Cyph3r (Axis) vs. bolasgod (Allies +18) - G40 BM3


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from 35 Sea Zone to Java
            1 fighter moved from 35 Sea Zone to Java
            1 cruiser moved from 35 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Java to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            2 destroyers moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : -0.17
    

    Savegame

  • '18

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            19 armour, 10 artilleries, 2 bombers, 2 fighters, 33 infantry, 21 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
            1 infantry moved from Tambov to Russia
            2 infantry moved from Smolensk to Russia
            1 armour and 2 mech_infantrys moved from Western Ukraine to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 20 armour, 10 artilleries, 2 bombers, 2 fighters, 36 infantry, 23 mech_infantrys and 4 tactical_bombers
                Russians defend with 4 aaGuns, 1 airfield, 3 armour, 21 artilleries, 1 factory_major, 2 fighters, 71 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians roll AA dice in Russia : 1/8 hits, 1.33 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 20 armour, 10 artilleries, 2 bombers, 1 fighter, 36 infantry, 23 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 23/96 hits, 29.33 expected hits
                    Russians roll dice for 4 aaGuns, 3 armour, 21 artilleries, 2 fighters, 71 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 32/100 hits, 34.67 expected hits
                    19 infantry owned by the Russians, 32 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 20 armour, 10 artilleries, 2 bombers, 1 fighter, 4 infantry, 23 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 28/64 hits, 24.00 expected hits
                    Russians roll dice for 3 armour, 21 artilleries, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 31/81 hits, 28.33 expected hits
                    28 infantry owned by the Russians, 4 artilleries owned by the Germans, 4 infantry owned by the Germans and 23 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 20 armour, 6 artilleries, 2 bombers, 1 fighter and 4 tactical_bombers in Russia, round 4 : 15/33 hits, 16.50 expected hits
                    Russians roll dice for 3 armour, 21 artilleries, 2 fighters, 24 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 20/53 hits, 19.00 expected hits
                    15 infantry owned by the Russians, 6 artilleries owned by the Germans and 14 armour owned by the Germans lost in Russia
                    Germans roll dice for 6 armour, 2 bombers, 1 fighter and 4 tactical_bombers in Russia, round 5 : 8/13 hits, 7.50 expected hits
                    Russians roll dice for 3 armour, 21 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 5 : 11/38 hits, 14.00 expected hits
                    8 infantry owned by the Russians, 1 bomber owned by the Germans, 1 fighter owned by the Germans, 5 armour owned by the Germans and 4 tactical_bombers owned by the Germans lost in Russia
                    Germans roll dice for 1 armour and 1 bomber in Russia, round 6 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 3 armour, 21 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 6 : 10/30 hits, 11.33 expected hits
                    1 infantry owned by the Russians, 1 bomber owned by the Germans and 1 armour owned by the Germans lost in Russia
                Russians win with 3 armour, 21 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -215
                Casualties for Germans: 20 armour, 10 artilleries, 2 bombers, 2 fighters, 36 infantry, 23 mech_infantrys and 4 tactical_bombers
                Casualties for Russians: 4 aaGuns and 71 infantry
    
        Non Combat Move - Germans
    
        Place Units - Germans
            3 tactical_bombers placed in Novgorod
            2 bombers and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -3.33
    Germans regular : -3.50
    Russians AA : -0.33
    

    Savegame

  • '18

    GG. Want to go again?


  • @cyph3r GG! Sure we can play again, will you post the result?

  • '18

    I did. See below.

    Allies +24


  • @cyph3r Allies + 20


  • @bolasgod no i dont see the post, i looked on the “post leauge results here” thread

  • '18

    I posted my turn in this thread… Not sure what you mean?

    Allies +19


  • @cyph3r Did we play a league game? If so we can post in on the results page so we can keep track of our games and get a league ranking


  • @bolasgod Allies + 18

  • '18

    I wasn’t aware it was a league game and wasn’t playing how I would had I known…

    You can have allies +18, where do you want it put?


  • @cyph3r I’m not sure how to make it a league game, i guess that the players just have to agree to that beforehand? I am fairly new to this, I don’t really care but it’s just kind of fun to have a spreadsheet that automatically keeps track of the games you played, your record and your ranking vs other players


  • @bolasgod https://www.axisandallies.org/forums/category/29/league

    This is the link to the league page where you can get more info about it


  • @bolasgod I’ll take an arty in Anglo-egyptian sudan, a tank in egypt, and a destroyer in sz 98

  • '18

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