99% sure open communication is allowed. The extent to which it’s allowed is up to you, though. With my play-group we cut it off at “talk of general strategy is allowed, anything more specific is not.” We do it this way because of bad experiences where multi-player games would devolve into the “good” Axis Player and the “good” Allies Player forcing their teammates to obey their orders on what to do each turn, effectively turning the game into a 1v1 with a peanut gallery. That’s not much fun for anyone.
Question regarding transports and scramble rules
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Here’s the situation. Two French infantry sit on an American transport with no other French units in the sea zone. The seazone is serviced by an unfriendly air base in a territory containing a German fighter. If the French units attempt to perform an amphibious assault out of that sea zone, does that fighter 1) prevent an amphibious landing, 2) destroy the American transport with French infantry still on it, or 3) have no ability to scramble?
I know that friendly naval units are spectators when a power attacks, so the American ships should not participate in the battle. If the American transport is not a participant in the battle, does that mean that the French infantry are stuck on the transport when there is an unfriendly air base servicing that sea zone?
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My understanding of the rules is, if they amphib in that sea zone, the fighter CAN scramble. This will prevent the landing and destroy the transports w/inf still on them.
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Welcome, Blinded Guardian!
Your option 1 is correct, for the reasons you cited.
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Thanks for the quick responses!