@jan-aerts hey Jan, you are limited by what the maximum influence value. That means in turn 1 you can only increase your influence roll by 1.
If you would control 3 territorries you could spend up to 3 IPP to increase your influence roll.
2.1 Variable End and CCP Possession of Nanking
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Page 13, 2.1 Variable End, “Add +1 per Major Power capital that is Enemy-possessed.”
If Japan held Nanking, that would add 1 to the game end roll.
If KMT held Nanking, that would not add 1 to the game end roll.
In Operation Live and Let Die, CCP possesses Nanking. The roundel for Nanking is KMT. This makes me feel that a +1 should be added to the game end roll for CCP possession of Nanking.
Do others concur?
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@hbg-gw-enthusiast said in 2.1 Variable End and CCP Possession of Nanking:
Page 13, 2.1 Variable End, “Add +1 per Major Power capital that is Enemy-possessed.”
The KMT is not a major power. Case closed.
Unless it evolves. Then yes.
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@trig said in 2.1 Variable End and CCP Possession of Nanking:
The KMT is not a major power. Case closed.
Unless it evolves. Then yes.
Definitive! How did I miss that? Thank you, Trig! 8 )