L21 Colt(X) vs DannyDuck(L+17) BM3 Gm3


  • @Colt45554 OOL for this battle?

  • '20

    I’ll go round-by-round OOL


  • @colt45554 round 1, subs hit 2/3, what do you want to take it?

  • '20

    Dang. Go max defense for whole battle. Sorry but my answer would have varied if they had missed


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 66 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Adding units owned by Americans to 28 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Turning off Edit Mode
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Dutch New Guinea to 33 Sea Zone
            2 fighters moved from Queensland to 33 Sea Zone
            3 submarines moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in 33 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 3 submarines
                Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
                    1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 3 submarines owned by the ANZAC lost in 33 Sea Zone
                3 fighters owned by the ANZAC retreated
                1 cruiser owned by the ANZAC retreated to 46 Sea Zone
                Japanese win, taking Sumatra from Japanese with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 destroyer and 3 submarines
                Casualties for Japanese: 2 carriers and 1 destroyer
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed
    
        Non Combat Move - ANZAC
            3 fighters moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 bomber and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.17
    ANZAC regular : 0.67
    

    Savegame

  • '20

    french reminder


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 66 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Adding units owned by Americans to 28 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Turning off Edit Mode
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Dutch New Guinea to 33 Sea Zone
            2 fighters moved from Queensland to 33 Sea Zone
            3 submarines moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in 33 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 3 submarines
                Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
                    1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 3 submarines owned by the ANZAC lost in 33 Sea Zone
                3 fighters owned by the ANZAC retreated
                1 cruiser owned by the ANZAC retreated to 46 Sea Zone
                Japanese win, taking Sumatra from Japanese with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 destroyer and 3 submarines
                Casualties for Japanese: 2 carriers and 1 destroyer
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed
    
        Non Combat Move - ANZAC
            3 fighters moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 bomber and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 fighter moved from Egypt to Northwest Persia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1.17
    ANZAC regular : 0.67
    

    Savegame


  • @colt45554 my bad

  • '20

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 67 PUs; 
            Germans buy 1 armour, 4 artilleries, 3 infantry, 1 marine, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Bryansk to Tambov
            1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            2 infantry moved from Archangel to Vologda
            1 tactical_bomber moved from Bryansk to Tambov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
            1 infantry moved from Archangel to Smolensk
            1 artillery and 5 infantry moved from Belarus to Bryansk
            1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
            3 artilleries and 1 infantry moved from Novgorod to Belarus
            9 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Bulgaria to Romania
            1 infantry moved from Southern France to Normandy Bordeaux
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 fighter moved from Western Germany to 95 Sea Zone
            3 aaGuns moved from France to Western Germany
            1 fighter and 2 tactical_bombers moved from Tambov to Bryansk
            1 armour and 1 mech_infantry moved from Ukraine to Bryansk
            1 infantry moved from Bryansk to Rostov
            1 fighter moved from Bryansk to Ukraine
    
        Place Units - Germans
            1 artillery and 1 marine placed in Normandy Bordeaux
            3 artilleries placed in Ukraine
            3 infantry placed in Novgorod
            1 armour and 6 mech_infantrys placed in Germany
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Kansu to Tsinghai
            2 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Tambov
            1 mech_infantry moved from Russia to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            1 tactical_bomber moved from Russia to Vologda
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 6 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 6 infantry in Tsinghai, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                1 fighter owned by the Russians retreated
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Vologda, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 5 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 6 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 7 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 7 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 8 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 8 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
    
        Place Units - Russians
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Japanese regular : -0.33
    Germans regular : -2.67
    Russians regular : -4.17
    

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 tactical_bombers moved from Philippines to 46 Sea Zone
            1 destroyer moved from 20 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Philippines to 42 Sea Zone
            1 cruiser and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 marine moved from Malaya to 37 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 cruiser and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 infantry and 1 marine
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    Japanese roll dice for 1 artillery and 1 marine in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 infantry and 1 marine
                Casualties for ANZAC: 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 46 Sea Zone
                Japanese attack with 2 tactical_bombers
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 2 tactical_bombers in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 tactical_bombers in 46 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese lost in 46 Sea Zone
                    Japanese roll dice for 1 tactical_bomber in 46 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 tactical_bomber
                Casualties for ANZAC: 1 cruiser
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 battleship moved from 33 Sea Zone to 35 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 artillery and 1 infantry moved from Shan State to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Korea to Manchuria
            4 infantry moved from Malaya to Shan State
            1 destroyer moved from 20 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
            1 infantry and 2 mech_infantrys placed in Kwangtung
            4 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            2 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 16 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 16 Sea Zone to 7 Sea Zone
            4 destroyers and 4 submarines moved from 26 Sea Zone to 7 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
            1 bomber moved from Hawaiian Islands to Sakha
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 3 fighters and 1 transport
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese lost in 6 Sea Zone
                Japanese and Americans reach a stalemate
                . Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 86 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
            2 fighters placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            1 battleship placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Western United States: 1 infantry
            EDIT: Adding units owned by Americans to Eastern United States: 1 tactical_bomber
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
            EDIT: Adding units owned by Americans to Western United States: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    

    Savegame


  • @colt45554 sorry for the edit, I decided to change my purchase in the round. Had 1 IPC left over and got rid of BB for 1 trans, 1 inf, and 1 tac. I need to subtract an IPC. It was easier to do it this way than redo the turn since there was no combat.

  • '20

    As long as the math is good and you say something before combat I’m always cool with that 👍🏻


  • @colt45554 you are up then.

  • '20

    China and UK?


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Tsinghai
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            2 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 16 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 16 Sea Zone to 7 Sea Zone
            4 destroyers and 4 submarines moved from 26 Sea Zone to 7 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
            1 bomber moved from Hawaiian Islands to Sakha
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 3 fighters and 1 transport
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese lost in 6 Sea Zone
                Japanese and Americans reach a stalemate
                . Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 86 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
            2 fighters placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            1 battleship placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Western United States: 1 infantry
            EDIT: Adding units owned by Americans to Eastern United States: 1 tactical_bomber
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
            EDIT: Adding units owned by Americans to Western United States: 1 fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Tsinghai
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 destroyer and 5 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 destroyers moved from 81 Sea Zone to 80 Sea Zone
            1 transport moved from 70 Sea Zone to 71 Sea Zone
            1 artillery moved from Belgian Congo to Rhodesia
                  British take Rhodesia from Italians
            2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
            1 mech_infantry moved from Persia to Caucasus
            1 bomber moved from Egypt to Caucasus
            1 infantry moved from Northwest Persia to Caucasus
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 cruiser and 1 transport
                    British roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese, 1 fighter owned by the British and 1 cruiser owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 cruiser and 1 transport
            Battle in Caucasus
                British attack with 1 bomber, 1 infantry and 1 mech_infantry
                Italians defend with 1 mech_infantry
                    British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                    British roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Caucasus
                British win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Caucasus to Northwest Persia
            4 artilleries and 5 infantry moved from Burma to India
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
    
        Place Units - British
            2 infantry placed in Egypt
            1 infantry placed in Union of South Africa
            1 infantry placed in United Kingdom
            1 destroyer placed in 106 Sea Zone
            1 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,4,3,4,6
            British collect 28 PUs (7 lost to blockades); end with 30 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
            UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : 1.33
    Japanese regular : 0.50
    British regular : -0.50
    

    Savegame


  • @colt45554 my bad. thought I did them.

  • '20

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Tunisia to Morocco
                  Italians take Algeria from British
                  Italians take Morocco from British
            4 infantry moved from Southern Italy to 95 Sea Zone
            1 carrier, 2 destroyers, 2 fighters, 4 infantry, 4 submarines and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            1 bomber moved from Southern Italy to Gibraltar
            4 infantry moved from 92 Sea Zone to Gibraltar
            2 artilleries and 3 infantry moved from Bryansk to Tambov
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 bomber and 4 infantry
                British defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber and 4 infantry in Gibraltar, round 2 : 1/5 hits, 1.33 expected hits
                    British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the British lost in Gibraltar
                    Italians roll dice for 1 bomber and 4 infantry in Gibraltar, round 3 : 1/5 hits, 1.33 expected hits
                    British roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 bomber and 4 infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 armour and 1 infantry
            Battle in Tambov
                Italians attack with 2 artilleries and 3 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Bryansk to Tambov
            3 armour moved from Bryansk to Caucasus
            1 bomber moved from Gibraltar to Southern France
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 fighter placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.17
    Russians regular : -0.33
    British regular : -1.33
    

    Savegame

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