• Will try this out…America having direct support to renforce Russia would really mess with Germany. Especially seeing as Germany would need to station troops in France to stop an allied landing anyway…troops they could otherwise use vs Russia, and then they would have to deal with the Amercian’s hitting them going west as well.


  • @special:

    I’ve been thinking about a similar thing for the Europe game, but using the Atlantic starting transporter, it reaches South Africa in around turn 4 (just in time for war, and can use the NB there to go on to the middle east).

    Might work for global as well, though it might be too slow. Will need to try it.

    Actually this would be a good move to use in conjunction with the Philippine Persia grab in the global game. The Philippine units claim Persia on turn four, and then the East US units link up with them on turn five to conquer Iraq with 5 infantry and an artillery or tank. This way the US could get started up in the Middle East a turn sooner.

    Regarding some earlier doubts as to whether the transport will make it, the US can follow this path to get to Persia on turn 3: sz57-75-80. Japan would only be able to stop the transport on turn 2 if they were using an India Crush strategy and had bombers and an air base in Kwangsi, aircraft carriers in sz 36, or if they moved their Caroline navy towards the Dutch East Indies. If this is the case, America may still want to shoot the units out there to get themselves into the war earlier.


  • @larrymarx:

    @special:

    I’ve been thinking about a similar thing for the Europe game, but using the Atlantic starting transporter, it reaches South Africa in around turn 4 (just in time for war, and can use the NB there to go on to the middle east).

    Might work for global as well, though it might be too slow. Will need to try it.

    Actually this would be a good move to use in conjunction with the Philippine Persia grab in the global game. The Philippine units claim Persia on turn four, and then the East US units link up with them on turn five to conquer Iraq with 5 infantry and an artillery or tank. This way the US could get started up in the Middle East a turn sooner.

    Regarding some earlier doubts as to whether the transport will make it, the US can follow this path to get to Persia on turn 3: sz57-75-80. Japan would only be able to stop the transport on turn 2 if they were using an India Crush strategy and had bombers and an air base in Kwangsi, aircraft carriers in sz 36, or if they moved their Caroline navy towards the Dutch East Indies. If this is the case, America may still want to shoot the units out there to get themselves into the war earlier.

    Can the EUS Transport take Brazil on the way(if they’re pulled into the war)?


  • Used this last night with UK.  Grabbed Persia UK2 and dropped a minor in there.  Nothing like UK Europe money pumping in 1 turn away to stop Japan.


  • @MaherC:

    Used this last night with UK.  Grabbed Persia UK2 and dropped a minor in there.  Nothing like UK Europe money pumping in 1 turn away to stop Japan.

    Why did Germany not take advantage of this by doing Sealion threat?


  • I’m guessing he did defensive UK buys his first two turns before building the IC UK3.  Otherwise, good question.


  • This is a cute move but no good against a J4 India crush.  Best America can get is one build before Japan steals the factory.


  • germany fainted sealion (horrid sea rolls turn 1, kept most of my fleet)


  • @MaherC:

    germany FEIGNED sealion (horrid sea rolls turn 1, kept most of my fleet)


  • Regarding US IC in Persia:

    I think it could be a good strat for the allies, but it could backfire and be another target of opportunity for Japan. They could bypass India, and have an IC just one move away from Caucasus (with tanks/mech). Normally Japan has a pretty sizable invasion force in the Indian Ocean. It could work, depending on what Japan is doing, and how fast you can get allied reinforcements there once the US takes the tt. I would make sure that Russia or UK could move in to protect the new US base until it could stand on its own.

    The Field Of Dreams quote seems very fitting: “Build it and they will come”.


  • Suppose USA manages to take iraq or Persia and place an IC there, what would be their first buys? (i know it would depend on the situation, but assuming there isn’t a huge enemy force nextdoor, yet the region also not being safe.

    3 fighters, then 3 tanks?

    3 battleships?  :-D


  • @special:

    Suppose USA manages to take iraq and place an IC there, what would be their first buys? (i know it would depend on the sutuation but assuming there isn’t a huge enemy force nextdoor, but the region also not being safe.

    3 fighters, then 3 tanks?

    3 battleships?  :-D

    I’d build 3 tanks to help Russia, take Iraq, or help UK in Africa


  • Agreed. You could get fancy and do a mech and two tanks or tac or fighter. Them high dollar tanks are the most useful thing to build though. The planes can generally come over through africa if you like.


  • True. I was mostly thinking as initial strong defence (you don’t want to lose such an IC), so the units put there should at least be either expensive or difficult/slow to get there.

    I suppose India could lend a hand in any needed initial defence.

    2 tanks and a tac sounds good too.

    edit: flying in planes is of course even better, but it takes about 4 turns to get them in the Middle East, so this requires some planning to get them there by that time, of course…… but then again, bringing over a transporter around africa is also about 5 turns, so not that much difference…
    (just thinking out loud, people, sorry)


  • @special:

    I suppose India could lend a hand in any needed initial defence.

    They could offer a nice swanky tom stone next door to their own.

    India falls J4 - first DOW.  America lands A4, builds an IC A5 (after Japan upgrades Indian IC and builds 3 tanks).  India won’t have any units to help with, unless they’ve abandoned their capitol.  In that case they can’t help much!

    Now if Japan is going KAF or delaying South East Asia in favour of Russia and/or China, this could be a grand play.  But if Japan plays India crush forget it!


  • @zooooma:

    @special:

    I suppose India could lend a hand in any needed initial defence.

    They could offer a nice swanky tom stone next door to their own.

    India falls J4 - first DOW.  America lands A4, builds an IC A5 (after Japan upgrades Indian IC and builds 3 tanks).  India won’t have any units to help with, unless they’ve abandoned their capitol.  In that case they can’t help much!

    Now if Japan is going KAF or delaying South East Asia in favour of Russia and/or China, this could be a grand play.  But if Japan plays India crush forget it!

    India Crush? Did you play with monkeys? :-)

    A veteran player can stop a naval J4 DOW, we made bloody battles and Japan advance in every global with slowness ( considering an average\normal luck…), through land it took more times and it’s difficult. It’s easier to take Australia 'cause the Commonwealth fleet defended Calcutta and East Indies (Borneo, Java, Celebes…).

    The game changes pace when Japan take Singapore and place there a Major IC,though an aggressive US in the pacific it’s dangerous for Japan strategies ( put there only 100\110 IPCs with the initial american fleet 1 more BB, 1 CR, 2 AC 2 FTR 2 TAC = 106).


  • @Stefano1189:

    India Crush? Did you play with monkeys? :-)

    A veteran player can stop a naval J4 DOW, we made bloody battles and Japan advance in every global with slowness

    How do you manage that?

    Just to be clear, nobody said anything about alpha.  We’re talking about the official game?

    The monkeys in my games tend to favour a strong Mediterranean attack over a strong Indian defense, but I think J4 vs India works either way - just a question of how much Japan loses.

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