@MaherC:
@special:
Long term, the game is balanced towards the Allies, as it should be.
Axis have the advantage of speed and they have to do their stuff before the Allies (USA) becomes too big to crush them. That is why there is a number of victory cities to get in order to win.
In that way, the game is balanced
I don’t get the “as it should be” angle. If we want the outcome to be historically accurate, then let me save you the rolls. USA! USA! USA! Queue the nurse getting kissed for Life magazine….and…setup the cold war.
I’ve always felt that the dice rolls were representative of weather/terrain/any random factor that could influence a battle, and THAT was what made these games fun and balanced. You shouldn’t have to RELY on them to go overwhelmingly in your favor to have a chance at winning. That’s what it comes down to in G40 as axis. You need great dice, fast, or you’re done.
On a long enough timeline, the allies win…that’s super. +1 for realism. now can we have a GAME please?
okay, i didn’t mean that as in “because it is histrical”, but rather as IMHO the game was designed: axis having the advantage (or dependence) early on and Allies getting stomped at first but getting stroinger in time.
That is why Axis have to get X victory cities for their win and Allies need to basically kill off all Axis (correct me if i’m wrong).
The game isn’t equal in territory, not in money and i like that. the whole is balanced (or extremely unbalanced according to others) and can tip either way, depending on strategies and dice outcome.
As for early fuck ups, this can also count for the allies…