@timerover51:
Just curious about something. Has anyone else used a strategy based on sinking as many Japanese transports as possible on the first two turns of the game? I have used this a few times as the Allied player, and also seen it used in a couple of games that I was moderating for my summer historical gaming class, and normally it works pretty well. The Japanese player finds himself building transports instead of other units, while I then start working on his navy.
Killing Japanese transports is always a good idea for the Allies, but it is only the sloppy Japanese player that leaves more than 2 or 3 transports exposed through the first 3 turns of the game. Thereafter, the transports should be consolidated in a fleet of Japanese ships and will act as cannon fodder for the big battle that almost always happens. At that point, Japan doesn’t mind losing the transports.
SS