scramble Paris ftr to Normandy and scramble Scottland
bolasgod (X) vs Colt45554 ( Allies + 24) OOB Game 2
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 4 fighters and 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 bomber moved from Caroline Islands to 20 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 4 fighters in 20 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 submarine moved from 6 Sea Zone to 19 Sea Zone 4 fighters moved from 20 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Korea 2 fighters and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Korea 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 20 Sea Zone to Korea 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Place Units - Americans 1 airfield and 1 factory_minor placed in Korea 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 1 fighter placed in Eastern United States Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 destroyer, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from India to French Indo China 3 fighters, 3 infantry and 1 tactical_bomber moved from India to Burma 2 fighters moved from Eastern Persia to Burma Combat - British Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Burma British attack with 5 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 5/9 hits, 3.67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 5 fighters and 1 tactical_bomber moved from Burma to India 1 fighter moved from Iraq to India 1 armour and 3 infantry moved from West India to India 2 artilleries and 1 infantry moved from Eastern Persia to West India 1 armour and 2 mech_infantrys moved from Persia to West India 1 artillery and 2 infantry moved from Persia to Eastern Persia 1 carrier moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 destroyers moved from 98 Sea Zone to 92 Sea Zone 1 bomber moved from French Indo China to India Place Units - British 2 fighters and 1 mech_infantry placed in Persia 1 destroyer and 1 transport placed in 109 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 1.00 Japanese AA : -0.17 British regular : 1.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 2 infantry moved from Yugoslavia to Northern Italy 1 armour moved from Romania to Northern Italy 1 artillery moved from Northern Italy to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,5,3,4,5,2,1,2 Italians collect 3 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in Celebes Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 cruiser, 1 destroyer and 1 transport ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Northern Territory 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to Northern Territory 1 infantry moved from New South Wales to Queensland 1 fighter moved from Caroline Islands to Queensland 2 infantry moved from West India to India Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 infantry moved from West India to India 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Alexandria to Egypt Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 2 fighters moved from Baltic States to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland 2 fighters moved from 115 Sea Zone to Eastern Poland 2 bombers moved from Western Germany to Eastern Poland Combat - Germans Battle in Eastern Poland Germans attack with 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/9 hits, 4.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 bombers moved from Eastern Poland to Western Germany 1 carrier moved from 115 Sea Zone to 114 Sea Zone 1 destroyer moved from 115 Sea Zone to 114 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery moved from Norway to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone 2 artilleries moved from 114 Sea Zone to Poland 2 infantry moved from 114 Sea Zone to Poland 11 mech_infantrys moved from Germany to Baltic States 1 fighter moved from Eastern Poland to 114 Sea Zone 1 fighter moved from Eastern Poland to 114 Sea Zone 2 fighters moved from Eastern Poland to Baltic States 1 tactical_bomber moved from Eastern Poland to Baltic States 1 artillery moved from Norway to Finland 1 armour moved from Karelia to Baltic States 1 infantry moved from Karelia to Novgorod 1 infantry moved from Western Germany to Germany 1 infantry moved from Norway to Finland Place Units - Germans 3 infantry placed in Novgorod 2 armour and 2 artilleries placed in Germany 1 infantry placed in Germany 1 tactical_bomber placed in Western Germany 1 artillery and 2 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,6,1,5,1,3,4,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Germans collect 42 PUs (6 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 2 fighters and 1 tactical_bomber moved from Belarus to Novgorod 4 infantry moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/7 hits, 2.33 expected hits Germans roll dice for 4 infantry in Novgorod, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Battle in Eastern Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 artilleries and 5 infantry moved from Bryansk to Belarus 1 armour moved from Russia to Belarus 3 artilleries and 6 infantry moved from Russia to Bryansk 1 infantry moved from Archangel to Belarus 1 infantry moved from Samara to Novosibirsk 1 artillery and 2 infantry moved from Ukraine to Bessarabia 1 fighter moved from Eastern Poland to Belarus 2 fighters and 1 tactical_bomber moved from Novgorod to Belarus Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 1 infantry placed in Volgograd 7 infantry placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry EDIT: Removing units owned by Russians from Trans-Jordan: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 2.17
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TripleA Manual Gamesave Post: Russians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 2 fighters and 1 tactical_bomber moved from Belarus to Novgorod 4 infantry moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/7 hits, 2.33 expected hits Germans roll dice for 4 infantry in Novgorod, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Battle in Eastern Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 artilleries and 5 infantry moved from Bryansk to Belarus 1 armour moved from Russia to Belarus 3 artilleries and 6 infantry moved from Russia to Bryansk 1 infantry moved from Archangel to Belarus 1 infantry moved from Samara to Novosibirsk 1 artillery and 2 infantry moved from Ukraine to Bessarabia 1 fighter moved from Eastern Poland to Belarus 2 fighters and 1 tactical_bomber moved from Novgorod to Belarus Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 1 infantry placed in Volgograd 7 infantry placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry EDIT: Removing units owned by Russians from Trans-Jordan: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to 112 Sea Zone: 1 cruiser EDIT: Removing units owned by Russians from 91 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 2.17
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TripleA Manual Gamesave Post: Russians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 2 fighters and 1 tactical_bomber moved from Belarus to Novgorod 4 infantry moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/7 hits, 2.33 expected hits Germans roll dice for 4 infantry in Novgorod, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Battle in Eastern Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 artilleries and 5 infantry moved from Bryansk to Belarus 1 armour moved from Russia to Belarus 3 artilleries and 6 infantry moved from Russia to Bryansk 1 infantry moved from Archangel to Belarus 1 infantry moved from Samara to Novosibirsk 1 artillery and 2 infantry moved from Ukraine to Bessarabia 1 fighter moved from Eastern Poland to Belarus 2 fighters and 1 tactical_bomber moved from Novgorod to Belarus Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 1 infantry placed in Volgograd 7 infantry placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry EDIT: Removing units owned by Russians from Trans-Jordan: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to 112 Sea Zone: 1 cruiser EDIT: Removing units owned by Russians from 91 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to 112 Sea Zone: 1 submarine EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 2.17
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use last file, please
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 53 PUs; 6 SuicideAttackTokens; Japanese buy 8 armour and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 infantry moved from Yunnan to Burma 10 armour moved from Yunnan to Burma 2 artilleries moved from Yunnan to Burma 1 artillery and 4 infantry moved from Shan State to Burma 2 mech_infantrys moved from Yunnan to Burma 3 armour moved from Malaya to Burma 3 armour moved from French Indo China to Burma 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 1 fighter moved from 37 Sea Zone to Celebes 1 tactical_bomber moved from 37 Sea Zone to Celebes 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 mech_infantry moved from Suiyuyan to Timguska Japanese take Timguska from Russians Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Celebes, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 16 armour, 3 artilleries, 10 infantry and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 16 armour, 3 artilleries, 10 infantry and 2 mech_infantrys in Burma, round 2 : 13/31 hits, 11.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 16 armour, 3 artilleries, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 aaGun moved from Yunnan to Burma 2 artilleries and 2 infantry moved from French Indo China to Shan State 2 bombers, 2 fighters and 3 tactical_bombers moved from Yunnan to Shan State 1 carrier moved from 37 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Celebes to 44 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 3 battleships, 3 carriers, 1 cruiser, 3 fighters, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Shan State to 37 Sea Zone Place Units - Japanese 3 armour placed in Japan 3 armour placed in French Indo China 2 armour and 1 mech_infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,1,6,5,1,5,5,1,3,1,6,2,5,4,1,3,5,6,1,1,1,2,3 Japanese collect 53 PUs (8 lost to blockades); end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Japanese regular : 2.00 UK_Pacific regular : -0.33 ANZAC regular : 0.67
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 4 destroyers, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 2 artilleries, 4 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Korea to Japan 4 carriers moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 19 Sea Zone to 6 Sea Zone 2 artilleries, 8 fighters, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
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kamis, scramble decisions, and i will pause for OOL if i roll poorly in W Germany
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 4 destroyers, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 2 artilleries, 4 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Korea to Japan 4 carriers moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 19 Sea Zone to 6 Sea Zone 2 artilleries, 8 fighters, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 1 destroyer moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Japanese scrambles to create a battle in territory 6 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,6
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 4 destroyers, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 2 artilleries, 4 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Korea to Japan 4 carriers moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 19 Sea Zone to 6 Sea Zone 2 artilleries, 8 fighters, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 1 destroyer moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Japanese scrambles to create a battle in territory 6 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,6 Battle in 6 Sea Zone British loiter and taunt; Americans attack with 2 cruisers, 6 destroyers and 5 transports Japanese defend with 1 fighter Americans roll dice for 2 cruisers, 6 destroyers and 5 transports in 6 Sea Zone, round 2 : 5/8 hits, 3.00 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone Americans win with 2 cruisers, 5 destroyers and 5 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 fighter Battle in Japan Americans attack with 3 artilleries, 1 bomber, 10 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 3 aaGuns, 1 airfield, 3 armour, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 2 tactical_bombers Japanese roll AA dice in Japan : 2/9 hits, 1.50 expected hits 2 fighters owned by the Americans lost in Japan Americans roll dice for 3 artilleries, 1 bomber, 8 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 7/20 hits, 8.00 expected hits Japanese roll dice for 3 aaGuns, 3 armour, 3 fighters, 4 infantry and 2 tactical_bombers in Japan, round 2 : 4/12 hits, 5.83 expected hits 4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 4 infantry owned by the Americans lost in Japan Americans roll dice for 3 artilleries, 1 bomber, 8 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 3 : 3/16 hits, 7.33 expected hits Japanese roll dice for 3 armour, 3 fighters and 2 tactical_bombers in Japan, round 3 : 3/8 hits, 4.50 expected hits 3 armour owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan Americans roll dice for 2 artilleries, 1 bomber, 8 fighters, 1 mech_infantry and 1 tactical_bomber in Japan, round 4 : 6/13 hits, 6.33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in Japan, round 4 : 1/5 hits, 3.00 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 1 mech_infantry owned by the Americans lost in Japan Americans captures 59PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 2 artilleries, 1 bomber, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 51 Casualties for Americans: 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry Casualties for Japanese: 3 aaGuns, 3 armour, 3 fighters, 4 infantry and 2 tactical_bombers Battle in Western Germany Americans attack with 2 artilleries and 4 infantry Germans defend with 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 1 tactical_bomber Americans roll dice for 2 artilleries and 4 infantry in Western Germany, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 aaGun, 2 bombers and 1 tactical_bomber in Western Germany, round 2 : 0/3 hits, 0.83 expected hits 1 aaGun owned by the Germans and 1 bomber owned by the Germans lost in Western Germany Americans roll dice for 2 artilleries and 4 infantry in Western Germany, round 3 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 bomber and 1 tactical_bomber in Western Germany, round 3 : 0/2 hits, 0.67 expected hits 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Western Germany Americans win, taking Western Germany from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 40 Casualties for Germans: 1 aaGun, 2 bombers and 1 tactical_bomber Non Combat Move - Americans 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 8 fighters moved from Japan to Korea 1 bomber moved from Japan to Korea 1 tactical_bomber moved from Japan to Korea 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone Place Units - Americans 2 destroyers and 1 submarine placed in 6 Sea Zone Americans undo move 1. 1 destroyer and 1 submarine placed in 6 Sea Zone 1 infantry placed in Korea 2 transports placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Central United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 fighter placed in Eastern United States 2 infantry placed in Central United States Turn Complete - Americans Americans collect 70 PUs; end with 129 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 139 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 144 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 149 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 4 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 armour and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux Non Combat Move - British 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone 2 infantry moved from 105 Sea Zone to Normandy Bordeaux 2 destroyers moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 109 Sea Zone to 112 Sea Zone 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from West India to India 1 artillery and 2 infantry moved from Eastern Persia to West India 1 mech_infantry moved from Persia to West India 2 fighters moved from Persia to India Place Units - British 1 transport placed in 110 Sea Zone 1 artillery and 1 infantry placed in United Kingdom 3 armour placed in Persia 1 armour placed in Iraq Turn Complete - British British collect 36 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -3.00 Japanese regular : -5.00 Japanese AA : 0.50 Germans regular : -1.50
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@colt45554 GG’s you win