@koala a big start for japan! No scramble thanks
L20 #1 trulpen (X+3) vs ksmckay (A) BM3
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 submarine moved from 26 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 46 Sea Zone 1 bomber moved from Wake Island to 22 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 fighters in 22 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone 1 bomber and 2 fighters moved from 22 Sea Zone to 54 Sea Zone 2 fighters moved from 46 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone 1 bomber moved from 54 Sea Zone to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 submarines moved from 10 Sea Zone to 30 Sea Zone 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 marine moved from Morocco to Algeria 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to Gibraltar Place Units - Americans 2 fighters placed in Western United States 1 carrier, 2 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter and 2 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 2 fighters and 3 submarines; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 1 infantry moved from India to Burma 1 fighter moved from Gibraltar to 96 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to Kenya 1 bomber moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 infantry moved from Persia to 80 Sea Zone 1 armour moved from Iraq to 80 Sea Zone 1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 armour and 1 infantry moved from 72 Sea Zone to Kenya 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 mech_infantry moved from Belgian Congo to Kenya 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Kenya British attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 1/6 hits, 2.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kenya, round 3 : 1/5 hits, 2.33 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Kenya to Egypt 2 fighters moved from Egypt to Bryansk 1 fighter moved from Persia to Russia 1 mech_infantry moved from Iraq to Egypt 1 infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from India to West India 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 cruisers moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 3 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria 1 bomber moved from Alexandria to Egypt 1 battleship moved from 33 Sea Zone to 54 Sea Zone Place Units - British 3 submarines placed in 81 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : -3.00 Italians : 0.67 Americans : -3.17 Chinese : 0.17 Japanese : -2.33
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TripleA Manual Gamesave Post: UK_Pacific round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 submarine moved from 26 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 46 Sea Zone 1 bomber moved from Wake Island to 22 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 fighters in 22 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone 1 bomber and 2 fighters moved from 22 Sea Zone to 54 Sea Zone 2 fighters moved from 46 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone 1 bomber moved from 54 Sea Zone to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 submarines moved from 10 Sea Zone to 30 Sea Zone 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 marine moved from Morocco to Algeria 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to Gibraltar Place Units - Americans 2 fighters placed in Western United States 1 carrier, 2 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter and 2 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 2 fighters and 3 submarines; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 1 infantry moved from India to Burma 1 fighter moved from Gibraltar to 96 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to Kenya 1 bomber moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 infantry moved from Persia to 80 Sea Zone 1 armour moved from Iraq to 80 Sea Zone 1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 armour and 1 infantry moved from 72 Sea Zone to Kenya 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 mech_infantry moved from Belgian Congo to Kenya 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Kenya British attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 1/6 hits, 2.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kenya, round 3 : 1/5 hits, 2.33 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Kenya to Egypt 2 fighters moved from Egypt to Bryansk 1 fighter moved from Persia to Russia 1 mech_infantry moved from Iraq to Egypt 1 infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from India to West India 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 cruisers moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 3 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria 1 bomber moved from Alexandria to Egypt 1 battleship moved from 33 Sea Zone to 54 Sea Zone Place Units - British 3 submarines placed in 81 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 bomber EDIT: Adding units owned by British to Iraq: 1 bomber EDIT: Removing units owned by British from Northwest Persia: 1 infantry EDIT: Adding units owned by British to Iraq: 1 infantry and 1 mech_infantry EDIT: Removing units owned by British from Egypt: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -3.00 Italians : 0.67 Americans : -3.17 Chinese : 0.17 Japanese : -2.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery and 6 infantry moved from Northern Italy to Southern Italy 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy 1 armour moved from Yugoslavia to Eastern Poland 1 artillery and 4 infantry moved from Bulgaria to Romania 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Tunisia to Libya 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya Place Units - Italians 1 carrier placed in 97 Sea Zone 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery and 6 infantry moved from Northern Italy to Southern Italy 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy 1 armour moved from Yugoslavia to Eastern Poland 1 artillery and 4 infantry moved from Bulgaria to Romania 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Tunisia to Libya 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya Place Units - Italians 1 carrier placed in 97 Sea Zone 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Eastern Poland: 1 armour EDIT: Adding units owned by Italians to Bessarabia: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from Caroline Islands to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Egypt to Trans-Jordan 2 aaGuns, 1 artillery, 1 fighter, 2 infantry and 1 marine moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 80 Sea Zone to 77 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 14 armour, 5 artilleries, 21 infantry and 8 mech_infantrys moved from Ukraine to Rostov 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 2 bombers moved from Eastern Poland to Western Ukraine 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour and 1 mech_infantry moved from Novgorod to Nenetsia Germans take Archangel from Russians Germans take Nenetsia from Russians Combat - Germans Battle in Rostov Germans attack with 14 armour, 5 artilleries, 21 infantry and 8 mech_infantrys Russians defend with 1 aaGun and 2 infantry Germans roll dice for 14 armour, 5 artilleries, 21 infantry and 8 mech_infantrys in Rostov, round 2 : 18/48 hits, 14,33 expected hits Russians roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 14 armour, 5 artilleries, 21 infantry and 8 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Russians: 1 aaGun and 2 infantry Battle in Western Ukraine Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits, 2,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 battleship and 1 destroyer moved from 114 Sea Zone to 112 Sea Zone 1 carrier and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 mech_infantry moved from Eastern Poland to Bessarabia 1 aaGun moved from Eastern Poland to Bessarabia 3 aaGuns moved from Ukraine to Rostov 4 mech_infantrys moved from Germany to Eastern Poland 6 mech_infantrys moved from Western Germany to Poland 1 artillery moved from Holland Belgium to Western Germany 2 infantry moved from France to Western Germany 1 mech_infantry moved from Southern France to Yugoslavia 1 fighter moved from Western Germany to 97 Sea Zone 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 1 fighter moved from Western Germany to Southern Italy 1 tactical_bomber moved from 113 Sea Zone to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 infantry moved from Novgorod to Belarus 6 infantry moved from Novgorod to Archangel 1 fighter moved from Western Ukraine to Bessarabia 1 tactical_bomber moved from Western Ukraine to Bessarabia 2 bombers moved from Western Ukraine to Southern Italy Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 3 infantry placed in Ukraine 2 infantry and 4 mech_infantrys placed in Germany 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6 Germans collect 55 PUs (1 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 3,83 Russians : -1,00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 7 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine 2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Russia to Western Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Western Ukraine Russians attack with 1 fighter and 3 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Russia 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 infantry moved from Novosibirsk to Urals 5 infantry moved from Novosibirsk to Vologda 3 armour and 3 mech_infantrys moved from Bryansk to Vologda 2 aaGuns, 2 armour, 5 artilleries and 31 infantry moved from Bryansk to Russia 1 infantry moved from Volgograd to Caucasus 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 0.83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 1 factory_minor, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Sikang 1 infantry moved from Shensi to Kansu 1 infantry moved from Suiyuyan to Kansu 2 bombers moved from Kwangsi to Kansu 1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma 1 infantry moved from Shan State to Burma 2 infantry moved from Yunnan to Burma 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 2 battleships moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 17 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from Japan to 22 Sea Zone Combat - Japanese Battle in Kansu Japanese attack with 2 bombers and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Kansu, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Sikang Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 3/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 1,67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 3 : 2/5 hits, 1,67 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in 22 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 2 battleships, 1 destroyer, 2 fighters and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 battleships, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 34 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 cruiser and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 3 carriers moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Shantung to Kweichow 1 mech_infantry moved from Yunnan to Kweichow 3 infantry moved from Kweichow to Yunnan 1 artillery and 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Sikang to Szechwan 2 bombers moved from Kansu to Kweichow 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Kiangsi 1 artillery and 5 infantry moved from Japan to 6 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 5 infantry moved from 20 Sea Zone to Kiangsi 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 2 fighters moved from 22 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to Malaya 1 fighter moved from Japan to Philippines Place Units - Japanese 1 carrier and 3 destroyers placed in 6 Sea Zone 1 factory_minor placed in French Indo China 1 infantry and 2 mech_infantrys placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2 Japanese collect 60 PUs (2 lost to blockades); end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 0,67 ANZAC : -0,17 Chinese : 2,67 UK_Pacific : -1,00 Japanese : 1,17
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 2 infantry and 5 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 marine moved from Algeria to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour moved from Algeria to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Greece 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 submarine moved from 54 Sea Zone to 22 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 22 Sea Zone 1 bomber moved from Queensland to 22 Sea Zone Combat - Americans Battle in Greece Battle in Crete Battle in Malta Battle in 22 Sea Zone Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking Greece from Italians, taking Crete from Italians, taking Malta from Italians, taking 22 Sea Zone from Japanese with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber, 5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 bomber moved from 33 Sea Zone to Caroline Islands 4 submarines moved from 30 Sea Zone to 33 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to Wake Island 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 artillery, 1 infantry and 2 mech_infantrys moved from Morocco to Algeria 2 fighters moved from Gibraltar to 99 Sea Zone Place Units - Americans 2 infantry placed in Central United States 2 fighters placed in Western United States 1 carrier and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,3,2,5,5,6,5,6,4,5,6,5,2 Americans collect 54 PUs (2 lost to blockades); end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 8 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter, 7 infantry and 1 submarine; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 3 infantry moved from India to Burma 1 bomber moved from Iraq to Burma 1 armour moved from Kenya to British Somaliland British take Italian Somaliland from Italians British take British Somaliland from Italians 1 mech_infantry moved from Kenya to Egypt 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus Combat - British Battle in Cyprus Battle in Burma British attack with 1 artillery, 1 bomber and 3 infantry Japanese defend with 3 infantry British roll dice for 1 artillery, 1 bomber and 3 infantry in Burma, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 artillery, 1 bomber and 2 infantry in Burma, round 3 : 2/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Burma, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British win, taking Cyprus from Italians, taking Burma from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Japanese: 3 infantry Non Combat Move - British 1 bomber moved from Burma to India 1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 aaGun and 1 infantry moved from 99 Sea Zone to Greece 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 destroyer moved from 91 Sea Zone to 106 Sea Zone 1 cruiser and 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 fighters moved from Gibraltar to Greece 1 fighter moved from Russia to Greece 2 fighters moved from Bryansk to Greece 2 fighters moved from Egypt to Greece 2 fighters moved from 99 Sea Zone to Greece 1 tactical_bomber moved from Egypt to 99 Sea Zone 1 cruiser, 1 destroyer and 3 submarines moved from 81 Sea Zone to 99 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 artillery moved from Morocco to Algeria 2 artilleries and 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Iraq to Trans-Jordan 2 mech_infantrys moved from West India to Persia 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone Place Units - British 2 infantry placed in Egypt 1 submarine placed in 81 Sea Zone 1 fighter and 5 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : -0.17 Americans : -2.17 Chinese : 0.17 Japanese : 0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Tunisia 1 infantry moved from Libya to Tunisia Combat - Italians Battle in Tunisia Italians attack with 1 bomber and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Tunisia to Southern Italy 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from Libya to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Southern Italy 1 infantry moved from Romania to Bulgaria 1 artillery and 3 infantry moved from Romania to Yugoslavia 1 mech_infantry moved from Southern Italy to Yugoslavia Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0,17 Americans : -0,33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Changing ownership of Marshall Islands from Japanese to ANZAC EDIT: Turning off Edit Mode 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 54 Sea Zone to 32 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Dutch New Guinea to New Guinea 1 fighter moved from Queensland to Caroline Islands 2 aaGuns, 1 fighter and 2 infantry moved from Queensland to New South Wales 1 submarine moved from 44 Sea Zone to 34 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 2 mech_infantrys placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
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Seems I didn’t look close enough during Italy this morning. Bad night. I’d like to ask to be able to do some Italy NCM change with their fleet before Germany goes. If that’s ok with you then the french may do something differently in response (although I doubt that).
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Bought a carrier thinking I was safe. Think I missed a bit of air here and there.
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I would say I still need to place the ac, if I’m allowed to move the fleet.
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It would go to sz93.
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Hmm, I see now that it won’t make much difference. US can just buy a nb and it’s the same situation, only a sub less. The tank and inf would also end with the fleet.
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@trulpen said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:
I would say I still need to place the ac, if I’m allowed to move the fleet.
Even though of course a fig and 2 inf would’ve been a much sounder buy under the present circumstances.
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And if you tell me to just suck it up, I’m ok with that. It’s your call.
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Nope you can adjust
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That’s very nice of you! Thanks!