@thrasher1 Our group plays China at War, Turkey at War, Fighting Railways, and Diplomacy. We have played others, but those 4 are our favorites. Diplomacy is starting to wear out it’s welcome a bit, as far as I’m concerned. It adds a lot of fun to the game, but it heavily favors the Allies. Some games it can really swing things.
Global War 1940/41
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Forts? I did not see any forts on the board?
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here is the video of the game we played Friday.
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Great Video! Thanks
I see that you had blue units for the French? And Yellow for Romania?
(Not to mention COMBAT DICE and a COMBAT TURRET)
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Yes, Free french were Blue, Vichy were dark grey, Romania was yellow,
I might change some colors for next game and have the roundels for the added countries. -
Please clarify this unit.
Does this mean if there are 4 infantry present, only one infantry is at 3 or less and the others are are 2?
Land and sea attack?Fortification:
Cost: 6 IPC
Move: -
Attack: -
Defend: 3
Two key benefits for this unit:- Roll 2 dice at 3 or less per Fortification during 1st round of Amphibious Assault against attacking land units
- For each Fortification, increase 1 infantry defense to “3”
Other rules:
This unit cannot be destroyed and can be taken over and used if the territory is taken by the enemy.
Stacking is allowed up to the respective IPC of the territory
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Nice Pics FMG, and thats a sweet video.
Thanks guys for your time with this game varient
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@Deaths:
Nice Pics FMG, and thats a sweet video.
Thanks guys for your time with this game varient
No, THANK YOU! For taking the time and effort to bring us this great map!
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@coachofmany:
Just played our first game.
Axis dominated the game, UK could not get a foothold to even start a Navy without Germany pouncing on it.
Russia could not stop Germany from advancing. India held their own against Japan with Australia’s help.
Everybody love the game, but wondered if the Axis was favored too much?
Questions:1. Each side lost thier last pieces in a Naval Batlle with only transports left on both sides, are they destroyed?
2. Minor Axis rule, leaving one unit in home country, does the build count as this or do you always leave one behind?
3. What are the limits of the Chinese territories that they can advance to?
4. forts defend with two dice of three or less on first round as well as each infantry unit on a 3 also, please clarify.1 We Play if only Transports are left (No Boats or planes or subs) for either side then they Both Survive the combat. This also adds Flavor to the Q Ship as it would Negate the Tie and Only the friendly Trans Can Survive.
3. We never actually Had a limit on where they could go, They Seemed too be Busy Fighting the Japs, to Go and Jolly off, free Inf. for Russia Attitude. Do you really want Japan Having a free Factory in China? China and India Can Put up a Fight Together.
I don’t understand #2 and 4
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Can someone please explain the Trans-Siberian Railway? We are going to play soon and there is controversy on how it works.
Thanks
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I understand it as if you start on the Railway , infantry can move 2, and tanks & mech can move 3.
Also I think I read that it can be used by the enemy in the same way whch I disagree with.Maybe someone who has played this more than once will know more.
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The Trans-Siberian Railway, Burma Road, and Trans-Continental Railway work like this.
They allow Arty,AA and Infantry to move 2 spaces during Noncombat. Tanks + Mechanized Inf. Get no Bonus for the rd. In a Real life situation, This would be called Rail Heading. What that means is basically you are loading your Equipment on to Trains and Mass Transporting Men and Material together, Hence they would Arrive at the same time. That is why Tanks and Mech Inf do not go any “faster” and why you can’t Use the roads benifits on the attack.
To gain benifit of the rd, the unit must start it’s move on a road section
The road gives No benifit to attackers. In other words you can only use the roads ability during Noncombat. You can use a Newly conquered Section of rd During Noncombat that turn. -
http://www.axisandallies.org/forums/index.php?topic=12841.15
Here is a link to “Minor Axis and Allied Powers” which plays off the DeathsHead420 map.
It incorporates a number of Minor Axis/Allie rules that work well with this map. The last few pages of the thread shows a few tweeks to the rules based on play (i.e. Vichy France).
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@Deaths:
Nice Pics FMG, and thats a sweet video.
Thanks guys for your time with this game varient
No, THANK YOU! For taking the time and effort to bring us this great map!
Yes thank you Deaths Head 420!
We are all set up in my bunker now with the map that fieldmarshalgames brought over to my bunker. We are very excited to play which will be in a couple of weeks. I know…we are set up a little early but we love AAA and get too excited sometimes so we drool over the map until game time! Check out the pics here.
http://www.axisandallies.org/forums/index.php?topic=18426.msg616205#msg616205 -
Looks Nice.
Do I see a IC Complex in Libya?
Not sure why that’s there on the Set Up.
I play that map without it all together, That goes the Same with the IC in Hawaii.
Not sure How that Mistake made it into the Set up charts? Sorry :oops:Nice HQ, I like the charts on the Monitors.
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This is a long thread… is there a post or download with all the rules together?
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This is a long thread… is there a post or download with all the rules together?
The First Post should tell you everything you need to Know. Also look at your Set up charts, That may also answer some questions.
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@Deaths:
Looks Nice.
Do I see a IC Complex in Libya?
Not sure why that’s there on the Set Up.
I play that map without it all together, That goes the Same with the IC in Hawaii.
Not sure How that Mistake made it into the Set up charts? Sorry :oops:Nice HQ, I like the charts on the Monitors.
Whoops, I did place an IC in Libya…my bad. I remembered about the IC in Hawaii but I must have missed the one in Libya.
Thanks!
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Where are the Canadian roundels?
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@Brain:
Where are the Canadian roundels?
They are there, they look like the UK Roundel but with no outer Yellow Band.
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