I based off what they pretty much had at peak of war. I didn’t do the 1 piece equals so many. I just made it like Uk 6 BB and spread them out. US I had 7 BB but reduced it to 5. 4 damaged in Hawaii at start of game. If it had like real 4 light cruisers and 2 h cruisers I just made that 2 normal cruisers and 2 more normal cruisers. To eliminate the 3 diff pieces. Everything else straight up with tweaks to setup as we played the game.
Yes the eastern front setup is more like spring of 41 than dec. 41 like pac is. based on the game balance and timing to work
Out. As u see the battle of the Atlantic is at its peak too. More like dec 41 there. Only issue in most games if not all is the d day invasions. Most happen before June of 44 in all games but to get correct US wouldn’t attack Europe until turn 7 or 8 with torch happening sooner
That would be a major setup change and year of turns.
I have my own map for game too.
Global War 1940/41
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Just played our third time. Axis wins again!
Check out the Youtube video!
http://www.youtube.com/watch?v=FzDF3HIWQjoI have a couple questions for the ones who play this variation.
1. Do the fortresses become too powerful in this game.
Rolling two extra dice and every Infantry unit bumps up to a three in defence every turn kills any offensive.
(I was thinking it should be only first round, then all units defend back at thiet original numbers.2. The mobile Infantry states cost is 4 Attack/defend 2(3)/2 when paired with artillery.
This unit becomes too powerful.3. Does Vichy French ships have to stay ajacent to their countries or can they go elsewhere unlike the land units who are tied down.
4. Do the Axis Minors have to leave a unit at their end of thier turn in home country (Does this mean purchased at end of turn or always leave on unit in thier home country at all times?)
5. Do you think the Japanes start with too many planes?
6. Do you think the Germans start with too many subs?
7. Which rule are we using for the Chinese? 9 IPC’s per the numbers on the countries?
Count the countries they own and divide by two and add men wherever or on a certain country.
They seem too weak, always get wipes out.8. Are Japan and Russia at war or is there a non-aggression pact?
Any comments are welcome.
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I play this variant often.
1-Yes, the fortress is too powerful under the original house rules. I kept the 1-time 2 shot rule and made it a 1-1 ratio fortress-infantry in order for the infatry to defend at 3. This would mean you have to invest in multiple fotresses to get multiple infantry bonuses (but you still only get 1-time 2-shot rule)
2- Yes, a little too powerfull as well. I revised the stats to the mech infantry from the AAP40 game including the ability to attack on a 2 if you have paired infantry.
3- I allow these to move. They cannot attack, but they can create blockade scenarios for the allies; bulster German axis sea defences and be used to transport German/Italian units.
4- Yes - I play Axis Minors must always leave a unit in their home country.
5/6- This seems to balance out over the course of the game. The german sub issue creates a whole scenario the allies must contend with or risk getting the IPCs stripped via convoy takeovers. The Japan issue may not be less of an issue for me becuase I play that Japan-Russia are at war from the start (see #8)
7- I used to use the AA50 rules; then went to the AAP40 rules for China. Including Burma Road bonus and IPC collection.
8- I’ve always played where Japan-Russia are at war from the start. This is more for time management then historical accuracy. This is also an easy house rule to insert in your game.
I also prepared an updated version of the rules and setup and will be revising once AAE40 is released.
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Here is the link for the variant rules history which incorporates Minor Axis-Allied powers.
http://www.axisandallies.org/forums/index.php?topic=12841.30
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Response to Coach……
1- We don’t use Fortresses That way. That sounds pretty strong, We just Match em up with Infantry/Elite Unit and those matching Inf get a 3 def for the combat or as long as the bunker is not Destroyed, and The Bunker Can Take 1 Hit like a BB. But gets No Dice Roll.
2- I Disagree they don’t become to powerful. The Problem is the Mech is stated wrong IMO.
Try giving your Mechanized unit a Lower Def. like 2-1-2 att,def,move cost 4. That should
Balance it out for you.3- I don’t use the Minor Nations------yet
4- Same as Above
5- Not a chance, This gets balanced out rather quickly
6- No Again, If you are having issues Beating the German U boat fleet Back, try Building your UK Navy in Quebec, In the Space that Does Not Contain the Anchor. You start with I believe 1 dd and 2 Transports. rd 1 Build 1 BB there. The most Germany is going to be ABLE to hit this space is 3 Subs. Also Fly 1 or 2 Fighters from UK to Quebec to place on your New Carrier next turn.
Rd 2 Buy a carrier and place your Planes on it. Move your Fleet to the Quebec Space that HAS the Anchor. Place your Carrier here w/ planes The US can Reinforce this
Rd 3 Build DD’s and Other Larger ships in the space with the Anchor off UK Move your Capitol ships in to that same space. Now you have a respectable Fleet Off the UK Main land again and may begin your Assault, you should Have: At Least 1 Destroyer, 2 Transports, 1 Battleship, 1 Carrier w/ 2 fighters + 4 Ships of your Choice + Whatever The US Can get there also.
The German U Boat threat should all But Disapear Unless they got U Boat Interdiction or Wolf pack NA. But you will have a Sizable Fleet in the Atlantic.
7- China as we play it. Can build Inf. Only. Only Makes $9 their Factory Produces 2 Units and The Burma rd can Produce 1 Inf. itself. The USA may replace China’s fighter if Lost, This does not count against Build Limit. They may only ever have 1 fighter
8- This is your Choice, We play they are at war from Game start. Unless the Non aggression Treaty comes into play, then it’s really up to the IJN player at that point
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Looks very nice :-)
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@13thguardsriflediv:
Looks very nice :-)
Check out page 7 and scroll down
and thank you
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Convoy’s in this game: Do each power start out already collecting its convoy? Such as the Soviet Convoy for 4 IPC… so Russia counts that in the collect income phase or do they need to do something first to the convoy?
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Convoy’s in this game: Do each power start out already collecting its convoy? Such as the Soviet Convoy for 4 IPC… so Russia counts that in the collect income phase or do they need to do something first to the convoy?
Yes, it is part of their income.
If it is interrupted, they lose it, but the country intrrupting does not gain from it. -
Me and my friend having been playing this map and setup but have switched to AA50 rules and made the China units into Chinese like in AA50… I made a modules of this game for Abattlemap and have updated it and fix the convoys… here is a link to the next update www.axisandallies.us/G11.gim.zip
To use this module you need abattlemap 0.80 which can be found at www.flames-of-europe.de You first install the 0.79 version at that site and download the Pacific 1940 module which also includes an update to the abattlemap. Let me know if anyone wants to use this module and needs help installing it.
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I’ve got an update to my abattlemap module… it now has tracking of the cash/tech/victory cities/NA’s on the map
Download the module: www.axisandallies.us/G13.gim.zip <-- updated 11/25/2010 Version Final 1.0
In order to use this module you need the latest version of Abattlemap.
To get Abattlemap Download and install ABattleMap 0.79f found at http://www.flames-of-europe.de/modules.php?name=Downloads&d_op=getit&lid=81
You may need to login and/or become a member at Flames of Europe for the link to work… next:
Next you need to get the upgrade to Abattlemap which is packaged with the AAP40 Module… let it overwrite the old Abattlemap.exe : http://www.flames-of-europe.de/modules.php?name=Downloads&d_op=getit&lid=107
Any questions/suggestions or need help… just message me or reply here.
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Convoys - You guys have play tested it with the AAE system… my friend and I are playing it with the AAP40 system where you need to be on station… does anyone think this will make a big difference over the other?
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Considering you Now have to keep a 6IPC sub or 8 IPC DD chilling in the Zone to stop 3-5 IPC a turn, it will make a difference
I also just Noticed that the Main Map link doesn’t work for me, I will try to locate the disk and re Post
Sorry for any inconvienience
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Thanks for that… what I have noticed so far by having to be on station also costs the Allies as they need to buy destroyers to get the job done to remove any Axis subs on station.
What are all the error’s on the setup cards? I found that you said remove the IC from Hawaii… I thought I read one time that the IC in Libya also needed removed?
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Neutrals questions: Say Spain is attacked by Allies and not defeated… it joins Germany… and has 1 Spain unit left from the battle… does that 1 unit now turn into a German unit? How does this work?
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air and naval bases - how do they work? Do you get a bonus move if you take off from an air base and a bonus move also for landing at an air base? Giving a ftr 6 moves and a bmb 8 moves?
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Hey, I originally downloaded the map, but I lost it somewhere during my laptop crash :cry: I went to the first page, but the download no longer worked, can you repost the map?
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ABattlemap module
www.axisandallies.us/G13.gim.zip <– updated 11/25/2010 Version Final 1.0 -
Hey, I originally downloaded the map, but I lost it somewhere during my laptop crash :cry: I went to the first page, but the download no longer worked, can you repost the map?
I believe this is the map… I downloaded it long time ago. I uploaded to my site for download: http://www.axisandallies.us/AxisandAlliesGlobalWarMap1Internet.zip
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Need playtesters for a new 1939 game using this map but new territories and plent of Roundels, even for Poland. In the next few days we will supply a link to the map and excel spreadsheet for setup.
Hope we have some interested players. -
@coachofmany:
Need playtesters for a new 1939 game using this map but new territories and plent of Roundels, even for Poland. In the next few days we will supply a link to the map and excel spreadsheet for setup.
Hope we have some interested players.Sure! Have got the Abattlemap module of this? I’m getting a playing group over at AAMC.net and they really like the map! Abattlemap is perfect for this game as you don’t have to setup the pieces every game.