Vampyrelayer (al) vs Enigma (ax) OOB 16+


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            2 fighters moved from Queensland to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 45 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : -0,67
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            2 fighters moved from Queensland to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 45 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Bulgaria to Greece
                  Germans take Greece from Americans
            1 mech_infantry moved from Yugoslavia to Albania
                  Italians take Albania from Americans
            2 mech_infantrys moved from Eastern Poland to Smolensk
            1 armour and 1 mech_infantry moved from Volgograd to Sikang
                  Germans take Kazakhstan from Russians
            1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
                  Germans take Tsinghai from Chinese
            1 armour and 1 mech_infantry moved from Volgograd to Sikang
            1 fighter moved from Novgorod to Smolensk
            1 bomber moved from Ukraine to Smolensk
    
        Combat - Germans
            Battle in Sikang
                Germans attack with 2 armour and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Sikang, round 2 : 1/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
                Germans win, taking Sikang from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Smolensk, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Smolensk, round 3 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Smolensk to Novgorod
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Karelia
            2 infantry moved from Novgorod to Belarus
            4 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
            1 mech_infantry moved from Volgograd to Sikang
            1 infantry moved from Ukraine to Rostov
            3 mech_infantrys moved from Volgograd to Tsinghai
            1 mech_infantry moved from Volgograd to Sikang
            2 infantry moved from Denmark to Western Germany
            4 tactical_bombers moved from Germany to Western Germany
            2 mech_infantrys moved from Germany to Western Germany
            1 infantry moved from Germany to Western Germany
            1 bomber moved from Smolensk to Northwest Persia
    
        Place Units - Germans
            1 artillery, 8 infantry and 1 mech_infantry placed in Western Germany
            10 infantry placed in Germany
            Germans undo move 1.
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 artillery, 4 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Russians regular : -1,00
    Germans regular : -0,33
    

    Savegame


  • @enigma jeg glemte at rykke mine russiske styrker fra Buryatia til Yakut S.S.R. i combat fasen. Er det ok hvis jeg editere det? Det handler selvfølgelig om, at de skal flygte fra de Japanske styrker.


  • @vampyrelayer Selvfølgelig


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 mech_infantry moved from Vologda to Urals
            1 artillery and 1 mech_infantry moved from Vologda to Archangel
            2 infantry moved from Russia to Smolensk
            2 armour moved from Tambov to Belarus
                  Russians take Bryansk from Italians
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 infantry moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
            2 fighters moved from Russia to Smolensk
            1 fighter moved from Russia to Archangel
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 armour, 1 fighter and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 2,17 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    1 armour owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 armour
                Casualties for Germans: 2 infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Archangel
                Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Urals
                Russians attack with 1 artillery and 1 mech_infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 artillery and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Urals, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 mech_infantry in Urals, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Urals, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 mech_infantry in Urals, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Urals, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Urals
                Russians win, taking Urals from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Yakut S.S.R. from Japanese to Russians
            EDIT: Removing units owned by Russians from Buryatia: 13 infantry
            EDIT: Adding units owned by Russians to Yakut S.S.R.: 13 infantry
            EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns
            EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 aaGuns
            EDIT: Turning off Edit Mode
            1 infantry moved from Samara to Novosibirsk
            1 aaGun moved from Russia to Bryansk
            17 infantry moved from Tambov to Bryansk
            11 artilleries moved from Tambov to Bryansk
            1 infantry moved from Russia to Bryansk
            2 artilleries moved from Russia to Bryansk
            1 infantry moved from Tambov to Bryansk
            2 aaGuns moved from Samara to Tambov
            2 infantry moved from Tambov to Bryansk
            1 fighter moved from Archangel to Russia
            2 fighters moved from Smolensk to Russia
            1 fighter moved from Belarus to Russia
            1 tactical_bomber moved from Belarus to Russia
            1 infantry moved from Sakha to Buryatia
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1,00
    Germans regular : 0,33
    Russians regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 harbour, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western Australia
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
            1 destroyer moved from 20 Sea Zone to 45 Sea Zone
            4 fighters moved from 42 Sea Zone to 45 Sea Zone
            2 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
            7 armour, 2 artilleries and 4 infantry moved from Burma to India
            1 mech_infantry moved from French Indo China to Szechwan
            1 mech_infantry moved from Yunnan to Szechwan
            1 tactical_bomber moved from Shan State to Szechwan
            1 fighter moved from Shan State to Szechwan
            1 tactical_bomber moved from Shan State to Szechwan
            1 mech_infantry moved from Kwangtung to Hunan
            1 armour moved from Kwangtung to Hunan
            1 infantry moved from Chahar to Hopei
            5 artilleries and 5 infantry moved from Amur to Buryatia
            1 armour moved from Manchuria to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Manchuria to Anhwe
            1 bomber moved from Manchuria to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            1 bomber moved from Manchuria to Hopei
            1 fighter and 1 tactical_bomber moved from Shan State to Hunan
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Kiangsi to Anhwe
            1 armour moved from Evenkiyskiy to Kansu
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 fighter and 2 tactical_bombers moved from Philippines to 45 Sea Zone
            3 fighters moved from Celebes to 45 Sea Zone
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Hunan
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Western Australia from ANZAC, taking Hunan from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Buryatia
                Japanese attack with 5 artilleries and 5 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 5 artilleries and 5 infantry in Buryatia, round 2 : 1/10 hits, 3,33 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kansu
                Japanese attack with 1 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0,50 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0,50 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 0/5 hits, 2,00 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 3 : 2/5 hits, 2,00 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Hopei
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 9 fighters, 1 submarine, 5 tactical_bombers and 1 transport
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 destroyer, 9 fighters, 1 submarine, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Dutch New Guinea
            Battle in Anhwe
                Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Anhwe, round 3 : 2/3 hits, 1,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Dutch New Guinea from ANZAC, taking Anhwe from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in India
                Japanese attack with 7 armour, 2 artilleries and 4 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 7 armour, 2 artilleries and 4 infantry in India, round 2 : 4/13 hits, 5,17 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 7 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Yunnan to India
            7 mech_infantrys moved from Burma to India
            1 battleship, 3 carriers, 1 cruiser and 2 submarines moved from 42 Sea Zone to 56 Sea Zone
            1 battleship and 1 carrier moved from 35 Sea Zone to 56 Sea Zone
            1 destroyer moved from 37 Sea Zone to 34 Sea Zone
            1 aaGun moved from Amur to Buryatia
            1 bomber moved from Anhwe to Philippines
            1 bomber moved from Hopei to French Indo China
            1 fighter moved from Szechwan to Shan State
            2 tactical_bombers moved from Szechwan to Shan State
            1 fighter and 1 tactical_bomber moved from Hunan to Shan State
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 destroyer moved from 37 Sea Zone to 55 Sea Zone
            1 destroyer moved from 37 Sea Zone to 56 Sea Zone
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            8 fighters moved from 45 Sea Zone to 56 Sea Zone
            1 fighter moved from 45 Sea Zone to 35 Sea Zone
            3 tactical_bombers moved from 45 Sea Zone to Philippines
            1 carrier moved from 20 Sea Zone to 36 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            2 tactical_bombers moved from 45 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 2 transports placed in 36 Sea Zone
            3 infantry placed in Malaya
            1 harbour placed in Hainan
            3 submarines placed in 20 Sea Zone
            1 submarine placed in 19 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : -6,33
    UK_Pacific regular : 0,33
    Russians regular : -0,33
    

    Savegame


  • @enigma F… Jeg glemte at poste et nyt savegame, hvor den japanske destroyer skulle ligge i sz 61. Vil du editere den derned - dum forglemmelse!


  • @enigma Altså den i sz 56 der kom fra Malaya.


  • @enigma ok skal jeg nok.


  • @vampyrelayer Takker.


  • @enigma Jeg glemte at tage en destroyer med i kamp i zone 46 men har en sub og 3 fly. Nu ramte jeg med min sub, så spørgsmålet er om ikke du vil tage hittet på destroyeren så mine fly er ubrugelige? Din sub skød jo først (jeg har ingen destroyer med jo) og missede. Hvis du tager hittet på destroyeren vil du så submerge bagefter? Jeg har også en transporter med der gerne vil lave landgang. Og hvis du rammer med destroyeren er jeg så nødt til at tage hittet på et fly, hvis jeg vil redde min landgang?


  • @Enigma vent jeg er vist i et lokalt spil :-) så det er muligvis ligegyldigt…


  • @enigma OK


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 3 fighters, 4 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 61 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 54 Sea Zone to 34 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 34 Sea Zone
            1 fighter moved from 54 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 45 Sea Zone
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 artilleries and 2 infantry moved from Southern France to Northern Italy
            2 fighters moved from Southern France to Northern Italy
            2 fighters moved from 93 Sea Zone to Northern Italy
            4 tactical_bombers moved from Southern France to Northern Italy
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers
                Italians defend with 2 artilleries and 1 factory_minor
                    Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in Northern Italy, round 2 : 7/12 hits, 6,00 expected hits
                    Italians roll dice for 2 artilleries in Northern Italy, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 2 artilleries, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 2 infantry
                Casualties for Italians: 2 artilleries
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 21
                Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
            Battle in 34 Sea Zone
                Americans attack with 1 bomber, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Dutch New Guinea
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Dutch New Guinea
                    Americans roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Dutch New Guinea
                Japanese win with no units remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 34 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
            2 fighters moved from 45 Sea Zone to 54 Sea Zone
            2 fighters moved from 55 Sea Zone to Queensland
            4 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 34 Sea Zone to Queensland
            1 artillery moved from Alexandria to Egypt
            1 mech_infantry moved from Libya to Alexandria
            1 mech_infantry moved from Libya to Alexandria
            4 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 93 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            4 artilleries moved from 91 Sea Zone to Morocco
            4 infantry moved from 91 Sea Zone to Morocco
            1 carrier moved from 93 Sea Zone to 91 Sea Zone
            2 destroyers moved from 93 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Northern Italy to Holland Belgium
            3 fighters and 3 tactical_bombers moved from Northern Italy to Southern France
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Holland Belgium
            1 fighter, 1 infantry and 1 tactical_bomber placed in Southern France
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3,33
    Japanese regular : 0,83
    Italians regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            8 infantry moved from Shensi to Sikang
            1 fighter moved from Shensi to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 8 infantry
                Germans defend with 2 armour and 3 mech_infantrys
                    Chinese roll dice for 1 fighter and 8 infantry in Sikang, round 2 : 0/9 hits, 1,83 expected hits
                    Germans roll dice for 2 armour and 3 mech_infantrys in Sikang, round 2 : 3/5 hits, 2,00 expected hits
                    3 infantry owned by the Chinese lost in Sikang
                1 fighter owned by the Chinese retreated
                5 infantry owned by the Chinese retreated to Shensi
                Germans win with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,83
    Germans regular : 1,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 3 fighters, 4 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 61 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 54 Sea Zone to 34 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 34 Sea Zone
            1 fighter moved from 54 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 45 Sea Zone
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 artilleries and 2 infantry moved from Southern France to Northern Italy
            2 fighters moved from Southern France to Northern Italy
            2 fighters moved from 93 Sea Zone to Northern Italy
            4 tactical_bombers moved from Southern France to Northern Italy
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers
                Italians defend with 2 artilleries and 1 factory_minor
                    Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in Northern Italy, round 2 : 7/12 hits, 6,00 expected hits
                    Italians roll dice for 2 artilleries in Northern Italy, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 2 artilleries, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 2 infantry
                Casualties for Italians: 2 artilleries
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 21
                Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
            Battle in 34 Sea Zone
                Americans attack with 1 bomber, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Dutch New Guinea
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Dutch New Guinea
                    Americans roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Dutch New Guinea
                Japanese win with no units remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 34 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
            2 fighters moved from 45 Sea Zone to 54 Sea Zone
            2 fighters moved from 55 Sea Zone to Queensland
            4 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 34 Sea Zone to Queensland
            1 artillery moved from Alexandria to Egypt
            1 mech_infantry moved from Libya to Alexandria
            1 mech_infantry moved from Libya to Alexandria
            4 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 93 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            4 artilleries moved from 91 Sea Zone to Morocco
            4 infantry moved from 91 Sea Zone to Morocco
            1 carrier moved from 93 Sea Zone to 91 Sea Zone
            2 destroyers moved from 93 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Northern Italy to Holland Belgium
            3 fighters and 3 tactical_bombers moved from Northern Italy to Southern France
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Holland Belgium
            1 fighter, 1 infantry and 1 tactical_bomber placed in Southern France
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            8 infantry moved from Shensi to Sikang
            1 fighter moved from Shensi to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 8 infantry
                Germans defend with 2 armour and 3 mech_infantrys
                    Chinese roll dice for 1 fighter and 8 infantry in Sikang, round 2 : 0/9 hits, 1,83 expected hits
                    Germans roll dice for 2 armour and 3 mech_infantrys in Sikang, round 2 : 3/5 hits, 2,00 expected hits
                    3 infantry owned by the Chinese lost in Sikang
                1 fighter owned by the Chinese retreated
                5 infantry owned by the Chinese retreated to Shensi
                Germans win with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Finland to Vyborg
                  Russians take Vyborg from Germans
            1 armour moved from Vyborg to Karelia
            1 infantry moved from Finland to Karelia
    
        Combat - British
            Battle in Karelia
                British attack with 1 armour and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 armour and 1 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia
                British win, taking Karelia from Germans with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            4 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
            4 artilleries, 6 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
            4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 battleship, 1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from Persia to Iraq
            4 artilleries moved from West India to Eastern Persia
            3 aaGuns moved from West India to Eastern Persia
            6 infantry moved from West India to Eastern Persia
            1 fighter moved from Persia to Eastern Persia
            1 fighter moved from Persia to Eastern Persia
            1 bomber and 1 tactical_bomber moved from Persia to Cyprus
            1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
    
        Place Units - British
            3 artilleries, 1 bomber, 1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -1,83
    Americans regular : 3,33
    Japanese regular : 0,83
    Italians regular : 1,33
    Germans regular : 1,67
    British regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Northwest Persia to Persia
    
        Combat - Italians
            Battle in Persia
                Italians attack with 1 armour
                British defend with 1 infantry
                    Italians roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Persia
                British win with no units remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Ukraine to Germany
            1 fighter moved from Southern Italy to Germany
    
        Place Units - Italians
            1 armour and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
            Italians collect 2 PUs (4 lost to blockades); end with 2 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,50
    British regular : 0,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Queensland to Western Australia
            2 fighters moved from 54 Sea Zone to 61 Sea Zone
            1 submarine moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
            Battle in 61 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone
                ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Western Australia
                ANZAC attack with 2 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters in Western Australia, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia
                ANZAC win with 1 fighter remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Western Australia to Queensland
            2 fighters moved from 61 Sea Zone to Queensland
            1 aaGun moved from Queensland to New South Wales
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,33
    ANZAC regular : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Queensland to Western Australia
            2 fighters moved from 54 Sea Zone to 61 Sea Zone
            1 submarine moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
            Battle in 61 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone
                ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Western Australia
                ANZAC attack with 2 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters in Western Australia, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia
                ANZAC win with 1 fighter remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Western Australia to Queensland
            2 fighters moved from 61 Sea Zone to Queensland
            1 aaGun moved from Queensland to New South Wales
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1,33
    ANZAC regular : 0,67
    

    Savegame

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