TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 1 armour EDIT: Adding units owned by Germans to East Europe: 1 armour EDIT: Adding units owned by Germans to Ukraine S.S.R.: 1 armour EDIT: Turning off Edit Mode Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 4 infantry moved from Caucasus to Russia 1 aaGun, 1 armour and 3 infantry moved from Karelia S.S.R. to Russia 1 fighter moved from Karelia S.S.R. to Russia 1 aaGun moved from Russia to Novosibirsk 2 infantry moved from Evenki National Okrug to Russia 3 infantry moved from Yakut S.S.R. to Novosibirsk 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Soviet Far East to Yakut S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Karelia S.S.R.: 8 infantry EDIT: Adding units owned by Russians to Russia: 8 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :