@Panther Thanks!
Sea Combat - Explained
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Here is part 1 of a 5 part series breaking down Sea Combat for Axis and Allies. Detailed examples and explanations of the rules will get anyone ready to take to the seas.
We started with Subs and Destroyers. Enjoy! All comments welcome!
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Here is Part 2 of the 5 part Board Game Nation series breaking down the rules for Sea Combat in Axis & Allies. Part 1 was all about Subs and Destroyers. Today, we take on Aircraft Carriers. Next time, we go over everything you need to know about Transports!
If you are enjoying this series, let me know!
Happy New Year!
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Here is Part 3 of the 5 part Board Game Nation series breaking down the rules for Sea Combat in Axis & Allies. Part 1 was all about Subs and Destroyers. Part 2 was Aircraft Carriers. Today, we take on Transports. Next time, we go over everything you need to know about Cruisers and Battleships!
If you are enjoying this series, let us know!
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I think transports used to cost 8, but now cost 7
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Two rules are a little odd; I noticed they weren’t mentioned in the carrier / transport videos, figured they might have been saved for later but mentioning them just in case.
A) A fighter cannot use a planned retreat of a carrier when declaring plans to land the fighter. However, a fighter can assume a carrier can move to pick it up in noncombat phase even if a clearing attack would obviously fail. (e.g. single submarine attacks twenty battleships to “attempt” to clear a sea zone so a carrier may move through that sea zone during noncombat to land a fighter. The submarine won’t win (probably) but it’s an eligible move.)
I think that was in an errata or clarification.
B) Transports can’t enter hostile sea zones, but sea zones occupied by enemy submarines are not “hostile”. Only surface enemy ships create a “hostile” sea zone. An enemy submarine prevents a transport from - was it picking up? or dropping off? or both? and the transport can’t “ignore” the enemy submarine unless a friendly warship accompanies the transport.
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@aardvarkpepper - Thanks, as always, for the feedback.
You are correct. The price of Transports has fluctuated as have the rules for how they engage in combat.
As for point “A”, you are correct. I think the best way explain this rule more precisely is to say that fighters must have a guaranteed theoretical place to land that isn’t dependent on the outcome of any battle. I don’t remember exactly, but I said something like this, but not quite this specific. Thanks for helping me clean this up.
Point “B”, this one is a bit crazy making. Thinking about 1942.2, we know that Subs don’t create hostile sea zones and can therefore be ignored by all enemy ships. This would include transports pickup up or dropping off* during Combat Move or during Non-Combat Move. The rules put in one caveat: “However, a transport is not allowed to offload land units for an amphibious assault in a sea zone containing one or more ignored enemy submarines unless at least one warship belonging to the attacking power is also present in the sea zone at the end of the Combat Move phase.” AA 1942.2 Rules page 13 near the bottom.
So, transports CAN pick up and drop off in sea zones with ignored subs as long as the transport is escorted or isn’t involved in an amphibious assault.
I have one more video in the series and it will be focused on Amphibious Assaults. I will make sure that I cover this little chestnut in the rules.
BTW, rules like this in games make me crazy. I have played hundreds of games of A&A and I don’t remember this ever coming up. I get that it makes more sense in the real world reality, but I think rules like this only serve to make a complex game more confusing.
Thanks again!
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Here is Part 4 of the 5 part Board Game Nation series breaking down the rules for Sea Combat in Axis & Allies. Part 1 was all about Subs and Destroyers. Part 2 was Aircraft Carriers. Part 3 tackled Transorts. This time, we take on Cruisers and Battleships. Next time, we bring it all together with Amphibious Assaults.
If you are enjoying this series, let us know!
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Here is the end of our series breaking down the rules for Sea Combat. Part 5 brings the series together to discuss Amphibious Assaults. Enjoy!
Let us know if you have any questions or comments! Next up, Air Combat!