accidentally posted to VF game. here is the hit diff:
Combat Hit Differential Summary :
Americans regular : -1.00
Russians regular : 0.67
Germans regular : -0.83
Russians AA : 0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 45 PUs; 1 techTokens;
Germans buy 1 artillery, 1 bomber and 9 infantry; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Germans
4 infantry moved from Poland to East Poland
1 armour moved from Germany to East Poland
1 armour moved from Karelia S.S.R. to Archangel
1 armour moved from Karelia S.S.R. to Archangel
1 fighter moved from Baltic States to Archangel
1 bomber moved from Germany to East Poland
1 armour moved from Bulgaria Romania to Ukraine
1 fighter moved from Germany to East Poland
1 armour moved from Karelia S.S.R. to Norway
Germans take Finland from Russians
Germans take Norway from British
3 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Bulgaria Romania to 16 Sea Zone
1 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
Germans take Trans-Jordan from British
Combat - Germans
Battle in East Poland
Germans attack with 1 armour, 1 bomber, 1 fighter and 4 infantry
Americans defend with 1 fighter; Russians defend with 4 armour
Germans roll dice for 1 armour, 1 bomber, 1 fighter and 4 infantry in East Poland, round 2 : 2/7 hits, 2.33 expected hits
Russians roll dice for 4 armour and 1 fighter in East Poland, round 2 : 0/5 hits, 2.67 expected hits
2 armour owned by the Russians lost in East Poland
Germans roll dice for 1 armour, 1 bomber, 1 fighter and 4 infantry in East Poland, round 3 : 4/7 hits, 2.33 expected hits
Russians roll dice for 2 armour and 1 fighter in East Poland, round 3 : 2/3 hits, 1.67 expected hits
2 armour owned by the Russians, 2 infantry owned by the Germans and 1 fighter owned by the Americans lost in East Poland
Germans win, taking East Poland from Russians with 1 armour, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 24
Casualties for Russians: 4 armour
Casualties for Germans: 2 infantry
Casualties for Americans: 1 fighter
Battle in Ukraine
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 3 infantry in Ukraine, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 fighter in Archangel, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Archangel to Karelia S.S.R.
1 bomber moved from East Poland to Karelia S.S.R.
1 fighter moved from East Poland to Germany
1 infantry moved from Germany to Northwestern Europe
3 infantry moved from Germany to France
1 infantry moved from Germany to Poland
Place Units - Germans
2 infantry placed in Karelia S.S.R.
1 artillery, 1 bomber and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 43 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians regular : -3.33
Germans regular : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 2 armour and 3 infantry; Remaining resources: 13 PUs; 1 techTokens;
Combat Move - Russians
2 armour and 2 infantry moved from Caucasus to Ukraine
1 fighter moved from Russia to Ukraine
3 armour, 1 fighter and 2 infantry moved from Russia to Archangel
2 infantry moved from Eastern Ukraine to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 armour, 1 fighter and 2 infantry
Germans defend with 1 armour and 3 infantry
Russians roll dice for 2 armour, 1 fighter and 2 infantry in Ukraine, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 armour and 1 fighter in Ukraine, round 3 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 armour and 2 infantry in Ukraine, round 3 : 2/3 hits, 1.17 expected hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
retreated to Ukraine
Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 2 armour and 2 infantry
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 3 armour, 1 fighter and 2 infantry
Germans defend with 2 armour
Russians roll dice for 3 armour, 1 fighter and 2 infantry in Archangel, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians roll dice for 3 armour, 1 fighter and 1 infantry in Archangel, round 3 : 4/5 hits, 2.17 expected hits
Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Ukraine to Caucasus
Place Units - Russians
1 armour and 2 infantry placed in Caucasus
1 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 35 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00
Germans regular : 2.50
Russians regular : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter and 8 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from East Indies to 38 Sea Zone
1 artillery moved from East Indies to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 38 Sea Zone
1 infantry moved from East Indies to 38 Sea Zone
1 armour moved from East Indies to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 armour moved from 35 Sea Zone to India
1 artillery moved from 35 Sea Zone to India
1 fighter moved from French Indo-China Thailand to India
2 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Stanovoj Chrebet to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Suiyuan to Ningxia
1 armour moved from Manchuria to Ningxia
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kwangtung
1 fighter moved from Kiangsu to Kwangtung
1 cruiser moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from Kiangsu to Fukien
1 fighter moved from Buryatia S.S.R. to Fukien
2 artilleries moved from New Zealand to 42 Sea Zone
2 artilleries and 2 transports moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from Solomon Islands to 46 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to Australia
2 artilleries moved from 47 Sea Zone to Australia
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 47 Sea Zone
2 fighters moved from 47 Sea Zone to Australia
Combat - Japanese
Battle in Fukien
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Fukien, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Fukien
1 fighter owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Australia
Japanese attack with 2 artilleries, 2 fighters and 1 infantry
British defend with 1 aaGun, 1 artillery and 2 infantry
British roll AA dice in Australia : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in Australia, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries, 2 fighters and 1 infantry in Australia, round 2 : 4/5 hits, 2.33 expected hits
British roll dice for 1 artillery and 2 infantry in Australia, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Ningxia
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Ningxia, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Ningxia
1 armour owned by the Japanese retreated to Suiyuan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
British defend with 1 aaGun, 1 armour, 1 factory and 1 fighter
British roll AA dice in India : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in India, round 2 : 1/5 hits, 2.00 expected hits
British roll dice for 1 armour and 1 fighter in India, round 2 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in India, round 3 : 0/4 hits, 1.83 expected hits
British roll dice for 1 fighter in India, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in India
Japanese roll dice for 1 armour, 1 artillery and 1 fighter in India, round 4 : 1/3 hits, 1.50 expected hits
British roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the British lost in India
Japanese win, taking India from British with 1 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 armour and 1 fighter
Non Combat Move - Japanese
1 fighter moved from India to French Indo-China Thailand
2 infantry moved from Manchuria to Kiangsu
1 fighter moved from Fukien to Manchuria
1 fighter moved from Kwangtung to French Indo-China Thailand
2 fighters moved from Australia to 47 Sea Zone
1 carrier, 2 fighters and 1 transport moved from 63 Sea Zone to 62 Sea Zone
Place Units - Japanese
1 carrier and 1 fighter placed in 62 Sea Zone
4 infantry placed in Japan
4 infantry placed in East Indies
Turn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : -3.83
British AA : -0.50
British regular : 2.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Research Technology - British
British spend 5 on tech rolls
British roll 3,3,1 and gets 0 hits
Purchase Units - British
British buy 3 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 5 PUs; 3 techTokens;
Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 9 Sea Zone to 10 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from 7 Sea Zone to France
1 armour moved from 7 Sea Zone to France
1 armour moved from 7 Sea Zone to France
1 infantry moved from 7 Sea Zone to France
1 fighter moved from Gibraltar to France
1 armour, 1 artillery and 1 infantry moved from Burma to India
Combat - British
Battle in France
British attack with 2 armour, 1 fighter and 2 infantry
Germans defend with 1 aaGun and 3 infantry; Italians defend with 1 armour and 1 infantry
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
British roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 armour, 1 fighter and 2 infantry in France, round 2 : 0/5 hits, 2.00 expected hits
Germans roll dice for 1 armour and 4 infantry in France, round 2 : 2/5 hits, 1.83 expected hits
2 infantry owned by the British lost in France
British roll dice for 2 armour and 1 fighter in France, round 3 : 3/3 hits, 1.67 expected hits
Germans roll dice for 1 armour and 4 infantry in France, round 3 : 1/5 hits, 1.83 expected hits
3 infantry owned by the Germans and 1 armour owned by the British lost in France
British roll dice for 1 armour and 1 fighter in France, round 4 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 armour and 1 infantry in France, round 4 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Italians lost in France
British roll dice for 1 armour and 1 fighter in France, round 5 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 armour in France, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the British and 1 armour owned by the Italians lost in France
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 2 armour and 2 infantry
Casualties for Germans: 3 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in 10 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Germans defend with 1 cruiser and 1 submarine
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 10 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 cruiser in 10 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 10 Sea Zone
British win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 18
Casualties for Germans: 1 cruiser and 1 submarine
Battle in India
British attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 armour and 1 factory
British roll dice for 1 armour, 1 artillery and 1 infantry in India, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from France to United Kingdom
Place Units - British
1 transport placed in 7 Sea Zone
3 armour, 1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
Germans AA : -0.17
Germans regular : -1.67
British regular : 0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - Italians
Italians repair damage of 1x factory; Remaining resources: 18 PUs; 0 techTokens;
Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery moved from Egypt to 15 Sea Zone
1 artillery and 1 transport moved from 15 Sea Zone to 13 Sea Zone
1 infantry moved from Morocco Algeria to 13 Sea Zone
1 battleship and 2 cruisers moved from 15 Sea Zone to 13 Sea Zone
1 infantry moved from Egypt to Anglo-Egypt Sudan
Italians take Anglo-Egypt Sudan from British
1 infantry moved from 13 Sea Zone to Gibraltar
1 artillery moved from 13 Sea Zone to Gibraltar
2 infantry moved from Italy to France
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour; Americans defend with 1 bomber
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 armour and 1 bomber in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 14
Casualties for Italians: 1 infantry
Casualties for Americans: 1 bomber
Casualties for British: 1 armour
Non Combat Move - Italians
1 fighter moved from Libya to Ukraine
1 fighter moved from Italy to Karelia S.S.R.
Place Units - Italians
1 armour, 1 artillery and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
British regular : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 2 armour, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
Combat Move - Chinese
1 infantry moved from Ningxia to Suiyuan
1 infantry moved from Hupeh to Suiyuan
1 infantry moved from Hupeh to Suiyuan
1 fighter moved from Yunnan to Suiyuan
Combat - Chinese
Battle in Suiyuan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Suiyuan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 2 infantry in Suiyuan, round 2 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Japanese lost in Suiyuan
Chinese roll dice for 1 fighter and 3 infantry in Suiyuan, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 infantry in Suiyuan, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Suiyuan, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 infantry in Suiyuan, round 4 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Suiyuan, round 5 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 infantry in Suiyuan, round 5 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Chinese roll dice for 1 fighter and 2 infantry in Suiyuan, round 6 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Suiyuan, round 6 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Chinese win, taking Suiyuan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuan to Yunnan
Place Units - Americans
2 transports placed in 10 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 armour, 1 fighter and 1 infantry placed in Western United States
Place Units - Chinese
2 infantry placed in Hupeh
1 infantry placed in Suiyuan
1 infantry placed in Fukien
Turn Complete - Americans
Americans collect 37 PUs; end with 37 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83
Japanese regular : -2.17
Germans AA : -0.17
Americans rolls : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 54 PUs; 1 techTokens;
Germans buy 3 armour, 1 bomber and 8 infantry; Remaining resources: 3 PUs; 1 techTokens;
Combat Move - Germans
1 transport moved from 15 Sea Zone to 13 Sea Zone
1 infantry moved from Morocco Algeria to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Gibraltar
1 infantry moved from East Poland to Ukraine
1 infantry moved from Poland to Baltic States
1 infantry moved from Trans-Jordan to Persia
Germans take Persia from British
1 fighter moved from Karelia S.S.R. to Russia
1 bomber moved from Karelia S.S.R. to Russia
1 bomber moved from Germany to Russia
1 armour moved from Ukraine to Russia
Germans take Eastern Ukraine from Russians
1 armour moved from East Poland to Russia
Combat - Germans
Battle in Russia
Germans attack with 2 armour, 2 bombers and 1 fighter
Russians defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 1 infantry
Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
1 bomber owned by the Germans lost in Russia
Germans roll dice for 2 armour, 1 bomber and 1 fighter in Russia, round 2 : 2/4 hits, 2.17 expected hits
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Russia, round 2 : 2/3 hits, 1.50 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Russia
Germans roll dice for 1 armour and 1 bomber in Russia, round 3 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 fighter in Russia, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Russians and 1 bomber owned by the Germans lost in Russia
Germans captures 40PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour remaining. Battle score for attacker is -21
Casualties for Germans: 1 armour, 2 bombers and 1 fighter
Casualties for Russians: 1 armour, 1 fighter and 1 infantry
Non Combat Move - Germans
1 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Karelia S.S.R. to Finland
1 artillery moved from Germany to Poland
2 infantry moved from Germany to France
1 infantry moved from Germany to France
1 infantry moved from Germany to Northwestern Europe
3 infantry moved from Germany to Poland
1 fighter moved from Germany to Karelia S.S.R.
Place Units - Germans
2 infantry placed in Karelia S.S.R.
3 armour, 1 bomber and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 89 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians regular : 0.83
Germans regular : -0.33
Russians AA : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 submarine moved from 7 Sea Zone to 12 Sea Zone
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 fighter moved from Northwestern Europe to 12 Sea Zone
1 fighter moved from Germany to 12 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Norway to 6 Sea Zone
1 infantry moved from France to 13 Sea Zone
1 armour moved from France to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 armour moved from Libya to Egypt
1 infantry moved from Libya to Egypt
1 artillery moved from Libya to Egypt
1 infantry moved from 15 Sea Zone to Egypt
1 armour moved from 15 Sea Zone to Egypt
1 bomber moved from Germany to Egypt
1 infantry moved from Germany to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Baltic States
1 artillery moved from 5 Sea Zone to Baltic States
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 infantry moved from Bulgaria Romania to East Poland
1 artillery moved from Bulgaria Romania to East Poland
1 infantry moved from Poland to East Poland
1 fighter moved from Poland to Baltic States
2 armour moved from Bulgaria Romania to East Poland
2 armour moved from Czechoslovakia Hungary to East Poland
2 armour moved from Poland to East Poland
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 6 Sea Zone
1 fighter owned by the Germans retreated
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in East Poland
Germans attack with 6 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 6 armour, 1 artillery and 2 infantry in East Poland, round 2 : 5/9 hits, 3.83 expected hits
Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 6 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 9 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Egypt
Germans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 3/6 hits, 2.50 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 4/5 hits, 2.17 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Egypt
1 bomber owned by the Germans retreated
1 armour owned by the Germans retreated to Libya
British win with 1 armour and 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 12 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Germans lost in 12 Sea Zone
Germans roll dice for 2 fighters in 12 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
2 fighters owned by the Germans lost in 12 Sea Zone
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -26
Casualties for Germans: 2 fighters and 1 submarine
Battle in Baltic States
Germans attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Baltic States, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 infantry moved from Poland to Baltic States
1 infantry moved from Norway to Finland
1 infantry moved from Germany to France
1 infantry moved from Germany to Poland
1 fighter moved from 6 Sea Zone to Bulgaria Romania
1 infantry moved from Bulgaria Romania to East Poland
1 bomber moved from Egypt to Libya
1 fighter moved from Baltic States to France
Place Units - Germans
1 artillery and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -0.17
British regular : 4.50
Test summary from TripleA, engine version: 2.5.22294, time: 1:03:56 PM
Savegame
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 1/1 hits, 0.00 expected hits
Russians removing all Technology Tokens after successful research.
Russians discover Mechanized Infantry
Activate Technology - Russians
Russians activating Mechanized Infantry
Purchase Units - Russians
Russians buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery moved from Russia to Archangel
1 armour moved from Russia to Baltic States
1 artillery and 5 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Stanovoj Chrebet to Soviet Far East
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Novosibirsk to Russia
2 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Eastern Ukraine
1 submarine moved from 4 Sea Zone to 6 Sea Zone
Combat - Russians
Battle in Baltic States
Russians attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 1 armour, 1 artillery and 5 infantry in Baltic States, round 2 : 2/7 hits, 1.83 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 armour, 1 artillery and 5 infantry in Baltic States, round 3 : 2/7 hits, 1.83 expected hits
Germans roll dice for 2 artilleries in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Place Units - Russians
2 armour placed in Karelia S.S.R.
1 bomber and 1 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians rolls : 1.00
Germans regular : -1.00
Russians regular : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
1 fighter moved from Japan to 53 Sea Zone
1 battleship moved from 61 Sea Zone to 50 Sea Zone
2 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
2 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
3 infantry moved from 50 Sea Zone to Philippine Islands
1 artillery moved from 50 Sea Zone to Philippine Islands
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
1 artillery moved from 61 Sea Zone to Kwangtung
1 fighter moved from 61 Sea Zone to 35 Sea Zone
1 fighter moved from 61 Sea Zone to 35 Sea Zone
2 infantry moved from Kiangsu to Fukien
3 infantry moved from French Indo-China Thailand to Burma
1 fighter moved from Formosa to Fukien
1 infantry moved from Manchuria to Suiyuan
1 fighter moved from Manchuria to Suiyuan
2 fighters moved from 57 Sea Zone to 53 Sea Zone
2 fighters moved from 57 Sea Zone to 56 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
Combat - Japanese
Battle in Fukien
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangtung
British win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 1 transport
Battle in 50 Sea Zone
Japanese attack with 1 battleship and 2 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship and 2 transports in 50 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 50 Sea Zone
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Philippine Islands
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 1 artillery in Philippine Islands, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Philippine Islands
Americans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer and 1 transport
Battle in Burma
Japanese attack with 3 infantry
British defend with 1 infantry
Japanese roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 53 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 battleship
Japanese roll dice for 3 fighters in 53 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 1 battleship
Battle in Suiyuan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Suiyuan to Manchuria
1 fighter moved from Fukien to French Indo-China Thailand
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 61 Sea Zone to 37 Sea Zone
1 carrier moved from 57 Sea Zone to 53 Sea Zone
1 carrier moved from 57 Sea Zone to 53 Sea Zone
1 fighter moved from 56 Sea Zone to 53 Sea Zone
Place Units - Japanese
1 factory placed in Manchuria
Turn Complete - Japanese
Japanese collect 26 PUs; end with 28 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : 3.00
Japanese regular : 0.00
British regular : 2.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 cruiser, 1 destroyer, 1 factory and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 armour moved from Eastern Canada to 9 Sea Zone
1 transport moved from 2 Sea Zone to 12 Sea Zone
1 battleship moved from 2 Sea Zone to 12 Sea Zone
1 destroyer moved from 6 Sea Zone to 12 Sea Zone
1 armour and 1 transport moved from 9 Sea Zone to 12 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from 12 Sea Zone to Morocco Algeria
1 fighter moved from Egypt to Morocco Algeria
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
Combat - British
Battle in Morocco Algeria
British attack with 1 armour and 1 fighter
Germans defend with 1 infantry
British roll dice for 1 battleship in Morocco Algeria, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 armour and 1 fighter in Morocco Algeria, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in Morocco Algeria
British roll dice for 1 fighter in Morocco Algeria, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Morocco Algeria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Morocco Algeria
Germans win with no units remaining. Battle score for attacker is -12
Casualties for British: 1 armour and 1 fighter
Casualties for Germans: 1 infantry
Non Combat Move - British
Place Units - British
1 factory placed in Egypt
British undo move 1.
1 factory placed in India
1 cruiser and 1 destroyer placed in 6 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
British rolls : 0.00
Germans regular : 1.33
British regular : -1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 fighter moved from Italy to Egypt
1 infantry moved from 15 Sea Zone to Egypt
1 armour moved from 15 Sea Zone to Egypt
1 infantry moved from Libya to Egypt
1 battleship and 2 cruisers moved from 14 Sea Zone to 15 Sea Zone
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 fighter and 2 infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Libya
1 infantry moved from Libya to Morocco Algeria
2 infantry moved from Balkans to Bulgaria Romania
1 armour moved from Balkans to Bulgaria Romania
Place Units - Italians
1 artillery and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : 0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Heavy Bomber
Activate Technology - Americans
Americans activating Heavy Bomber
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 bomber moved from Western United States to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery moved from 12 Sea Zone to Morocco Algeria
1 infantry moved from 12 Sea Zone to Morocco Algeria
Combat - Americans
Battle in Morocco Algeria
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco Algeria
Americans win, taking Morocco Algeria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
Combat Move - Chinese
1 infantry moved from Hupeh to Suiyuan
1 fighter moved from Yunnan to Suiyuan
Combat - Chinese
Battle in Suiyuan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuan
Chinese win, taking Suiyuan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuan to Yunnan
Place Units - Americans
1 armour, 1 bomber and 1 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 destroyer placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Hupeh
1 infantry placed in Yunnan
Turn Complete - Americans
Americans collect 41 PUs; end with 41 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 1.33
Japanese regular : -0.33
Germans regular : -0.33
Americans rolls : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 7 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Germany to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 artillery moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from Finland to Karelia S.S.R.
1 bomber moved from Libya to Karelia S.S.R.
1 transport moved from 15 Sea Zone to 13 Sea Zone
2 infantry moved from France to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco Algeria
1 armour moved from Libya to Morocco Algeria
1 infantry moved from Poland to Baltic States
2 infantry moved from East Poland to Baltic States
1 artillery moved from East Poland to Baltic States
1 fighter moved from Bulgaria Romania to Baltic States
1 fighter moved from France to Baltic States
6 armour moved from East Poland to Baltic States
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 aaGun, 2 armour, 1 factory and 2 infantry
Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Karelia S.S.R., round 2 : 4/5 hits, 1.67 expected hits
Russians roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 2 : 0/4 hits, 1.67 expected hits
2 infantry owned by the Russians and 2 armour owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 16
Casualties for Russians: 2 armour and 2 infantry
Battle in Baltic States
Germans attack with 6 armour, 1 artillery, 2 fighters and 3 infantry
Russians defend with 1 armour, 1 artillery and 4 infantry
Germans roll dice for 6 armour, 1 artillery, 2 fighters and 3 infantry in Baltic States, round 2 : 6/12 hits, 5.00 expected hits
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Baltic States, round 2 : 2/6 hits, 2.17 expected hits
4 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 6 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 artillery and 4 infantry
Battle in Morocco Algeria
Germans attack with 1 armour and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 2 infantry in Morocco Algeria, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria
Germans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Morocco Algeria, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Morocco Algeria
Germans win, taking Morocco Algeria from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
2 infantry moved from Germany to France
1 infantry moved from Germany to France
5 infantry moved from Germany to Poland
1 bomber moved from Karelia S.S.R. to Finland
1 aaGun moved from Germany to France
1 fighter moved from Baltic States to Bulgaria Romania
1 fighter moved from Baltic States to Poland
Place Units - Germans
1 submarine placed in 5 Sea Zone
1 fighter and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 36 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -1.83
Germans regular : 3.67
Russians AA : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 6 armour and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Soviet Far East
1 infantry moved from Ukraine to East Poland
1 infantry moved from Eastern Ukraine to East Poland
4 infantry moved from Belorussia to Karelia S.S.R.
1 artillery moved from Archangel to Karelia S.S.R.
1 bomber moved from Caucasus to Karelia S.S.R.
Combat - Russians
Battle in East Poland
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in East Poland, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in East Poland, round 4 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in East Poland, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery, 1 bomber and 4 infantry
Germans defend with 1 aaGun, 1 artillery, 1 factory and 3 infantry
Germans roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 artillery, 1 bomber and 4 infantry in Karelia S.S.R., round 2 : 0/6 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 3 infantry in Karelia S.S.R., round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery, 1 bomber and 4 infantry in Karelia S.S.R., round 3 : 2/6 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 3 infantry in Karelia S.S.R., round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Karelia S.S.R., round 4 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Karelia S.S.R., round 5 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Karelia S.S.R., round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 3 infantry
Non Combat Move - Russians
1 infantry moved from Eastern Ukraine to Belorussia
1 infantry moved from Eastern Ukraine to Belorussia
1 infantry moved from Eastern Ukraine to East Poland
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Ukraine to East Poland
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
1 bomber moved from Karelia S.S.R. to Russia
Place Units - Russians
5 armour placed in Russia
1 infantry placed in Caucasus
1 armour placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 30 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
Germans regular : -1.67
Russians regular : -1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
1 destroyer moved from 48 Sea Zone to 39 Sea Zone
1 fighter moved from 37 Sea Zone to 39 Sea Zone
4 fighters moved from 53 Sea Zone to 44 Sea Zone
1 infantry moved from New Guinea to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone
2 infantry moved from Borneo to 49 Sea Zone
1 infantry moved from Fukien to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
2 transports moved from 50 Sea Zone to 62 Sea Zone
3 infantry moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
3 infantry moved from 62 Sea Zone to Buryatia S.S.R.
2 infantry moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Manchuria to Buryatia S.S.R.
2 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 fighter moved from French Indo-China Thailand to Philippine Islands
1 cruiser moved from 61 Sea Zone to 62 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to New Zealand
Japanese take New Zealand from British
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 carrier, 1 destroyer and 1 fighter
Japanese roll dice for 4 fighters in 44 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 44 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 32
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Battle in Philippine Islands
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship in Philippine Islands, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Philippine Islands, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 fighter and 5 infantry
Russians defend with 5 infantry
Japanese roll dice for 1 cruiser in Buryatia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 1 fighter and 5 infantry in Buryatia S.S.R., round 2 : 2/7 hits, 1.83 expected hits
Russians roll dice for 5 infantry in Buryatia S.S.R., round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Buryatia S.S.R., round 3 : 1/5 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Buryatia S.S.R., round 4 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Buryatia S.S.R., round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Russians: 5 infantry
Battle in 39 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 39 Sea Zone
1 transport owned by the British lost in 39 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 fighter moved from Philippine Islands to 50 Sea Zone
1 fighter moved from 39 Sea Zone to 50 Sea Zone
1 carrier moved from 37 Sea Zone to 50 Sea Zone
4 fighters moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from Buryatia S.S.R. to Manchuria
Place Units - Japanese
1 artillery and 2 infantry placed in Manchuria
1 fighter placed in Japan
1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : 0.50
Japanese rolls : 0.00
Russians regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British roll 1,3 and gets 0 hits
Purchase Units - British
British buy 1 armour, 1 bomber, 1 cruiser and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
1 transport moved from 12 Sea Zone to 7 Sea Zone
1 transport moved from 12 Sea Zone to 7 Sea Zone
1 cruiser moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from 7 Sea Zone to France
1 infantry moved from 7 Sea Zone to France
1 armour moved from 7 Sea Zone to France
1 artillery moved from 7 Sea Zone to France
1 fighter moved from United Kingdom to France
1 fighter moved from United Kingdom to France
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.
Battle in France
British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 aaGun and 3 infantry
Germans roll AA dice in France : 0/2 hits, 0.33 expected hits
British roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in France, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 3 infantry in France, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in France
British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in France, round 3 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 infantry in France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in France
British win, taking France from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - British
1 fighter moved from France to United Kingdom
1 fighter moved from France to United Kingdom
1 bomber moved from Germany to United Kingdom
Place Units - British
1 armour, 1 bomber and 1 infantry placed in United Kingdom
1 cruiser and 1 transport placed in 7 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans AA : -0.33
Germans regular : 0.67
British regular : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Egypt to French Equatorial Africa
Italians take Anglo-Egypt Sudan from British
Italians take French Equatorial Africa from British
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
1 artillery moved from 15 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Italy to France
1 artillery moved from Italy to France
1 fighter moved from Libya to France
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in France
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 aaGun, 1 armour and 1 artillery
British roll AA dice in France : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in France, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 armour and 1 artillery in France, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in France
Italians win, taking France from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 artillery
Non Combat Move - Italians
1 fighter moved from France to Italy
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British AA : -0.17
British regular : -0.17