@TG:
“The longest wargame I played was a Civil War game from Eagle games( I’m always giving these guys pops).”
Wow, that’s great. Most of my games are short (well, not short, just not 24 hours). How do you guys play? Usually as the Confederacy, I split my forces into two forces, the main force to go after DC and hold off the brunt of the Union forces trying to make a breakthrough to Richmond. Then I have a secondary Calvary force slice through the West (the Spirit of Albert Sidney), ringing up cities along the way. The final end run results in joint invasion of the North, sealing the game. Sorry, I don’t play the Federalist Yankees unless I have to. 8)
“almost sounds like advanced 3rd reich, a very old ww2 sim board game.”
At least, 3rd Reich is a good game. The North African Campaign is more like solitaire – by the time you finish your turn, the opponent will already be napping.
:)
Well. we use most of the optional rules except advanced initiative. Its a little to powerful.
But States rights for the south limits, as you know, to where you can place units and even which ones you can buy.
Our game was very back and forth with no one really pulling ahead, until a big battle in the Chattanooga, where my friend had a huge army; 18 Infantry 6 cannons a leader and 5 cavalry with 1 Elite. They were in the city defending and I attacked with almost every unit I had( I had been gathering them outside the city for turns and turns).
Anyhow, when my friend’s flank( the North ) broke his huge army had nowhere to retreat to as I cut off his route.
He lost everything and I got his cannons.
That was the turning point in our game. But it still took another 8 hours of playing to bring it to an end.
I, of coarse, won 8) .
The only thing negative I can say about the game is, you don’t really have to defend most of your territory if you are the Rebels.
It’s easy to shift your units around into a massive force that can reach out in a number of directions.