Thanks so much for the input everyone.
Online bid question
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@squirecam All in all, dice makes the game fun for me. Even online, I rarely use the calculator. When you play AA players have to accept that there are scores of individual battles in a game, so therefor by stats…
- Most battles will play out to their odds to a certain error.
- You will get dice whipped- the question is when and where.
- You will get real lucky- the question is when and where.
The last two points are outliers that will happen in any game. The fun and tactical part of AA is that since you don’t know when it is gonna happen or where, that tests players tactical thinking as they have to swivel and pivot their strategies to a new sets of circumstances. Some may say the dice in an archaic game mechanic way even represent the “fog of war”.
Btw, just wondering what the bid was for FTF more than online as these days I enjoy the company of people in gaming. And yes Smorey’s tourneys and online ones are really 2 very different games. Having been a part of both, I can truly say that the online players have a vast amount of experience, being able to play 10-20x more games than any FTF tournament players. However, FTF players have the advantage of more rigid parameters in their tournament experience (shorter time clock, no calc and a stripped down tourney setup).
Both are great in their own right, but you definitely have to switch gears a bit when going from one to the other.
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@squirecam
Its not if you win or lose a fight but how you win or lose a fight.
If germany does its normal france attack and wins with 1 tank left they got diced pretty badly.
But since they still won you dont consider it being diced?But with dice the problem is that on average you get the right results but if you get an outlier on the wrong point in the game you will lose the game because of that. And there is nothing you can do about it.
Germany attacking moscow with 90% odds and losing, sure russia might have had bad luck before or you might have gotten lucky somewhere else but that 1 battle makes or breaks the game.I dont like Low Luck because its basically deterministic to the point where you know the outcome of battles. Its 2 much like playing chess. But i dont like the idea of extreme dice as well. Ideally you want to cap the outcome of a attack/defence roll to like 30-50% of the bell curve of most odds. But doing that would require some app to calculate.