TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 armour moved from Kweichow to Szechwan
1 armour moved from Burma to Yunnan
2 submarines moved from 6 Sea Zone to 14 Sea Zone
1 mech_infantry moved from French Indo China to Szechwan
Combat - Japanese
Battle in 14 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 carrier
Japanese roll dice for 2 submarines in 14 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 14 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 14 Sea Zone
Japanese roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier in 14 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 14 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier in 14 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 14 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier in 14 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 14 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier in 14 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 14 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
1 carrier owned by the Americans lost in 14 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier
Battle in Szechwan
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from French Indo China to Kweichow
1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to Caroline Islands
2 bombers moved from Japan to Philippines
2 infantry moved from Manchuria to Jehol
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Shan State
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 2.
1 armour and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -0,67
Chinese : -0,33
Japanese : -0,67
Savegame