Thanks for see the game.
I actualized the game to the version 2.0
There is very much changes, scenarios, pieces, tutorial, etc.
I hope you like it.
Enjoy!!!
Well, I played US vs Japanese 150 pt. game this morning with a friend. I wanted to field a total Japanese Army. I have everything but the Type I Ho-Ni. 2 of these were the Ka-Mi Amphib Tanks.
The Ho-Ni should be able to threat the Shermans. In fact they are so cheap, points-wise, that if you have enough of them, you can really threaten a US team.
Japan needs the Ho-Ni. But it’s going to be hard to get enough of these for cheap $$ until the next set comes out and by then it may not be an issue.
In tournament mode, a Ho-Ni on your Axis army is going to be well worth it’s point value.
After reviewing defensive fire rules… since each enemy unit (unless otherwise stated) can make only one defensive fire attack per phase, there is a good chance some of your banzai charging Japanese infantry will get through without opening themselves up to defensive fire. For istance, if you rush two infantry into a hex containing one enemy unit, you are guaranteed one will get through to Banzai!!
That is really a great special ability.
I believe the Wermacht Oberleutnant can send his men into such a frenzy, also.