. Afterall, even with German and Japanese men for fodder, attacking with tanks, the Axis will often be depleted of men long before he is. After his first turn, the board will generally appear as follows:
Karelia has been drained of all but one infantry. West Russia holds a commanding position with between five-seven infantry, two artillery, and two tanks. Caucus is held with seven infantry, two tanks, and two fighters. Meanwhile, he has withdrawn from east asia, stacking eight infantry up into Yakut. Sinkiang is reinforced with four russian Infantry.
As I am a fan of having the initial portion of the game statically calculated to unfold to more dependable strategy, my proposed opening German move is as follows:
Purchase: 1 AC (Defend Baltic, Land 1 FTRs at end of turn), 8 Infantry.
Com
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German Sub from SZ 8, moves to SZ 13 to engage Battleship. In addition, Fighters from Western Europe, Scandenavia, Germany, and Eastern Europe all join their sub to all but guarentee the British Battleship is destroyed. Sub soaks Battle Ship hit.
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1 Art/1 Inf are loaded from Italy into Transport. Battle ship and Transport engage Destroyer, accompanied by German Bomber to once again ensure the Destroyer is removed from play without casualities (Battleship takes inconsequential hit, 50% of the time.)
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Amphibious Assault of 1 Art/1 Inf are unloaded into Anglo Egypt, followed by 1 Tank/1 Inf from adajacent country. Fighters from the Balkans and Ukraine are flown in, as well, making a favorable possibility of eliminating the Allied presence in one roll.
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Karelia is attacked w/ 3 Inf from Norway, 3 Inf from Belorussia, 2 Inf/1 Tank from Eastern Europe, 1 Tank each from Balkans/Ukraine, 2 Tanks from Germany and 1 Infantry Transported over by Baltic Transport.
Results:
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Battleship is destroyed, generally it is traded for the sub. Net Exchange of 16 IPC difference. Result: Entirely Acceptable. Worst case, fighter is also lost, shifting to 6 IPC difference. Result: Adequate
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Destroyer is destroyed, with no causalties nearly every time, completing destruction of Brittish Med Fleet. IPC gain of 12. Result: Entirely Acceptable.
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Anglo Egypt is invaded, generally leaving the Axis w/ 1 Tank and 1 Artillery. Net Exchange of of 10 IPCs, in addition to destruction of British Fighter, and isolation of Indian Fleet from Counterattack. Result: Excellent.
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Karelia is easily overrun, stacking a formmidable force of Tanks and Infantry, immune to Russian counterattack without serious repurcussions.
Non-Com
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Bomber back to Germany.
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3 Fighters to Western Europe from SZ 13, 1 Fighers to Germany from SZ 13 (To be placed immediately on Carrier)
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Fighers from Anglo-Egypt land in Libya w/ Inf/Art advancing.
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1 Infantry of Token Defense is left in Ukraine, and Belorussia. Remaining Art/Inf is withdrawn to Eastern Europe, Totalling 3 Inf/1Art.
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Western Europe is stacked w/ 3 Total Fighters, 3 Tanks, 5 Infantry to prevent an over ambitious British player from launching an early D-Day.
Mobilization
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Fighter + Carrier into Baltic.
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2 Infantry into Southern Europe.
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Six Infantry in Germany to be sent towards the russians.
My aim, with this opening move, is to jam my boot right up Africa’s ass, deplete the already-headed-towards-poverty-British of their naval strength, set up favorable trades for the Russians until more Infantry can be brought in their direction, and secure the northern road to Moscow, forcing them to draw forces away from Caucus. In addition, Norway is left wide open for British landing, but at the expense of their fleet.
Subsequent turns will involve at least 16 IPCs spent on navy units, preferrably Baltic Subs, or Med Transports, in addition to heavy Infantry that will gradually replace the tanks in western Europe, freeing them up to be used against the Russians. As I see it, I’ve already got an adequate Panzer force. All I need to do is trade my infantry for Russian infantry, while Japan whittles away at their economy.
Thoughts? Please, be as brutal as necessary to get your point across. I’m much more inclined to take heat on a forum, than when the actual game comes time, and my strategy falls to pieces. Thanks alot!