TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
2 aaGuns, 1 fighter and 4 infantry moved from Queensland to New South Wales
1 submarine moved from 8 Sea Zone to 15 Sea Zone
1 cruiser moved from 8 Sea Zone to 5 Sea Zone
Place Units - ANZAC
1 carrier and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
4 armour and 6 mech_infantrys moved from Bulgaria to Greece
2 fighters and 1 tactical_bomber moved from Western Germany to Greece
5 bombers moved from Western Germany to Greece
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 fighters and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in Greece
Germans attack with 4 armour, 5 bombers, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 3 artilleries, 1 factory_minor and 4 infantry
Germans roll dice for 4 armour, 5 bombers, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 6/18 hits, 8,00 expected hits
British roll dice for 1 armour, 3 artilleries and 4 infantry in Greece, round 2 : 2/8 hits, 2,83 expected hits
2 artilleries owned by the British, 2 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Greece
Germans roll dice for 4 armour, 5 bombers, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Greece, round 3 : 7/16 hits, 7,67 expected hits
British roll dice for 1 armour and 1 artillery in Greece, round 3 : 0/2 hits, 0,83 expected hits
1 artillery owned by the British and 1 armour owned by the British lost in Greece
Germans win, taking Greece from British with 4 armour, 5 bombers, 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour, 3 artilleries and 4 infantry
Battle in 110 Sea Zone
Germans attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Crete from British to Germans
EDIT: Turning off Edit Mode
1 submarine moved from 112 Sea Zone to 119 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to France
4 infantry moved from Western Germany to France
1 infantry moved from Holland Belgium to France
2 fighters and 1 tactical_bomber moved from Greece to Southern Italy
5 bombers moved from Greece to Western Germany
3 infantry moved from Rostov to Volgograd
1 infantry moved from Samara to Volgograd
1 mech_infantry moved from Vologda to Volgograd
3 infantry moved from Tambov to Volgograd
3 infantry moved from Russia to Tambov
2 infantry moved from Bryansk to Tambov
1 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bryansk
1 infantry moved from 99 Sea Zone to Crete
1 submarine moved from 119 Sea Zone to 124 Sea Zone
Place Units - Germans
1 bomber and 2 fighters placed in Western Germany
1 submarine placed in 112 Sea Zone
3 artilleries placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 armour placed in Novgorod
3 infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 62 PUs (1 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -2,83
British : -1,67
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
4 armour and 6 mech_infantrys moved from Bulgaria to Greece
2 fighters and 1 tactical_bomber moved from Western Germany to Greece
5 bombers moved from Western Germany to Greece
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 fighters and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in Greece
Germans attack with 4 armour, 5 bombers, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 3 artilleries, 1 factory_minor and 4 infantry
Germans roll dice for 4 armour, 5 bombers, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 6/18 hits, 8,00 expected hits
British roll dice for 1 armour, 3 artilleries and 4 infantry in Greece, round 2 : 2/8 hits, 2,83 expected hits
2 artilleries owned by the British, 2 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Greece
Germans roll dice for 4 armour, 5 bombers, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Greece, round 3 : 7/16 hits, 7,67 expected hits
British roll dice for 1 armour and 1 artillery in Greece, round 3 : 0/2 hits, 0,83 expected hits
1 artillery owned by the British and 1 armour owned by the British lost in Greece
Germans win, taking Greece from British with 4 armour, 5 bombers, 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour, 3 artilleries and 4 infantry
Battle in 110 Sea Zone
Germans attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Crete from British to Germans
EDIT: Turning off Edit Mode
1 submarine moved from 112 Sea Zone to 119 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to France
4 infantry moved from Western Germany to France
1 infantry moved from Holland Belgium to France
2 fighters and 1 tactical_bomber moved from Greece to Southern Italy
5 bombers moved from Greece to Western Germany
3 infantry moved from Rostov to Volgograd
1 infantry moved from Samara to Volgograd
1 mech_infantry moved from Vologda to Volgograd
3 infantry moved from Tambov to Volgograd
3 infantry moved from Russia to Tambov
2 infantry moved from Bryansk to Tambov
1 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bryansk
1 infantry moved from 99 Sea Zone to Crete
1 submarine moved from 119 Sea Zone to 124 Sea Zone
Place Units - Germans
1 bomber and 2 fighters placed in Western Germany
1 submarine placed in 112 Sea Zone
3 artilleries placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 armour placed in Novgorod
3 infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 62 PUs (1 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to 97 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,83
British : -1,67
Americans : -0,33
Noticed Italy has 2 carriers and free space, so one of the german air should land on one of them.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
4 armour and 6 mech_infantrys moved from Bulgaria to Greece
2 fighters and 1 tactical_bomber moved from Western Germany to Greece
5 bombers moved from Western Germany to Greece
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 fighters and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in Greece
Germans attack with 4 armour, 5 bombers, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 3 artilleries, 1 factory_minor and 4 infantry
Germans roll dice for 4 armour, 5 bombers, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 6/18 hits, 8,00 expected hits
British roll dice for 1 armour, 3 artilleries and 4 infantry in Greece, round 2 : 2/8 hits, 2,83 expected hits
2 artilleries owned by the British, 2 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Greece
Germans roll dice for 4 armour, 5 bombers, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Greece, round 3 : 7/16 hits, 7,67 expected hits
British roll dice for 1 armour and 1 artillery in Greece, round 3 : 0/2 hits, 0,83 expected hits
1 artillery owned by the British and 1 armour owned by the British lost in Greece
Germans win, taking Greece from British with 4 armour, 5 bombers, 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour, 3 artilleries and 4 infantry
Battle in 110 Sea Zone
Germans attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Crete from British to Germans
EDIT: Turning off Edit Mode
1 submarine moved from 112 Sea Zone to 119 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to France
4 infantry moved from Western Germany to France
1 infantry moved from Holland Belgium to France
2 fighters and 1 tactical_bomber moved from Greece to Southern Italy
5 bombers moved from Greece to Western Germany
3 infantry moved from Rostov to Volgograd
1 infantry moved from Samara to Volgograd
1 mech_infantry moved from Vologda to Volgograd
3 infantry moved from Tambov to Volgograd
3 infantry moved from Russia to Tambov
2 infantry moved from Bryansk to Tambov
1 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bryansk
1 infantry moved from 99 Sea Zone to Crete
1 submarine moved from 119 Sea Zone to 124 Sea Zone
Place Units - Germans
1 bomber and 2 fighters placed in Western Germany
1 submarine placed in 112 Sea Zone
3 artilleries placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 armour placed in Novgorod
3 infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 62 PUs (1 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to 97 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 artillery
EDIT: Removing units owned by Germans from Russia: 1 infantry
EDIT: Adding units owned by Germans to Russia: 1 artillery
EDIT: Adding units owned by Germans to Ukraine: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,83
British : -1,67
Americans : -0,33
Wait. Just realized UK can crush Ukraine. Don’t want that. I’ll do some NCM-change there with fast-movers.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
4 armour and 6 mech_infantrys moved from Bulgaria to Greece
2 fighters and 1 tactical_bomber moved from Western Germany to Greece
5 bombers moved from Western Germany to Greece
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 fighters and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in Greece
Germans attack with 4 armour, 5 bombers, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 3 artilleries, 1 factory_minor and 4 infantry
Germans roll dice for 4 armour, 5 bombers, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 6/18 hits, 8,00 expected hits
British roll dice for 1 armour, 3 artilleries and 4 infantry in Greece, round 2 : 2/8 hits, 2,83 expected hits
2 artilleries owned by the British, 2 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Greece
Germans roll dice for 4 armour, 5 bombers, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Greece, round 3 : 7/16 hits, 7,67 expected hits
British roll dice for 1 armour and 1 artillery in Greece, round 3 : 0/2 hits, 0,83 expected hits
1 artillery owned by the British and 1 armour owned by the British lost in Greece
Germans win, taking Greece from British with 4 armour, 5 bombers, 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour, 3 artilleries and 4 infantry
Battle in 110 Sea Zone
Germans attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Crete from British to Germans
EDIT: Turning off Edit Mode
1 submarine moved from 112 Sea Zone to 119 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to France
4 infantry moved from Western Germany to France
1 infantry moved from Holland Belgium to France
2 fighters and 1 tactical_bomber moved from Greece to Southern Italy
5 bombers moved from Greece to Western Germany
3 infantry moved from Rostov to Volgograd
1 infantry moved from Samara to Volgograd
1 mech_infantry moved from Vologda to Volgograd
3 infantry moved from Tambov to Volgograd
3 infantry moved from Russia to Tambov
2 infantry moved from Bryansk to Tambov
1 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bryansk
1 infantry moved from 99 Sea Zone to Crete
1 submarine moved from 119 Sea Zone to 124 Sea Zone
Place Units - Germans
1 bomber and 2 fighters placed in Western Germany
1 submarine placed in 112 Sea Zone
3 artilleries placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 armour placed in Novgorod
3 infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 62 PUs (1 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to 97 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 5 mech_infantrys
EDIT: Adding units owned by Germans to Ukraine: 5 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,83
British : -1,67
Americans : -0,33
Ok, that should be enough for defence. Green light for Russia.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Egypt to 99 Sea Zone
Combat - Russians
Battle in 99 Sea Zone
Russians attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 bombers moved from Japan to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
3 carriers moved from 6 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in Wake Island
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 3 carriers, 1 destroyer, 6 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 3 submarines
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 destroyer, 6 fighters and 6 tactical_bombers in 26 Sea Zone, round 2 : 7/16 hits, 9,33 expected hits
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
3 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
Japanese win, taking Wake Island from Americans, taking 26 Sea Zone from Neutral with 1 battleship, 2 bombers, 3 carriers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 3 submarines
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber could not land in 6 Sea Zone and was removed
3 carriers moved from 6 Sea Zone to 26 Sea Zone
2 bombers moved from 26 Sea Zone to Marshall Islands
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 carrier moved from 6 Sea Zone to 31 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from Japan to 26 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from Siberia to Sakha
1 infantry moved from Anhwe to Jehol
3 artilleries and 1 infantry moved from Yunnan to Burma
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
2 fighters moved from 6 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 fighters placed in Japan
2 artilleries and 1 infantry placed in French Indo China
1 infantry placed in Malaya
3 infantry placed in Kiangsu
6 infantry placed in Japan
2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0,50
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 1 harbour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
12 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in Korea
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win, taking Korea from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 transport moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 artillery, 1 battleship, 7 carriers, 2 cruisers, 12 destroyers, 1 infantry, 6 submarines and 1 transport moved from 5 Sea Zone to 8 Sea Zone
12 fighters and 2 tactical_bombers moved from 6 Sea Zone to 8 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Central United States
2 fighters placed in Western United States
1 harbour placed in Aleutian Islands
1 carrier and 2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,4,3,6,5,3,6,3,1,3,5,5,3,4,5,3,1,1,4,2,1,5,3,1,3,2,2,5,6,4
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Manchuria to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Manchuria
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 fighter, 1 harbour, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 fighter and 1 infantry moved from Caucasus to Kazakhstan
2 fighters and 1 infantry moved from Caucasus to Rostov
Combat - British
British creates battle in territory 105 Sea Zone
Battle in Rostov
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 1 infantry in Rostov, round 3 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Rostov
retreated to Rostov
Italians win, taking 105 Sea Zone from Germans with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Kazakhstan
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Kazakhstan to Caucasus
2 fighters moved from Rostov to Caucasus
3 artilleries and 5 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 destroyer and 2 submarines moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from 92 Sea Zone to Egypt
2 artilleries and 3 infantry moved from Algeria to Morocco
1 carrier and 2 transports moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from Manchuria to Korea
Place Units - British
1 harbour placed in Iraq
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.83
British : -2.67
Italians : 0.33
Americans : -0.33
Chinese : -1.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Battle in Malta
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
2 carriers, 2 destroyers and 3 fighters moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 infantry moved from Albania to Greece
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 submarine and 2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 cruiser moved from 5 Sea Zone to 8 Sea Zone
2 fighters moved from 62 Sea Zone to Queensland
1 aaGun, 1 fighter and 5 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 79 PUs;
Germans buy 3 armour, 3 artilleries, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Western Germany to Kazakhstan
4 bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 4 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Kazakhstan, round 2 : 2/3 hits, 1,50 expected hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Kazakhstan to Volgograd
5 infantry moved from Tambov to Volgograd
2 infantry moved from Bryansk to Tambov
1 infantry moved from Rostov to Volgograd
1 infantry moved from Ukraine to Rostov
3 infantry moved from Russia to Tambov
3 armour moved from Novgorod to Vologda
1 artillery and 1 infantry moved from Ukraine to Bryansk
4 armour and 4 mech_infantrys moved from Greece to Romania
1 aaGun moved from France to Northern Italy
1 aaGun, 1 artillery and 2 infantry moved from Western Germany to Northern Italy
5 infantry moved from France to Northern Italy
4 bombers moved from 110 Sea Zone to Southern Italy
1 mech_infantry moved from Volgograd to Ukraine
2 armour moved from Volgograd to Ukraine
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from 112 Sea Zone to Southern Italy
2 fighters moved from 112 Sea Zone to Western Germany
1 artillery moved from France to Northern Italy
1 artillery moved from France to Northern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from France to Northern Italy
2 infantry moved from France to Northern Italy
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
1 fighter placed in Western Germany
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Russia
3 armour placed in Novgorod
3 transports placed in 97 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 1,17
British : 0,67
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Russians
3 fighters, 1 infantry and 1 tactical_bomber moved from Caucasus to Rostov
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
11 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
Combat - Russians
Battle in Rostov
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 4/5 hits, 2.33 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 12 infantry
Japanese defend with 1 infantry
Russians roll dice for 12 infantry in Amur, round 2 : 2/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun and 3 infantry moved from Manchuria to Korea
1 aaGun moved from Manchuria to Amur
3 fighters and 1 tactical_bomber moved from Rostov to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Italians : 0.67
Russians : 1.67
Japanese : -0.33
Are you going to keep toying with me, or finish me off, already? ;-)
Oh, sorry, wasn’t aware I had a move here. Have been looking around at my games, but missed this.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters, 6 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from British
2 infantry moved from Wake Island to 31 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 fighter moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
Combat - Japanese
Battle in Johnston Island
Battle in Solomon Islands
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 submarine
1 submarine owned by the ANZAC Submerged
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win, taking Johnston Island from Americans, taking Solomon Islands from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
2 artilleries, 2 infantry and 1 marine moved from Sakha to Buryatia
1 fighter moved from 6 Sea Zone to Buryatia
2 fighters moved from Japan to Buryatia
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
5 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Malaya to Shan State
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 aaGun moved from Burma to Shan State
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
2 bombers moved from Marshall Islands to Kiangsu
1 destroyer moved from 31 Sea Zone to 49 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 carrier moved from 31 Sea Zone to 49 Sea Zone
1 battleship moved from 26 Sea Zone to 49 Sea Zone
3 carriers moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 31 Sea Zone to 30 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
3 carriers moved from 26 Sea Zone to 49 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 49 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - Japanese
2 fighters and 3 infantry placed in Japan
3 infantry placed in Kiangsu
3 armour placed in French Indo China
1 destroyer and 2 submarines placed in 37 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
Japanese collect 64 PUs (1 lost to blockades); end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 3 fighters, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier, 1 cruiser, 2 fighters and 4 submarines moved from 91 Sea Zone to 94 Sea Zone
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in 94 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 fighters and 4 submarines
Italians defend with 1 destroyer
Americans roll dice for 4 submarines in 94 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 carrier, 1 cruiser, 2 fighters and 4 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 transports
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 94 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from Morocco to Algeria
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Western United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 8 carriers, 2 cruisers, 13 destroyers, 13 fighters, 1 infantry, 10 submarines, 3 tactical_bombers and 1 transport moved from 8 Sea Zone to 26 Sea Zone
2 infantry moved from Korea to Manchuria
Place Units - Americans
1 factory_minor placed in Korea
3 fighters and 1 tactical_bomber placed in Western United States
1 artillery and 2 infantry placed in Central United States
1 destroyer and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Caucasus to Rostov
British take Rostov from Italians
2 fighters and 1 infantry moved from Caucasus to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Kazakhstan to Caucasus
1 fighter moved from Caucasus to India
2 artilleries and 3 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
2 fighters moved from Egypt to Caucasus
2 fighters moved from 91 Sea Zone to 98 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 2 transports moved from 91 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from Morocco to Algeria
2 fighters moved from United Kingdom to 94 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 80 Sea Zone to 71 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 destroyer and 2 submarines moved from 80 Sea Zone to 98 Sea Zone
1 fighter moved from Korea to Manchuria
Place Units - British
1 carrier and 2 destroyers placed in 98 Sea Zone
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.50
Italians : -0.33
British : 0.83
Americans : -2.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun and 1 infantry moved from 97 Sea Zone to Greece
2 carriers, 2 destroyers and 1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
2 fighters moved from 96 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to Greece
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :