I’m new to the forums but not to the game. After looking online at some websites like this one, I have found many people talking about “bidding” for the axis, which I remember from the classic version. But I am confused, because in revised it seems that the bid should go to the allies player, as they are the ones in deep. I have yet to lose a game playing as the axis, and always lose as the allies (excluding luck based wins) to a player of the same skill. The game is basically over on the 3rd or 4th turn.
Here is where I am coming from:
Turn 1: Germany take egypt with 2 units left, plus 2 more in libya, squares away with russia but leaving its front line in just one huge stack to deter attack. 4 fighters in WE, 2 fighters 1 bomber in libya, baltic fleet moves one space. Builds 8 inf 4 arty, or 8 inf 2 arty one medit transport.
Turn 2: If england and the US land in africa turn 1, the entire air force kills them with 2-3ftr, 1 bom left over. If UK lets baltic fleet live, usually not, but if they do, the baltic fleet helps out kill all allied ships. If UK and US set up for shuck shuck into scandinavia, this buys Germany extra turns and gives it complete control of africa yay. 2nd turn build is usually 7-9 tanks.
Turn 3: Everything you can spare musters in Ukraine, this stack is huge. Probably have used a few arty and inf here and there with ftrs to recapture belo and karelia. Now you ignore karelia but recapture belo. Your africa core has taken everything but that annoying south african sitting in rhodesia, and should be walking into persia. If allies landed in africa, you killed their navy but are left with 4 enemy inf, 2 arty, 2 tanks, and you are running away from them while claiming land. 3rd turn build is usually 4 ftrs, 1 inf/arty.
Turn 4: Russia has a massive stack of everything they can spare sitting in the Caucus and maybe an allied fighter there too. You hit it with your stack, your battleship bombard if you still have it, 6-7 ftrs plus bomber, and you win handly with about 7 tanks left over. Russia only have 6 or so units left in Moscow. Japan is definately past india and singkiang by now. Opponent concedes. If opponent does not concede, sacrifice you entire airforce to take out his entire combined navy for the second time next turn, while building a nice 15 stack of inf and arty in europe just to prove he can’t do shit.
And here it goes from the Pacific Side of things:
Turn 1: Japan can either build 2-3 more transports or 1 transport and a factory, plus w/e or save it. Allies tend to have 3 good strats:
First involves running away from the japanese front to consolidate at choke points, ie, singkiang and persia. Russia brings back the top of 10 inf certainly helps there, and japan doesn’t gain much from 1 money territories. Generally under this strat allies don’t build factories, and usually consolidates full UK navy with 2 inf from australia in bottom sea zone 30. Japan counters this buy building factory on mainland to get the boot. Invades china with 1-2 ftrs and 6-7 inf (1 maybe left to go into india), taking it with 3-5 inf left usually. Battleship and carrier plus 4 ftrs (move carolina carrier to sea zone next to btl to allow you to bring 3rd ftr), and hits pearl harbor with bomber, sub, destroyer and battleship. Usually have either battleship or 1 ftr left from UK navy btl, and bb and dest and bomber left from pearl. Build factory where you it, transport some troops.
Turn 2: You use one tank to start taking russian land while the rest of your group starts to consolidate in China. Your bb and transports might take india now, or if you already have it attack persia with just one inf to get bombardment. Mainland fact builds arty or tanks.
Turn 3: all your planes should be on mainland, singkiang has maybe 12 inf. I might wait one more turn depending on rest of the board and if you are committing any troops to persia. Mainland fact builds tanks.
Turn 4: your tanks and air sweep away sinkiang, you should also have persia now with good use of your 3 undesturbed transports and bb bombard. Russia shits herself. Germany should have destroyed one or two allied navies by now and is not feeling too threated, even if they lost africa. Allies will have troops either pushing into persia or consolidating in karelia. Russia is likely to have westruss, belo and maybe ukraine, but she is running out of forces because of germanies counter attacks. Allies rush to defend moscow but soon japan starts to top 50 ipcs while germany is definately not below 34 and could well have more than 40 if they held well. Because they have had to buy up to 3 new navies, the allies are only bringing in maybe 6 troops a turn, while japan should be bringing much more than that. Allies can’t counter attack with 3 seperate forces (and few aircraft), they can only defend, axis get huge economy going, win.
Second strat involves a slow try at pushing japan off mainland. UK builds india fact, US builds singkiang. UK navy again consolidates. Russia moves troops into stack of 6 in bury, 2 next to it, moves 4 inf into sing maybe with some tanks, keeps planes within range of japan. Japan uses same strategy to kill UK navy, again tih bb or ftr left over, and same strategy for killing pearl, with bb, dest and bomber left. Hits China with everything else, again the same 3-5 inf left over, lands planes and drops off troops in kwangtung, evacuates manchuria and french indo china. If you go with factory you put it in kwang, otherwise you get your 2 extra transports.
Turn 2: Russia swats you out of china, UK attacks but fails to take kwangtung. You don’t have much left in kwang, if you made a factory you have reinforce it, if not you can use your battleship to bombard and move down to french indo or up to manchuria. You reinforce with 8 new troops plus 4 ftrs (good reason to stay in kwang is that you can land ftrs there). Keep producing, any above the curve use to buy a fighter. Send extra trns to pick up troop of philipines and east indies. US doesn’t do much, builds 2 tanks, moves some planes in.
Turn 3: Russia and UK might attack you, but they have no more steam left and no new reinforcements. They could sit their ground instead, or even being moving backward in the hopes they have delayed you long enough to be able to defend their factories. But they have spent too much money pushing back japan so the delay doesn’t net them anything since it takes them longer to hurt germany anyway. Russia should be starting to hurt a little. You sit your ground or push out depending.
Turn 4: You expand outward. Germany should on the steps of the caucus and might have won that already since the allies couldn’t help and russia had to use some of its own to help the btl against japan. By turn 5 the game is yours.
Third: a much quicker push, haphazard and luck based. Russia does same setup, keeping planes in range, definately has tanks close. Uk attacks french indo with 3 inf and 1 ftr, should win with 0-1 inf and ftr left. Uk dest kills you transport, Uk sub sinks your sub, 2 transports and carrier might group up off coast of french or go with destroyer or my favorite is transport goes 36, carrier goes 48 and other transport goes 46 creating a wall that your bb can’t get through to hit dest. UK and US can build factories, or 2 bombers each.
Turn 2: Russia hits you hard, you lose china. UK may hit you bomber, fighter and 1-2 inf, it will lose but retreat with bomber. You build / land more troops, with 4 ftrs too. If US built 2 bombers on west coast it may go for longer range aircraft and heavy bombers, then fly 3 bombers into your fleet and win, you could now be fleetless or almost. If US went for factory instead they will be landing their bomber and 2 fighters on your side, moving 2 inf up.
Turn 3: Russia hits again, loses. UK may hit your with 1-3 bombers now, you could lose it. If you don’t then US will deal the knockout blow. You are off the mainland and possibly don’t have much of a navy (although they don’t really either). You can build up your navy again, and your airforce, and make another go at it. But either way, due to the overwelming allocation of resources to the far east, germany is knocking on moscow’s door and they aren’t knocking back.
Turn 4-5: Germany takes moscow and caucus, allies begin to strat bomb germany.
Turn 6-7: Germany liberates japanese territory with the help of japan’s new forces. Whatever happens after turn 4 is variable. This is the best I’ve done as the allies. I’ve won with this strat against lots of people, but whenever I play against myself my axis kicks my allies ass.
I’ve tried lots of variations. I’ve tried dropping a russian and british ftr in china before japan’s first turn. I’ve tried building up a navy for the first 2 turns then jumping into either western europe or africa or finland. No matter what I try it seems to be on the lower side of the scale of probabilities for winning. Oh, and I forgot to mention that none of my examples use bids, and germany doesn’t use rockets because that just makes it even more rediculusly OP to be axis and I can’t allow myself that advantage.
thx for reading this long post, hope you have some genuinely good input for me,
veqryn