@Private:
Anyway - with that help and my brother’s print business this is what I have ended up with. Fantastic!
It looks awesome, enjoy gaming :-)
I’m going to try incorporating cruisers more into the game. I think alot of folks are already writing them off whereas I think they may have some value as a ‘poor man’s’ battleship.
Im not buying the cruiser so far. If you are truly poor, and need a capital ship that can bombard, you are wasting money buying a cruiser. For 8 ipcs more, you get more firepower, save a fodder ship in every future naval battle, increase your chance of hitting in bombardment by 1/6, which increases your chances of saving land units in battles. Battelships quickly pay for the diff in price, and then save you so much more in the long run.
In your opinions, do you think giving Cruiser’s ASW capability make up for their pitiful status?
Its still early but I like Cruisers, esp for the UK. Given the number of Amphib assualts they do throughout the game and never having to worry about AA-fire (ftrs would be the other option).
As for 3 boms vs. 1 ac + 2 ftrs.
Yes bombers are great, but people sailing around an AC/2 ftrs with no fodder deserve to get them sunk. There is really no reason that person shouldn’t have a 1-2 dd for fodder. I don’t see this as a particularly likely scenerio. Maybe you catch someone napping but I wouldn’t count on running across this scenerio a lot. I guess with the Italian ships but that’s part of the setup.
I like to have the bare minimum of DD, since they only serve as fodder, I want just enough to deter an attack but not so many where I’ve wasted some IPCs. At least with the CA you can still bombard.
US I’ll go more AC/ftr for flexibility. Since UK should be doing the bombardment (going before the US), the US can provide the extra defense and mobility.
As for 3 boms vs. 1 ac + 2 ftrs.
Yes bombers are great, but people sailing around an AC/2 ftrs with no fodder deserve to get them sunk. There is really no reason that person shouldn’t have a 1-2 dd for fodder. I don’t see this as a particularly likely scenerio. Maybe you catch someone napping but I wouldn’t count on running across this scenerio a lot. I guess with the Italian ships but that’s part of the setup.
Yes you can add fodders units to the AC + fighters. But then, to be fair you add them to the battleships as well.
Attack Fleet #1: 2 fighters/AC/3 DDs or
attack Fleet#2: 2 BBs/3 DDs with bombers?
Id still be more wary of the Battleship fleet. Lets say our opponent hits us with 6 bombers. Thats an average of 4 hits. Fleet #1 loses 3 destroyers, and 1 fighter (cant take the AC, as that would auto kill remaining fighters). After 1 round, they are left with 1 AC and 1 fighter. -34 ipcs. Defensive punch remaining: 6 – Fleet #2 takes those 4 hits and loses only two destoyers. left with 2 BBs and 1 DD. -16 ipcs. D-Punch remaining: 10. True, fleet #1 had a 33% better chance of taking out an extra bomber on round 1, but fleet #2 has a 66% better chance to take out an extra bomber on r2.
The greater Punch left after round 1 of combat, as well as the IPCs saved, make the battelship fleet alot less prone to strafe attacks. And make a better than average first round of dice by the defending battelship fleet much more scary to the attacker.
@TG:
In your opinions, do you think giving Cruiser’s ASW capability make up for their pitiful status?
what is ASW?