I will not convert unless you allow me too.
VictoryFirst (CP) vs. Tamer of Beasts (Entente) | WW1 1914, TGC Balance
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@VictoryFirst 7 Brit inf. and 5 French inf. Thanks!
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Game History
Round: 15 Puchase Units - Germans Germans buy 2 fighters and 9 infantry; Remaining resources: 1 PUs; Combat Move - Germans 21 artilleries, 9 infantry and 6 tanks moved from Lorraine to Belgium 1 infantry moved from Alsace to Lorraine 1 infantry moved from Munich to Alsace 2 infantry moved from Kiel to Ruhr 9 infantry moved from Hanover to Ruhr 4 fighters moved from Munich to Ruhr 1 fighter moved from Berlin to Ruhr 2 infantry moved from Berlin to Kiel 8 infantry moved from Berlin to Hanover 1 infantry moved from Galicia to Ukraine Combat - Germans Battle in Belgium Germans attack with 21 artilleries, 9 infantry and 6 tanks British defend with 8 fighters and 8 infantry; French defend with 9 artilleries, 2 fighters and 9 infantry Germans roll dice for 21 artilleries, 9 infantry and 6 tanks in Belgium, round 2 : 12/36 hits, 18.00 expected hits French roll dice for 9 artilleries, 10 fighters and 17 infantry in Belgium, round 2 : 18/36 hits, 17.83 expected hits Units damaged: 6 tanks owned by the Germans 4 artilleries owned by the Germans and 8 infantry owned by the Germans lost in Belgium 5 infantry owned by the French and 7 infantry owned by the British lost in Belgium French and Germans reach a stalemate . Battle score for attacker is -4 Casualties for Germans: 4 artilleries and 8 infantry Casualties for French: 5 infantry Casualties for British: 7 infantry Battle in Ruhr Germans attack with 5 fighters and 12 infantry British defend with 2 infantry Germans roll dice for 5 fighters and 12 infantry in Ruhr, round 2 : 8/17 hits, 5.67 expected hits British roll dice for 2 infantry in Ruhr, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Ruhr 2 infantry owned by the British lost in Ruhr Germans win with 5 fighters and 11 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Combat Move - Germans Place Units - Germans 2 fighters and 9 infantry placed in Berlin Turn Complete - Germans Germans collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
French regular : 0.17 Germans regular : -3.67 British regular : 0.00
No worries about gambling with Italy. I think the writing is on the wall for me at this point :) But I will not go down without a proper fight!
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@VictoryFirst Game History
Round: 15 Puchase Units - French French buy 8 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - French 1 artillery and 16 infantry moved from Burgundy to Lorraine 1 infantry moved from Burgundy to Piedmont 9 artilleries, 2 fighters and 4 infantry moved from Belgium to Picardy 7 infantry and 1 tank moved from Paris to Picardy 2 infantry and 1 transport moved from SZ 14 to SZ 17 2 transports moved from SZ 14 to SZ 1 Combat - French Battle in Lorraine French attack with 1 artillery and 16 infantry Germans defend with 1 infantry French roll dice for 1 artillery and 16 infantry in Lorraine, round 2 : 6/17 hits, 6.00 expected hits Germans roll dice for 1 infantry in Lorraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the French lost in Lorraine 1 infantry owned by the Germans lost in Lorraine French win, taking Lorraine from Germans with 1 artillery and 15 infantry remaining. Battle score for attacker is 0 Casualties for French: 1 infantry Casualties for Germans: 1 infantry Combat Move - French Place Units - French 8 infantry and 1 tank placed in Paris Turn Complete - French French collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
French regular : 0.00 Germans regular : 0.50
Game History
Round: 15 Puchase Units - British British buy 2 artilleries, 1 fighter and 17 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. Germans roll mine dice in SZ 10 : 0/2 hits, 0.33 expected hits Germans roll mine dice in SZ 11 : 1/2 hits, 0.33 expected hits 1 transport lost in SZ 11 1 artillery and 5 infantry moved from London to SZ 9 4 infantry and 2 transports moved from SZ 9 to SZ 11 2 infantry moved from SZ 11 to Prussia British take Prussia from Germans 1 artillery and 1 infantry moved from SZ 9 to Picardy 8 fighters and 1 infantry moved from Belgium to Picardy 6 infantry moved from Romania to Ukraine 1 fighter moved from Romania to Ukraine 1 infantry moved from Bulgaria to Serbia 2 infantry moved from Serbia to Budapest 2 infantry and 1 tank moved from Constantinople to Bulgaria 1 tank moved from Romania to Ukraine 1 infantry moved from Romania to Budapest 1 infantry moved from Serbia to Budapest 4 infantry moved from Ankara to Constantinople 2 transports moved from SZ 17 to SZ 20 4 infantry moved from Mesopotamia to SZ 20 2 infantry moved from Mesopotamia to Ankara 4 infantry and 2 transports moved from SZ 20 to SZ 17 4 infantry moved from SZ 17 to Sicily 11 infantry and 1 tank moved from Persia to Mesopotamia 1 artillery and 12 infantry moved from India to Persia Combat - British British creates battle in territory SZ 11 Battle in Ukraine British attack with 1 fighter, 6 infantry and 1 tank Germans defend with 1 infantry; AustroHungarians defend with 1 infantry British roll dice for 1 fighter, 6 infantry and 1 tank in Ukraine, round 2 : 4/8 hits, 2.67 expected hits AustroHungarians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 1.00 expected hits 1 infantry owned by the AustroHungarians and 1 infantry owned by the Germans lost in Ukraine British win, taking Ukraine from AustroHungarians with 1 fighter, 6 infantry and 1 tank remaining. Battle score for attacker is 6 Casualties for AustroHungarians: 1 infantry Casualties for Germans: 1 infantry Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Ukraine from Russians to British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Sicily: 4 infantry EDIT: Removing units owned by British from Picardy: 1 infantry EDIT: Adding units owned by British to Belgium: 1 infantry EDIT: Adding units owned by British to Rome: 4 infantry EDIT: Turning off Edit Mode Place Units - British 1 fighter and 5 infantry placed in London 2 artilleries and 12 infantry placed in India Turn Complete - British British collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
AustroHungarians regular : -1.00 British regular : 1.33 Germans mine : 0.33
Game History
Round: 15 Puchase Units - Italians Italians buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Rome: 3 artilleries and 1 infantry EDIT: Adding units owned by Italians to Rome: 3 artilleries and 1 infantry EDIT: Removing units owned by Italians from Rome: 3 artilleries and 1 factory EDIT: Removing units owned by Italians from Rome: 1 infantry EDIT: Adding units owned by Neutral_True to Rome: 3 artilleries and 1 infantry EDIT: Turning off Edit Mode Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Neutral_True from Rome: 3 artilleries and 1 infantry EDIT: Adding units owned by Italians to Rome: 3 artilleries and 1 infantry EDIT: Turning off Edit Mode Place Units - Italians 4 infantry placed in Rome Turn Complete - Italians Italians collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Game History
Round: 15 Puchase Units - Americans Americans buy 1 artillery and 5 infantry; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from SZ 17 to Rome 1 artillery, 6 infantry and 4 transports moved from SZ 14 to SZ 17 2 transports moved from SZ 14 to SZ 1 1 artillery and 6 infantry moved from SZ 17 to Rome 1 artillery and 3 infantry moved from United States of America to SZ 1 1 artillery, 3 infantry and 2 transports moved from SZ 1 to SZ 14 1 infantry moved from United States of America to SZ 1 Combat - Americans Battle in Rome Italians loiter and taunt; British loiter and taunt; Americans attack with 3 artilleries and 19 infantry AustroHungarians defend with 8 artilleries, 2 fighters, 7 infantry and 13 tanks Americans roll dice for 3 artilleries and 19 infantry in Rome, round 2 : 8/22 hits, 8.33 expected hits Units damaged: 2 tanks owned by the AustroHungarians AustroHungarians roll dice for 8 artilleries, 2 fighters, 7 infantry and 13 tanks in Rome, round 2 : 13/30 hits, 11.67 expected hits 13 infantry owned by the Americans lost in Rome 6 tanks owned by the AustroHungarians lost in Rome AustroHungarians and Americans reach a stalemate . Battle score for attacker is -3 Casualties for Americans: 13 infantry Casualties for AustroHungarians: 6 tanks Combat Move - Americans Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Adding units owned by AustroHungarians to Rome: 6 tanks EDIT: Removing units owned by AustroHungarians from Rome: 2 artilleries and 6 infantry EDIT: Turning off Edit Mode Place Units - Americans 1 artillery and 5 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 AustroHungarians regular : 1.33
US 15.tsvg
It certainly is a good game, and I respect the fight you’ve been putting up. The CP aren’t easy. -
I think I will call it here. The British push from India was lethal and has given you a winning advantage. Well done, and congratulations! :) Let me know if you would like to play again. I have made some improvements to the original module so a bunch of rules are now managed by the engine, such as the Russian Revolution rule as well as asking for a prompt if you want to start a land battle. It is available for download at GitHub: https://github.com/VictoryFirst2/World-War-I-1914-Balanced.
Optionally, we could also try out the tournament version of this game, developed by Larry Harris. I’ve also created a module for this, although that one needs some player enforcement still for the economic/political collapse rules. I’ve never played that game so I would love to try it out.
Either way is fine :) Again, thanks for playing!
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@VictoryFirst A very good game! I’d love to play again; I am currently working on downloading your map you so graciously sent me. Thank you! We could try tournament, but my experience has been that while it is good for games you want to go by quickly, the “regular” ruleset is more solid. Mostly the 2 movement into contested zones is what makes me say that; huge consequences can result from technicalities.