That’s what GHG is making it sound like to me.
I definitely get your point, I think it’s a lot of fun to be able to select what you’d want to buy as the minor power. But I guess I understand from a “simplifying the rules” standpoint to make this happen.
That said, I wonder what’s more helpful to those nations. Take Greece for example. Do they have better odds of building a unit with their 1 IPP a turn (assuming that territory wasn’t captured right away, that is)? Or are they better off rolling a D12 and needing a 1, 2 or 3 (again, depending on what was or wasn’t taken) to get an infantry/2 militia? Greece conceivably has as a 25% chance to get a unit if no territory lost right away. Those are pretty decent odds.