Turning A&A 50 into A&A 1940


  • A two page rules change that adds some much needed flavor to A&A 50 with direct insperation from the community and the upcoming 1940 Editions of A&A…some key points

    Victory Cities have a puropose, and more are added!
    2 Hit Carriers!
    Ports!
    UK in the fight in the Pacific!
    Non-Agression Pact!
    2 Types of Factories!
    New Tech System!

    Overall, more theatre oriented…makes the game play like there are two different wars for the first 5 turns…japan has to stick to the pacific, fighting the serious threat of ANZAC forces and an India that can be resupplied. Germany and Italy have some new naval options with ports and Straights, more focus on russia…who doesnt have to worry about japan nearly as much. The US just cant KGF or KJF, they have to fight a balanced war…because the axis cant play Kill Russia First from the door.
    50 to 40.doc


  • Keep up the good work.

1 / 1

Suggested Topics

  • [Global 1940] One rule to balance it?

    Nov 14, 2022, 3:21 PM
    57
  • Global 1940 Fixed Units Variants

    Mar 4, 2021, 11:43 PM
    18
  • [Global 1940] Island Bombardment

    Dec 25, 2020, 3:55 PM
    6
  • Polling A&A Global 1940/1942 victory conditions

    Apr 20, 2017, 6:22 PM
    2
  • Mechanism for Conducting R&D - G40

    Apr 21, 2016, 8:29 PM
    4
  • Variable Start (roll for turn order)

    Jul 29, 2014, 2:04 AM
    9
  • Blockhouse units for all A&A games

    May 13, 2010, 8:46 PM
    9
  • Combining A&A Europe with A&A Pacific

    Nov 13, 2008, 8:14 AM
    2
Axis & Allies Boardgaming Custom Painted Miniatures

68

Online

17.6k

Users

40.2k

Topics

1.7m

Posts