Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>America joins the Entente and declares war on the Central Powers!<b></body> Trigger AmericansRemoveRestrictions: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger AmericansJoinWar: Changing Relationship for AustroHungarians and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Russians and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Germans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for French and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for British and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Ottomans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Italians and Americans from Neutral to Allied Americans buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Americans 8 infantry moved from United States of America to SZ 1 8 infantry and 4 transports moved from SZ 1 to SZ 14 8 infantry moved from SZ 14 to Morocco 2 artilleries and 4 infantry moved from United States of America to SZ 1 2 artilleries, 4 infantry and 3 transports moved from SZ 1 to SZ 14 2 artilleries and 4 infantry moved from SZ 14 to Morocco Combat Move - Americans Place Units - Americans 6 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 22 PUsVampyrelayer (al) vs Enigma (ax) OOB 16+
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@enigma i 45 du ramte ikke med sub. Den ene af mine subs ramte. Skal din sub eller destroyer dø?
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@vampyrelayer Destroyer - og det samme i den anden zone hvis tilsvarende sker.
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
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@Enigma kan man ikke bygge harbor på Samoa?
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@vampyrelayer Hvis ikke du kan placere den så åbenbart ikke… (-:
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@enigma Samoa tilhører naturligvis UK Pacific…
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@enigma ahhh selvfølgelig. Må jeg ændrer købet af en harbor? Eller bare lade være med at købe den og så have pengene i stedet?
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@vampyrelayer Ændr bare dit køb
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 6 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 6 fighters moved from 54 Sea Zone to Northern Territory 1 bomber moved from Queensland to Northern Territory 4 tactical_bombers moved from Queensland to Northern Territory 3 fighters moved from Queensland to Northern Territory 2 submarines moved from 54 Sea Zone to 45 Sea Zone 2 submarines moved from 54 Sea Zone to 55 Sea Zone 2 submarines moved from 54 Sea Zone to 61 Sea Zone 1 mech_infantry moved from Eastern Persia to West India Americans take West India from Japanese 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 2 mech_infantrys moved from Holland Belgium to Southern France 2 fighters and 1 tactical_bomber moved from Holland Belgium to Southern France 5 fighters and 2 tactical_bombers moved from Holland Belgium to Northern Italy Combat - Americans Americans creates battle in territory 54 Sea Zone Battle in Northern Italy Americans attack with 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 artillery, 1 factory_minor and 3 infantry Americans roll dice for 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 4/10 hits, 4,67 expected hits Germans roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 1/4 hits, 1,33 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Southern France Americans attack with 2 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour Americans roll dice for 2 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 5/9 hits, 3,33 expected hits Germans roll dice for 3 armour in Southern France, round 2 : 3/3 hits, 1,50 expected hits 3 armour owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry and 1 mech_infantry Casualties for Germans: 3 armour Battle in 55 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 55 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Americans roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 55 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Battle in Northern Territory Americans attack with 1 bomber, 9 fighters and 4 tactical_bombers Japanese defend with 5 armour and 3 infantry Americans roll dice for 1 bomber, 9 fighters and 4 tactical_bombers in Northern Territory, round 2 : 8/14 hits, 7,83 expected hits Japanese roll dice for 5 armour and 3 infantry in Northern Territory, round 2 : 5/8 hits, 3,50 expected hits 3 infantry owned by the Japanese, 5 armour owned by the Japanese and 5 fighters owned by the Americans lost in Northern Territory Americans win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -11 Casualties for Americans: 5 fighters Casualties for Japanese: 5 armour and 3 infantry Battle in 45 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone 2 submarines owned by the Americans retreated to 46 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 61 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 61 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 61 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 61 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 61 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 61 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 61 Sea Zone, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 61 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 61 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to 54 Sea Zone 2 tactical_bombers moved from Northern Territory to Queensland 2 tactical_bombers moved from Northern Territory to Queensland 1 bomber moved from Northern Territory to Queensland 2 fighters moved from Northern Territory to Queensland 1 fighter moved from Northern Territory to Queensland 1 fighter moved from Northern Territory to 54 Sea Zone 4 fighters moved from Line Islands to 54 Sea Zone 1 battleship moved from 54 Sea Zone to 61 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 51 Sea Zone 1 destroyer moved from 10 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 51 Sea Zone 4 fighters moved from Western United States to Line Islands 4 infantry moved from Holland Belgium to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 110 Sea Zone 5 fighters moved from Northern Italy to Holland Belgium 2 fighters and 1 tactical_bomber moved from Southern France to Holland Belgium 2 tactical_bombers moved from Northern Italy to Holland Belgium 4 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia 1 transport moved from 80 Sea Zone to 81 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 6 fighters placed in Western United States 3 mech_infantrys placed in Holland Belgium 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 harbour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from 110 Sea Zone to France 3 fighters moved from Holland Belgium to France 1 infantry moved from Holland Belgium to France Combat - British Battle in France British attack with 5 fighters and 1 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry British roll dice for 5 fighters and 1 infantry in France, round 2 : 3/6 hits, 2,67 expected hits Germans roll dice for 1 artillery and 2 infantry in France, round 2 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in France British win with 5 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - British 5 fighters moved from France to Holland Belgium 10 infantry moved from United Kingdom to 110 Sea Zone 10 infantry moved from 110 Sea Zone to Holland Belgium 3 mech_infantrys moved from Persia to West India 2 fighters moved from Eastern Persia to West India 1 tactical_bomber moved from Eastern Persia to West India 3 bombers moved from Persia to West India 3 aaGuns moved from Eastern Persia to West India 5 infantry moved from Eastern Persia to West India 5 artilleries moved from Eastern Persia to West India 1 mech_infantry moved from Eastern Persia to West India 1 infantry moved from Iraq to Persia 8 fighters moved from Novgorod to Turkmenistan Place Units - British 3 mech_infantrys placed in Persia 1 artillery and 7 infantry placed in United Kingdom Turning on Edit Mode EDIT: Turning off Edit Mode 1 harbour placed in Alexandria Turning on Edit Mode EDIT: Removing units owned by British from Alexandria: 1 harbour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for British from 0 to 15 EDIT: Turning off Edit Mode Turn Complete - British British collect 41 PUs; end with 56 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 1,50 Germans regular : 1,17 British regular : 0,33
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@Enigma Jeg tog bare pengene.
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 8 PUs; Combat Move - ANZAC 1 mech_infantry moved from New South Wales to Northern Territory ANZAC take Northern Territory from Japanese 1 cruiser and 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 2 infantry moved from New South Wales to South Australia 3 fighters moved from New South Wales to South Australia Combat - ANZAC ANZAC creates battle in territory 54 Sea Zone Battle in 55 Sea Zone ANZAC attack with 1 cruiser, 1 fighter and 1 submarine Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 cruiser and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone 1 transport owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in South Australia ANZAC attack with 3 fighters and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 3 fighters and 2 infantry in South Australia, round 2 : 3/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia ANZAC win, taking South Australia from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters moved from South Australia to New South Wales 1 fighter moved from 55 Sea Zone to Queensland Place Units - ANZAC 2 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4 ANZAC collect 8 PUs (1 lost to blockades); end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 0,83
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 mech_infantrys moved from Western Germany to Southern France 3 infantry moved from Western Germany to Northern Italy 1 armour moved from Yugoslavia to Bulgaria Germans take Bulgaria from British 1 armour moved from Bulgaria to Greece Germans take Greece from British 1 bomber moved from Western Germany to 93 Sea Zone 2 tactical_bombers moved from Western Germany to Southern France 1 fighter moved from Western Germany to Southern France 2 fighters moved from Germany to Northern Italy 1 tactical_bomber moved from Western Germany to Northern Italy 1 bomber moved from Germany to Southern France 1 tactical_bomber moved from Western Germany to Northern Italy Combat - Germans Battle in 93 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 93 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Northern Italy Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Northern Italy, round 2 : 2/7 hits, 2,83 expected hits Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Southern France Germans attack with 1 bomber, 1 fighter, 4 mech_infantrys and 2 tactical_bombers Americans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 1 bomber, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 1/8 hits, 3,00 expected hits Americans roll dice for 2 artilleries and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Southern France Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Southern France, round 3 : 3/7 hits, 2,83 expected hits Americans roll dice for 2 artilleries in Southern France, round 3 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Germans win, taking Southern France from Americans with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 2 artilleries and 1 mech_infantry Non Combat Move - Germans 24 infantry moved from Germany to Poland 3 infantry moved from Germany to Slovakia Hungary 2 aaGuns moved from Poland to Germany 1 aaGun moved from Germany to Western Germany 2 armour moved from Western Germany to Germany 7 infantry moved from Western Germany to Germany 2 fighters moved from Northern Italy to Germany 2 tactical_bombers moved from Northern Italy to Western Germany 2 tactical_bombers moved from Southern France to Western Germany 1 bomber moved from Southern France to Western Germany 1 fighter moved from Southern France to Western Germany 1 bomber moved from 93 Sea Zone to Western Germany Place Units - Germans 10 infantry placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Germans regular : -2,67
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 7 infantry moved from Shensi to Suiyuyan 1 artillery and 1 infantry moved from Bessarabia to Romania 1 infantry moved from Eastern Poland to Romania Combat - Russians Battle in Suiyuyan Russians attack with 7 infantry Japanese defend with 1 artillery and 1 mech_infantry Russians roll dice for 7 infantry in Suiyuyan, round 2 : 0/7 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Suiyuyan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Suiyuyan Russians roll dice for 5 infantry in Suiyuyan, round 3 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Suiyuyan, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan Russians roll dice for 4 infantry in Suiyuyan, round 4 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is -1 Casualties for Russians: 3 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Romania Russians attack with 1 artillery and 2 infantry Germans defend with 2 armour and 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Romania, round 2 : 2/3 hits, 1,33 expected hits 2 infantry owned by the Russians lost in Romania 1 artillery owned by the Russians retreated to Bessarabia Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 infantry moved from Western Ukraine to Eastern Poland 1 artillery and 2 infantry moved from Baltic States to Belarus 3 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus 1 artillery moved from Ukraine to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 aaGun moved from Ukraine to Western Ukraine 1 aaGun moved from Rostov to Bryansk 2 aaGuns moved from Samara to Russia 1 aaGun moved from Sikang to Shensi 1 infantry moved from Sikang to Szechwan 1 armour moved from Turkmenistan to West India 3 mech_infantrys moved from Turkmenistan to West India 1 armour moved from Eastern Persia to West India 4 fighters and 1 tactical_bomber moved from Eastern Persia to West India 3 mech_infantrys moved from Eastern Persia to West India 1 infantry moved from Persia to Eastern Persia 3 infantry moved from Turkmenistan to Eastern Persia 3 artilleries and 5 infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Syria to Persia 1 submarine moved from 81 Sea Zone to 79 Sea Zone Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 3 mech_infantrys EDIT: Adding units owned by Russians to Turkmenistan: 3 mech_infantrys EDIT: Turning off Edit Mode 3 mech_infantrys placed in Volgograd 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33 Germans regular : 0,67 Russians regular : -1,50
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TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 5 armour, 1 bomber, 1 destroyer, 3 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Western Australia to Northern Territory 1 armour moved from Western Australia to Northern Territory 1 infantry moved from Western Australia to South Australia 1 armour moved from Western Australia to South Australia 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery and 2 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 4 artilleries and 3 infantry moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 bomber moved from Caroline Islands to New South Wales 1 bomber moved from Western Australia to New South Wales 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 32 Sea Zone to 46 Sea Zone 1 submarine moved from 45 Sea Zone to 46 Sea Zone 1 submarine moved from 63 Sea Zone to 62 Sea Zone 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 6 fighters moved from Western Australia to New South Wales 1 destroyer moved from 20 Sea Zone to 46 Sea Zone 1 destroyer moved from 20 Sea Zone to 55 Sea Zone 1 submarine moved from 46 Sea Zone to 55 Sea Zone 2 tactical_bombers moved from 56 Sea Zone to 61 Sea Zone 2 fighters moved from 56 Sea Zone to 61 Sea Zone 1 destroyer moved from 56 Sea Zone to 61 Sea Zone 2 tactical_bombers moved from 56 Sea Zone to 55 Sea Zone 2 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone 2 fighters moved from 56 Sea Zone to 46 Sea Zone 1 fighter moved from 56 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Western Australia to 55 Sea Zone 1 tactical_bomber moved from Western Australia to 61 Sea Zone 1 submarine moved from 31 Sea Zone to 33 Sea Zone 3 submarines moved from 6 Sea Zone to 33 Sea Zone Combat - Japanese Air Battle in New South Wales
Combat Hit Differential Summary :
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@enigma Intercept i Sydney?
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@enigma nope
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 5 armour, 1 bomber, 1 destroyer, 3 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Western Australia to Northern Territory 1 armour moved from Western Australia to Northern Territory 1 infantry moved from Western Australia to South Australia 1 armour moved from Western Australia to South Australia 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery and 2 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 4 artilleries and 3 infantry moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 bomber moved from Caroline Islands to New South Wales 1 bomber moved from Western Australia to New South Wales 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 32 Sea Zone to 46 Sea Zone 1 submarine moved from 45 Sea Zone to 46 Sea Zone 1 submarine moved from 63 Sea Zone to 62 Sea Zone 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 6 fighters moved from Western Australia to New South Wales 1 destroyer moved from 20 Sea Zone to 46 Sea Zone 1 destroyer moved from 20 Sea Zone to 55 Sea Zone 1 submarine moved from 46 Sea Zone to 55 Sea Zone 2 tactical_bombers moved from 56 Sea Zone to 61 Sea Zone 2 fighters moved from 56 Sea Zone to 61 Sea Zone 1 destroyer moved from 56 Sea Zone to 61 Sea Zone 2 tactical_bombers moved from 56 Sea Zone to 55 Sea Zone 2 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone 2 fighters moved from 56 Sea Zone to 46 Sea Zone 1 fighter moved from 56 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Western Australia to 55 Sea Zone 1 tactical_bomber moved from Western Australia to 61 Sea Zone 1 submarine moved from 31 Sea Zone to 33 Sea Zone 3 submarines moved from 6 Sea Zone to 33 Sea Zone Combat - Japanese Air Battle in New South Wales Japanese attacks with 8 units heading to New South Wales Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in New South Wales ANZAC roll AA dice in New South Wales : 0/2 hits, 0,33 expected hits Bombing raid in New South Wales rolls: 8,3 and causes: 6 damage to unit: factory_minor Bombing raid in New South Wales causes 6 damage total. Battle in 46 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport Americans defend with 2 submarines Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Northern Territory Japanese attack with 1 armour and 1 infantry ANZAC defend with 1 mech_infantry Japanese roll dice for 1 armour and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 mech_infantry in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour and 1 infantry in Northern Territory, round 3 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 mech_infantry in Northern Territory, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Northern Territory Japanese win, taking Northern Territory from ANZAC with 1 armour remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 mech_infantry Battle in South Australia Japanese attack with 1 armour and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in South Australia, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in South Australia Japanese win, taking South Australia from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers ANZAC defend with 1 cruiser and 1 submarine Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser and 1 submarine Battle in 61 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 2 submarines and 3 tactical_bombers Americans defend with 1 battleship and 1 submarine Japanese roll dice for 2 submarines in 61 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans lost in 61 Sea Zone Japanese roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 61 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Americans roll dice for 1 battleship in 61 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 61 Sea Zone Japanese win with 1 destroyer, 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Americans: 1 battleship and 1 submarine Casualties for Japanese: 1 submarine Battle in 54 Sea Zone Japanese attack with 1 submarine Americans defend with 3 carriers, 6 fighters and 1 submarine; ANZAC defend with 2 submarines 1 submarine owned by the Japanese submerged Battle in New Guinea Cleaning up after air battles Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Sumatra to India 1 armour moved from Burma to India 1 armour moved from Yunnan to India 3 armour moved from Hunan to Yunnan 1 armour moved from French Indo China to 36 Sea Zone 4 infantry moved from French Indo China to 36 Sea Zone 1 armour, 4 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone 3 armour moved from Malaya to 37 Sea Zone 4 armour, 4 infantry and 4 transports moved from 37 Sea Zone to 56 Sea Zone 4 armour and 4 infantry moved from 56 Sea Zone to Western Australia 2 bombers moved from New South Wales to Western Australia 3 tactical_bombers moved from 61 Sea Zone to 56 Sea Zone 1 fighter moved from 61 Sea Zone to 56 Sea Zone 2 fighters moved from 46 Sea Zone to 56 Sea Zone 2 tactical_bombers moved from 46 Sea Zone to 56 Sea Zone 1 fighter moved from 61 Sea Zone to 56 Sea Zone 1 fighter moved from 55 Sea Zone to Western Australia 6 fighters moved from New South Wales to Western Australia 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to Western Australia 1 tactical_bomber moved from 56 Sea Zone to Western Australia 1 tactical_bomber moved from 56 Sea Zone to Western Australia 2 fighters moved from Western Australia to 56 Sea Zone 1 infantry moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangtung to Kiangsi 3 infantry moved from Manchuria to Jehol 1 aaGun moved from Timguska to Novosibirsk Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 56 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 transports EDIT: Turning off Edit Mode 2 armour and 1 mech_infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Malaya 3 armour placed in Kwangtung Japanese undo move 3. 2 armour and 1 mech_infantry placed in Kwangtung Japanese undo move 3. 2 armour placed in Kwangtung 1 destroyer placed in 20 Sea Zone 2 mech_infantrys placed in Manchuria Japanese undo move 1. 2 armour and 1 infantry placed in French Indo China 1 mech_infantry placed in Manchuria 1 armour and 1 bomber placed in Japan 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : 2,83 ANZAC AA : -0,33 ANZAC regular : 0,33
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Shensi Chinese undo move 1. 1 infantry placed in Shensi 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - British British buy 5 artilleries, 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 5 infantry moved from West India to India 5 artilleries moved from West India to India 4 mech_infantrys moved from West India to India 1 tactical_bomber moved from West India to India 3 bombers moved from West India to India 2 fighters moved from West India to India 1 infantry and 1 mech_infantry moved from Persia to 80 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry and 1 mech_infantry moved from 39 Sea Zone to India 8 fighters moved from Turkmenistan to India 2 destroyers moved from 80 Sea Zone to 39 Sea Zone Combat - British
Combat Hit Differential Summary :