Will Canada be playable at 6-8 IPCs

  • '18 '17 '16 '15 Customizer

    @Brain:

    If I am the Axis player, I would be more than happy to see you spend your money in Canada where it is not needed.

    I agree here. If the Allies really want to hurt themselves more by seperating the UK’s income further, then let them. I will not debate whether or not it would be historically accurate to have Canada as an independent power, but having them as a seperate power for anything but the novelty of doing so seems unwise. Not that novelty is a good reason, but making Canada seperate won’t help you win the game. It is better for Britain to be able to spend the money wherever in the world she wishes than to have Canada spend it in Canada.

    As for WILL they be playable… technically: yes, but I’d still say it wouldn’t work well in practice. At only 6-8 IPCs, I would hate my life, or my job of playing Canada at least. Anything built in Canada would have to get overseas somehow. Say on turn one you buy a transport. It is going to take 1 or 2 more turns for that transport to ship its cargo to Britain and then get back to where it can get more. Or it might just want to stay there to be able to ferry units to Europe. It becomes a rather wretched cycle for Canada. Unless they buy subs, or maybe a plane or other ships every 2 turns… but where is the fun or usefulness in that?

    NOs would surely help the cause, but does Canada deserve any? I don’t mean to diminish Canada, but I don’t think Canada, even ANZAC, maybe even the French should have NOs. I typically play with NOs, but they just seem moderately farcical as free money.


  • @Brain:

    If I am the Axis player, I would be more than happy to see you spend your money in Canada where it is not needed.

    While I agree I think that’s unfortunate. An anticipated flaw in the E40 game.
    Ideally, the UK would be producing a portion of their inventory thru the Dominions and not having it magically appear on their tiny island, but then the control of the skies and channel plus the logistics of amphibious invasion should keep Sealion at bay and permit slowly increasing UK offensive ops.

    @LHoffman:

    NOs …does Canada deserve any?

    Hmmm I would say yes… IMTO NOs serve to promote historical objectives over gaming expediencies (e.g., Tokyo tank express) so I think some NOs to encourage the Cdns to lean towards KGF, keep on cranking out fighters and keep the North Atlantic clear would be bona fide tools.
    And also the bonus money might reflect the exponential growth of the Cdn war effort which, unlike territory-based IPCs, cannot be captured by the enemy.

    So is Canada playable? 
    IMTO I imagine you’d need some tinkering with house rules to keep the UK from being hobbled.

    #587

  • '12

    I am not that familiar with NOs but am with convoy lanes as it was in the original Pacific version.  If Canada deserved a NO (then there would be about 20-30 for proportionalities which makes me doubt if it deserves one) it should be something along the lines of convoy duty in the North Atlantic.  Canada took a beating due to equipment shortages and poor training to the point it had to pull out of the Atlantic at the end of 42 to requip and regroup.  However, within a few months the revamped RCN came back and eventually was solely responsible for north atlantic covoy duties including routing, scheduling and guarding freeing the US navy to concentrate in the pacific.


  • @MrMalachiCrunch:

    I am not that familiar with NOs but am with convoy lanes as it was in the original Pacific version.  If Canada deserved a NO (then there would be about 20-30 for proportionalities which makes me doubt if it deserves one) it should be something along the lines of convoy duty in the North Atlantic.  Canada took a beating due to equipment shortages and poor training to the point it had to pull out of the Atlantic at the end of 42 to requip and regroup.  However, within a few months the revamped RCN came back and eventually was solely responsible for north atlantic covoy duties including routing, scheduling and guarding freeing the US navy to concentrate in the pacific.

    Mind you the other half of the North Atlantic “issue” is that you need to encourage U-boat patrolling as well otherwise no NO would be enough to encourage the Cdn player to ptl empty sea zones.
    I don’t know if the ocean’s big enough and the control of it is vital enough to make a real Battle of the Atlantic.

    #591

  • '18 '17 '16 '15 Customizer

    To respond to a slightly off topic point…

    I believe NOs are good for promoting objectives that really existed in the war, and they are good motivation for a player accomplishing those. But some of them I find kind of freebee-ish. A Canada NO, like the one proposed, is sort of freebee-ish. Germany will almost never take any part of Canada, and it is more than likely that Germany won’t have the resources to keep subs or ships stationed off the North American coast or in the North Atlantic. So Canada won’t have to station fighters or ships near North America preparing for opposition that will never come in the vast majority of games played.

    And by ‘freebee’ NOs, I don’t just mean Canada. The US NO for having East, Central and Western states is a freebee too, and I don’t agree with it. The US is going to be getting astronomical IPCs in the Global game… do they really need 5 more a turn for no good reason?

    Oh yeah… what is IMTO?


  • For clarity, in terms of fighter production I meant just that. Not keeping them in Canada but if a NO was phrased so that it simulates the BCATP then I could live with the idea, game balance pending.

    #594

  • '18 '17 '16 '15 Customizer

    @allboxcars:

    For clarity, in terms of fighter production I meant just that. Not keeping them in Canada but if a NO was phrased so that it simulates the BCATP then I could live with the idea, game balance pending.

    #594

    Okay, gotcha.

    But what is IMTO?


  • If I’m playing UK then no I don’t want to be forced to spend $ in Canada then transport or fly it over. UK will need its units that round, not placed in Quebec then be available next round (especially navy). As a separate power I think Canada would just be an air plane factory. That would be the safest way to get units over. I like the fact that Quebec has an IC, if UK chooses to use it. Say it’s not safe to drop ships in the sz around UK, so build in the Hudson, as the UK I like having options, not being force fed by some house rule. Then there’s give Canada an NO. Ok, but would you not have to also give the axis an NO too, or do you feel that splitting Canada from UK is hardship enough to warrant just an ally NO.

    After playing the game several times we might toy with a house rule allowing Canada to be its own power, but I can’t see it being used more then a few times in our group. Canada becoming a minor power to continue the fight after UK falls is very intriguing to me though. That’s why I checked the maybe box.


  • @LHoffman:

    @allboxcars:

    For clarity, in terms of fighter production I meant just that. Not keeping them in Canada but if a NO was phrased so that it simulates the BCATP then I could live with the idea, game balance pending.

    #594

    Okay, gotcha.

    But what is IMTO?

    In My Temporary Opinion.
    My Posts are like Swayze.
    Read fast.

    #596

  • '18 '17 '16 '15 Customizer

    @allboxcars:

    @LHoffman:

    @allboxcars:

    For clarity, in terms of fighter production I meant just that. Not keeping them in Canada but if a NO was phrased so that it simulates the BCATP then I could live with the idea, game balance pending.

    #594

    Okay, gotcha.

    But what is IMTO?

    In My Temporary Opinion.
    My Posts are like Swayze.
    Read fast.

    #596

    Hmm… IMTO … I like it.


  • Well IMTO the Commonwealth should permit the UK player to remain in the game post-Sealion and should disperse production.

    Now that’s a pretty normative statement ranking up there with I shouldn’t pay so much in tax and my fries should never be cold, so the harsh realities of game balance arise to make me think that’s a pipe dream.

    Now aside from that I’m thinking patriotism might be the only reason that someone would actually volunteer to play Canada.

    #597

  • '18 '17 '16 '15 Customizer

    @allboxcars:

    Now aside from that I’m thinking patriotism might be the only reason that someone would actually volunteer to play Canada.

    Entirely.


  • In terms of giving Canada a role based on its historical contribution, to make matters worse (of course) using it as a fighter factory and then having a huge RCAF wouldn’t be historically correct either.

    The T in BCATP stands for Training after all. So maybe half of the air units being “produced” in Canada should actually be UK units.

    Couldn’t use the maple syrup-flavoured Cdn pieces at all.  Pity.

    #598


  • Yes, please put in an independent Canadian power that will take 10-15 IPCs away from the UK when it really needs them the most at the start of the game during US/USSR neutrality.  This will ensure German Sealion attempts to be 100% successful all of the time.

    Thank you.


  • OK, I’ll bite: how do you get 10-15 IPCs?

    #600


  • @allboxcars:

    OK, I’ll bite: how do you get 10-15 IPCs?

    …and why would the Canadian player/controller place units in Canada unless it was advantageous to them?


  • Yeah, the person who said it just weakens the UK and makes SeaLion more likely is 100% correct  :-o

    Dispersing the UK income just means it has less resilience to Axis attacks, i.e. it falls into the “I can’t buy anything useful this turn so I’ll just save money” category.  This gives the Axis continuous initiative.  Similarly, at 10IPCs or less for Canada etc, they can’t huy anything useful either.  1 DD in the Atlantic per turn will just get killed off by lucky German Subs and Bombers.

    Even worse, this splits the attacks of the Allies.  Previously you may have had 3-4 Allied DDs in the Atlantic operating as a nasty ASW force.  Now you will have 1-2 each, making each attack weaker.

    I can’t believe the designers didn’t think of this, and if they did, what was their superior justification? :?

    Cheers,

    Lozza007


  • What about making Canada a separate minor power with a national objective, but to counter weakening the UK, don’t split UK income. It will give the UK more money and deploying options, and if Japan doesn’t attack, the DEI money will come in handy to replace lost Canadian IPCs.


  • If Canada were to be a seperate power in AAE40 I would like them to:

    a) have at least 10 IC

    b) have a series of NOs for the UK linked to keeping the commonwealth intact.  So, As long as Canada, India, ANZAC and S. Africa remain intact the UK gets bonus cash.  When one or all fall, their bonus cash (via NOs) evaporates.

    That way the designers could allow options for a minor Canada ally while also keeping the UK economically viable (and relaint on its overseas colonies)


  • @allboxcars:

    OK, I’ll bite: how do you get 10-15 IPCs?

    #600

    If Canada is around 6-8 IPCs, and has a +5 NO bonus for staying intact (like the US) as suggested, it will definitely be around 10-15 IPCs a round.  The only logical place for the Canadian units to invade would be North Africa or France.  I doubt there would be a minor/major industry placed in Western Canada, just a major placed in Eastern Canada.

    I just think it will be a bad idea as the UK income is already split into the European and Pacific theaters, splitting the European UK AGAIN into Canadian and British powers spells bad news for England at the beginning of the game, when Germany will be at its strongest with the UK as its only enemy for the first 3 rounds.

    I guess the Canadian power could be used to liberate the UK once or twice on the second and/or third turns from the Germans.

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