Makalakala (ax) vs Enigma (al) OOB 16+
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 9 transports; Remaining resources: 1 PUs; Combat Move - Germans 2 mech_infantrys moved from Southern France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 3 artilleries moved from France to Normandy Bordeaux 1 submarine moved from 112 Sea Zone to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux 4 tactical_bombers moved from Western Germany to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Greece Germans attack with 3 armour and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 1/8 hits, 2,33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans roll dice for 3 armour and 4 infantry in Greece, round 3 : 2/7 hits, 2,17 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans roll dice for 3 armour and 2 infantry in Greece, round 4 : 1/5 hits, 1,83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 4 infantry Casualties for Neutral_Allies: 4 infantry Battle in 91 Sea Zone Germans attack with 2 bombers and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 91 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Normandy Bordeaux Germans attack with 3 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers in Normandy Bordeaux, round 2 : 8/14 hits, 6,50 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the French, 1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 3 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans 1 battleship moved from 111 Sea Zone to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to Western Germany 5 tactical_bombers moved from Normandy Bordeaux to Western Germany 2 bombers moved from 91 Sea Zone to Southern France 2 infantry moved from Norway to 112 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 6 armour moved from France to Western Germany 4 infantry moved from Finland to Norway 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Slovakia Hungary to Germany 1 artillery moved from Slovakia Hungary to Germany 3 aaGuns, 2 artilleries and 16 infantry moved from Slovakia Hungary to Poland 1 submarine moved from 106 Sea Zone to 103 Sea Zone 1 infantry moved from Yugoslavia to Slovakia Hungary 2 artilleries moved from Yugoslavia to Slovakia Hungary Place Units - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 artillery EDIT: Adding units owned by Germans to Poland: 1 artillery EDIT: Turning off Edit Mode 1 artillery placed in Western Germany 9 transports placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 Germans collect 44 PUs (2 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
French regular : 0,33 Neutral_Allies regular : 1,33 Germans regular : -0,50 British regular : 0,67
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@makalakalane Jeg er skide træt af altid at tabe i sz 111. I et andet spil gik jeg på et damaged BS og brændte i første runde med både fighter og cruiser. Jeg fik ham så i anden runde men han ramte begge gange - ligesom dig. De sidste 5 spil med Tyskland hvor jeg har overlevet med et BS har UK sænket det uden jeg ramte. 5 gange. De -22 refererer til antallet af IPC jeg har mistet uden at sænke det fordømte Bismarck. Altså ikke hit-rate men battlescore.
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@enigma ah helt klart. Der er go smæk på statistikkerne. Ka sagtens følge og forstå dig. Det er helt vildt nogen gange med de streaks af dårlige terninger man kan ha!
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 aaGun, 1 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from Belarus to Eastern Poland 1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland 1 armour moved from Bryansk to Eastern Poland 1 mech_infantry moved from Bryansk to Eastern Poland 2 infantry moved from Novgorod to Vyborg 2 infantry moved from Novgorod to Karelia 1 infantry moved from Bryansk to Belarus 2 aaGuns moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 tactical_bomber moved from Novgorod to Eastern Poland 2 fighters moved from Novgorod to Eastern Poland 1 fighter moved from Russia to Eastern Poland 1 artillery and 2 infantry moved from Ukraine to Bessarabia 2 infantry moved from Rostov to Ukraine 1 infantry moved from Russia to Bryansk 1 artillery moved from Novgorod to Belarus 3 infantry moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Belarus 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 mech_infantry moved from Russia to Belarus 1 submarine moved from 111 Sea Zone to 125 Sea Zone Place Units - Russians 3 armour placed in Ukraine 3 infantry placed in Novgorod 1 fighter placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 fighter and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 bomber moved from Kwangsi to 42 Sea Zone 1 artillery and 3 infantry moved from Hunan to Yunnan 2 infantry moved from French Indo China to Yunnan 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 artilleries moved from 35 Sea Zone to Philippines 2 infantry moved from 35 Sea Zone to Philippines 2 battleships moved from 36 Sea Zone to 35 Sea Zone 2 cruisers moved from 36 Sea Zone to 35 Sea Zone 2 submarines moved from 36 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from Kwangsi to Philippines 2 fighters moved from Kwangsi to Philippines 7 fighters and 5 tactical_bombers moved from Kiangsu to Yunnan 1 artillery and 2 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Jehol to Hopei Japanese take Hopei from Chinese 1 artillery and 5 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 armour moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 bomber moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to Yunnan 2 fighters moved from Kwangsi to Kwangtung Combat - Japanese Battle in Borneo Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 2 submarines British defend with 1 destroyer Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kwangtung Japanese attack with 1 armour, 1 bomber, 2 fighters and 1 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Kwangtung, round 2 : 2/5 hits, 2,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Philippines Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 3/4 hits, 2,33 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 3/3 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 7 fighters, 5 infantry and 6 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 7 fighters, 5 infantry and 6 tactical_bombers in Yunnan, round 2 : 8/19 hits, 8,83 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 7 fighters, 4 infantry and 6 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 bomber moved from Kwangtung to Kwangsi 1 bomber moved from 42 Sea Zone to Kwangsi 3 carriers moved from 36 Sea Zone to 35 Sea Zone 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 6 tactical_bombers moved from Yunnan to Kwangsi 7 fighters moved from Yunnan to Kwangsi 2 fighters moved from Kwangtung to 35 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 1,67 Japanese regular : -0,17 UK_Pacific regular : -0,67 British regular : -0,33
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@enigma nå, jeg har vidst allerede dummet mig. Skal sgu være ekseptionelt heldig med terningerne i resten af spillet hvis jeg skal ha en chance. Du er nok bare for go til mig.
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@makalakalane Hvad da?
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@enigma jeg ka ikke se Japan holde Yunnan på noget tidspunkt, jeg købte 2 transports jeg ik ku sætte ind fordi jeg ik tænkte over at USA bare ku nakke dem med fly, jeg mister sandsynligvis begge japanske subs Rusland står til at blive hjernedødt rige om 1 tur eller 2 og jeg har umiddelbart ikke enheder til at ku smide dem ud af Europa igen i runde 5, hvis alt går som det ser ud til det vil.
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@makalakalane Jeg er ikke hjemme så jeg kan ikke se kortet Jeg svarer senere.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 1 infantry and 3 transports; Remaining resources: 2 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 103 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 3 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from 54 Sea Zone to Queensland Place Units - Americans 2 destroyers and 3 transports placed in 101 Sea Zone 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Szechwan to Yunnan 1 fighter moved from Shensi to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 artillery and 4 infantry Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 0/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 5 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is -5 Casualties for Chinese: 7 infantry Casualties for Japanese: 1 artillery and 4 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese Turning on Edit Mode EDIT: Removing units owned by Chinese from Shensi: 2 infantry EDIT: Adding units owned by Chinese to Szechwan: 2 infantry EDIT: Turning off Edit Mode 2 infantry placed in Sikang 3 infantry placed in Szechwan Chinese undo move 2. Chinese undo move 1. 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : 1,67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 1 infantry and 3 transports; Remaining resources: 2 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 103 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 3 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from 54 Sea Zone to Queensland Place Units - Americans 2 destroyers and 3 transports placed in 101 Sea Zone 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Szechwan to Yunnan 1 fighter moved from Shensi to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 artillery and 4 infantry Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 0/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 5 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is -5 Casualties for Chinese: 7 infantry Casualties for Japanese: 1 artillery and 4 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese Turning on Edit Mode EDIT: Removing units owned by Chinese from Shensi: 2 infantry EDIT: Adding units owned by Chinese to Szechwan: 2 infantry EDIT: Turning off Edit Mode 2 infantry placed in Sikang 3 infantry placed in Szechwan Chinese undo move 2. Chinese undo move 1. 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 cruiser moved from 96 Sea Zone to 93 Sea Zone 1 bomber moved from Malta to 93 Sea Zone 1 fighter moved from Malta to 92 Sea Zone 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 armour moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Kenya 1 mech_infantry moved from Ethiopia to 76 Sea Zone 1 mech_infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 mech_infantry moved from 72 Sea Zone to Kenya 1 cruiser moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese Combat - British Battle in 92 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Kenya British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in 93 Sea Zone British attack with 1 bomber, 1 cruiser and 1 destroyer Italians defend with 1 cruiser and 1 destroyer British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Italians roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 93 Sea Zone British win, taking 93 Sea Zone from Italians with 1 bomber and 1 cruiser remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser and 1 destroyer Casualties for British: 1 destroyer Non Combat Move - British 1 bomber moved from 93 Sea Zone to Malta 1 cruiser moved from 107 Sea Zone to 103 Sea Zone 1 battleship moved from 107 Sea Zone to 103 Sea Zone 1 transport moved from 107 Sea Zone to 106 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Eastern United States 1 armour moved from 101 Sea Zone to Eastern United States 2 fighters moved from Morocco to United Kingdom 1 fighter and 1 tactical_bomber moved from Malta to Morocco 1 fighter moved from 92 Sea Zone to Morocco 2 infantry moved from Egypt to Alexandria 2 artilleries moved from Egypt to Alexandria 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 mech_infantry moved from India to Shan State 1 armour moved from India to Burma 1 armour moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from Burma to Shan State 1 aaGun moved from Burma to Shan State 2 infantry moved from Rhodesia to Tanganyika Territory 1 transport moved from 76 Sea Zone to 72 Sea Zone Place Units - British 1 destroyer placed in 110 Sea Zone 2 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,6,4 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0,50 Italians regular : 0,33 Japanese regular : 1,67 British regular : 0,17
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@enigma Det er klart Rusland kan blive stærke når du går efter Sealion. Og man skal selvfølgelig nok passe lidt på USA, når Japan laver J2. I øvrigt mener jeg det er en dum idé med J2 når Tyskland har købt ind til Sealion. Jeg lavede Sealion på brættet i lørdags fordi min modstander købte ind til Afrika med UK i runde 1 og jeg var ved at tabe på det, fordi jeg mistede alt for meget i London. Og Japan måtte bare vente og vente for ikke at trække USA ind i krigen.
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@enigma den er jo tabt. Jeg kan jo heller intet med Italien. Men nu må vi se efter Tysklands tur. Tænker det bliver et kort spil som sædvanligt.
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@enigma ok opdagede lige den destroyer du har købt med england. Lamt. Så er den helt tabt, nu ka jeg jo ik engang ta London.
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy nothing; Remaining resources: 7 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 bomber moved from Southern Italy to 110 Sea Zone 1 fighter moved from Southern Italy to 110 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French
Combat Hit Differential Summary :
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@enigma vil du scramble ved England? 2 Italienske fly mod din enlige engelske destroyer, der omgivet af 200 tyske krigsskibe, på magisk vis kan blokere for mine transports nord fra…
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@makalakalane Jep, jeg scrambler. Sådan er spillets mekanisme jo - det er også en charme at man skal tænke det ind. Og det koster mig måske fightere og de tre landenheder jeg kunne have købt. Destroyeren er sidste tab.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy nothing; Remaining resources: 7 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 bomber moved from Southern Italy to 110 Sea Zone 1 fighter moved from Southern Italy to 110 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French Combat - Italians British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans loiter and taunt; Italians attack with 1 bomber and 1 fighter British defend with 1 destroyer and 3 fighters Italians roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits 1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 110 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -12 Casualties for Italians: 1 bomber and 1 fighter Casualties for British: 1 fighter Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Non Combat Move - Italians 2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary 1 armour moved from Greater Southern Germany to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary Turn Complete - Italians Italians collect 11 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -0,17 British regular : -0,33
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@enigma jeg fik 1 hit, så deeeeeet. Ka du spille nu her? Tænker Tysklands tur bkan gå hen og blive afgørende for spillet.