@dawgoneit I put handicap 6 to Axis and 6 to Italians, both purchased one sub.
Let me know where to scramble? If any?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 7 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 2 : 1/6 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 3 : 0/6 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 4 : 1/6 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
2 infantry placed in Central United States
2 destroyers and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -3,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 fighter and 5 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 7 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 2 : 1/6 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 3 : 0/6 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 4 : 1/6 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
2 infantry placed in Central United States
2 destroyers and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 fighter and 5 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 8 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Persia to Iraq
5 fighters moved from Egypt to Iraq
1 infantry moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 83 Sea Zone to 85 Sea Zone
18 infantry moved from India to Burma
2 artilleries moved from India to Burma
2 mech_infantrys moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
8 infantry moved from United Kingdom to Scotland
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 artillery moved from Quebec to New Brunswick Nova Scotia
1 infantry moved from Quebec to New Brunswick Nova Scotia
3 tactical_bombers moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
Combat - British
Battle in Burma
British attack with 2 artilleries, 1 fighter, 18 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 artilleries, 1 fighter, 18 infantry and 2 mech_infantrys in Burma, round 2 : 7/23 hits, 4,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 artilleries, 1 fighter, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 5 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 5 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Iraq, round 2 : 8/12 hits, 5,17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 5 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Scotland
British attack with 1 bomber, 8 infantry and 1 mech_infantry
Germans defend with 1 airfield, 3 artilleries and 3 infantry
British roll dice for 1 bomber, 8 infantry and 1 mech_infantry in Scotland, round 2 : 2/10 hits, 2,17 expected hits
Germans roll dice for 3 artilleries and 3 infantry in Scotland, round 2 : 3/6 hits, 2,00 expected hits
2 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland
British roll dice for 1 bomber, 5 infantry and 1 mech_infantry in Scotland, round 3 : 1/7 hits, 1,67 expected hits
Germans roll dice for 3 artilleries and 1 infantry in Scotland, round 3 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
British roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Scotland, round 4 : 1/5 hits, 1,33 expected hits
Germans roll dice for 3 artilleries in Scotland, round 4 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Scotland, round 5 : 1/4 hits, 1,17 expected hits
Germans roll dice for 2 artilleries in Scotland, round 5 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans lost in Scotland
British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Scotland, round 6 : 1/4 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Scotland, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 6 infantry
Casualties for Germans: 3 artilleries and 3 infantry
Non Combat Move - British
1 bomber moved from Scotland to United Kingdom
5 fighters moved from Iraq to Egypt
3 tactical_bombers moved from Iraq to Egypt
1 fighter moved from Burma to India
Place Units - British
8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,2,5,6,5,2,2
British collect 29 PUs (8 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Germans : 0,67
British : 3,50
Americans : -3,67
Chinese : -0,33
Neutral_Axis : 0,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Malta
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 infantry moved from Libya to Tobruk
1 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 infantry moved from Algeria to Tunisia
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
2 armour and 3 infantry moved from Bessarabia to Western Ukraine
2 fighters moved from Southern Italy to 97 Sea Zone
Place Units - Italians
1 carrier placed in 97 Sea Zone
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
@kannelmaki i take it no moves with france?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 destroyer, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 7 infantry moved from Karelia to Novgorod
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 carrier moved from 111 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
1 battleship and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone
14 infantry moved from Eastern Poland to Western Ukraine
9 artilleries moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Belarus
4 infantry moved from Eastern Poland to Western Ukraine
4 artilleries moved from Eastern Poland to Western Ukraine
4 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
2 bombers moved from Western Germany to Belarus
1 armour moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Belarus
3 artilleries and 1 infantry moved from Poland to Eastern Poland
3 artilleries and 2 infantry moved from Germany to Poland
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
Combat - Germans
Battle in Ukraine
Germans attack with 1 armour, 2 fighters and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Ukraine, round 2 : 3/5 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Western Ukraine
2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine
1 aaGun moved from Germany to Poland
3 aaGuns moved from Eastern Poland to Western Ukraine
2 armour and 2 infantry moved from 96 Sea Zone to Tobruk
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 destroyer placed in 97 Sea Zone
2 transports placed in 112 Sea Zone
1 artillery and 1 infantry placed in Yugoslavia
2 artilleries and 2 infantry placed in Western Germany
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Rostov to Bryansk
3 infantry moved from Volgograd to Rostov
2 armour moved from Eastern Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
10 infantry moved from Russia to Bryansk
9 infantry moved from Yenisey to Timguska
9 infantry moved from Yenisey to Evenkiyskiy
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Yenisey to Timguska
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries moved from Shensi to Tsinghai
1 artillery moved from Hopei to Shensi
1 artillery moved from Anhwe to Hopei
1 armour moved from Kiangsu to Kweichow
1 armour moved from Kwangtung to French Indo China
1 infantry moved from Shan State to Malaya
2 bombers moved from French Indo China to Tsinghai
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
4 infantry moved from Manchuria to Jehol
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 56 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 56 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 56 Sea Zone
1 carrier moved from 44 Sea Zone to 56 Sea Zone
2 fighters moved from 44 Sea Zone to 56 Sea Zone
1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
2 fighters and 1 tactical_bomber moved from French Indo China to Philippines
Combat - Japanese
Battle in Western Australia
Battle in Tsinghai
Japanese attack with 2 artilleries and 2 bombers
Chinese defend with 1 fighter
Japanese roll dice for 2 artilleries and 2 bombers in Tsinghai, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 fighter in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Western Australia from ANZAC, taking Tsinghai from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 fighter
Non Combat Move - Japanese
2 bombers moved from Tsinghai to Kweichow
3 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in Malaya
1 factory_minor placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 fighter and 7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 destroyers, 7 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 5 submarines, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 56 Sea Zone
1 armour moved from 56 Sea Zone to Western Australia
3 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 fighter moved from Western United States to Eastern United States
1 tactical_bomber moved from Western United States to Eastern United States
Combat - Americans
Battle in 56 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 5 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Americans roll dice for 5 submarines in 56 Sea Zone, round 2 : 4/5 hits, 1,67 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 56 Sea Zone, round 2 : 5/10 hits, 4,83 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 56 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Units damaged: 1 battleship owned by the Americans
2 fighters owned by the Japanese, 2 transports owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 56 Sea Zone
Americans win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 70
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Battle in Western Australia
Americans attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Western Australia, round 2 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Western Australia, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Western Australia
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 3 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 4 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Western Australia
Americans roll dice for 1 armour and 1 artillery in Western Australia, round 5 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Western Australia
Americans roll dice for 1 armour in Western Australia, round 6 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Western Australia, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Western Australia
Americans win, taking Western Australia from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Americans
Place Units - Americans
4 destroyers and 4 transports placed in 101 Sea Zone
7 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 0,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
5 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 infantry in Tsinghai, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 5 infantry in Tsinghai, round 3 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 5 infantry in Tsinghai, round 4 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 5 infantry in Tsinghai, round 5 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -2,33
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 destroyers, 7 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 5 submarines, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 56 Sea Zone
1 armour moved from 56 Sea Zone to Western Australia
3 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 fighter moved from Western United States to Eastern United States
1 tactical_bomber moved from Western United States to Eastern United States
Combat - Americans
Battle in 56 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 5 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Americans roll dice for 5 submarines in 56 Sea Zone, round 2 : 4/5 hits, 1,67 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 56 Sea Zone, round 2 : 5/10 hits, 4,83 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 56 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Units damaged: 1 battleship owned by the Americans
2 fighters owned by the Japanese, 2 transports owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 56 Sea Zone
Americans win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 70
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Battle in Western Australia
Americans attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Western Australia, round 2 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Western Australia, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Western Australia
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 3 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 4 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Western Australia
Americans roll dice for 1 armour and 1 artillery in Western Australia, round 5 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Western Australia
Americans roll dice for 1 armour in Western Australia, round 6 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Western Australia, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Western Australia
Americans win, taking Western Australia from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Americans
Place Units - Americans
4 destroyers and 4 transports placed in 101 Sea Zone
7 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
5 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 infantry in Tsinghai, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 5 infantry in Tsinghai, round 3 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 5 infantry in Tsinghai, round 4 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 5 infantry in Tsinghai, round 5 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 10 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Iraq to Syria
1 mech_infantry moved from Iraq to Syria
3 tactical_bombers moved from Egypt to Syria
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
12 infantry moved from Burma to Yunnan
5 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
2 mech_infantrys moved from Burma to Yunnan
1 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from Scotland to United Kingdom
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from Egypt to 99 Sea Zone
4 fighters moved from Egypt to Syria
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Yunnan
British attack with 2 artilleries, 17 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 artilleries, 17 infantry and 2 mech_infantrys in Yunnan, round 2 : 6/21 hits, 4,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Syria
British attack with 4 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Italians defend with 1 artillery and 2 infantry
British roll dice for 4 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Syria, round 2 : 2/10 hits, 4,50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Syria, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Syria
British roll dice for 4 fighters, 1 mech_infantry and 3 tactical_bombers in Syria, round 3 : 7/8 hits, 4,17 expected hits
Italians roll dice for 1 artillery in Syria, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Syria
British win, taking Syria from Italians with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
4 fighters moved from Syria to Egypt
3 tactical_bombers moved from Syria to Egypt
1 fighter moved from 99 Sea Zone to Egypt
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from 83 Sea Zone to French West Africa
Place Units - British
3 infantry placed in Egypt
7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,2,6,5,2,2,5,1,2
British collect 30 PUs (8 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 2,17
Italians : 0,67
Americans : 0,33
Chinese : -2,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 armour, 2 artilleries and 4 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 mech_infantry moved from Tobruk to Alexandria
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 81 Sea Zone
2 fighters moved from 97 Sea Zone to 81 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 fighter moved from Southern Italy to Alexandria
3 infantry moved from Western Ukraine to Bessarabia
2 armour moved from Western Ukraine to Baltic States
Combat - Italians
Battle in Alexandria
Battle in 81 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 transport; French defend with 1 destroyer
Italians roll dice for 1 bomber and 2 fighters in 81 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French, 1 transport owned by the British and 1 fighter owned by the Italians lost in 81 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Italians: 1 fighter
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from Alexandria to 98 Sea Zone
1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from 81 Sea Zone to Crete
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : 0.33
French : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Germans
Germans buy 6 artilleries, 7 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 armour and 2 infantry moved from Tobruk to 96 Sea Zone
2 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 battleship moved from 112 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
8 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
2 bombers moved from Novgorod to Russia
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Belarus to Archangel
1 infantry moved from Eastern Poland to Western Ukraine
3 artilleries moved from Eastern Poland to Western Ukraine
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Poland to Eastern Poland
3 artilleries moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Yugoslavia to Romania
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Scotland
Germans attack with 5 artilleries and 5 infantry
British defend with 1 airfield and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 5 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 armour
EDIT: Adding units owned by Germans to Ukraine: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry
EDIT: Adding units owned by Germans to Western Ukraine: 1 armour
EDIT: Turning off Edit Mode
1 bomber moved from Russia to Western Ukraine
2 armour moved from 92 Sea Zone to Gibraltar
2 infantry moved from 92 Sea Zone to Gibraltar
Place Units - Germans
5 artilleries and 4 infantry placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 submarine placed in 112 Sea Zone
Germans undo move 3.
3 submarines placed in 110 Sea Zone
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67
Germans : -0.17
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 31 PUs;
Russians buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 armour moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
9 infantry moved from Timguska to Novosibirsk
9 infantry moved from Evenkiyskiy to Urals
1 armour, 4 artilleries, 2 fighters, 67 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
3 infantry moved from Rostov to Bryansk
3 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Eastern Persia to Iraq
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 armour, 4 artilleries, 2 fighters, 67 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 5 armour, 16 artilleries, 1 bomber, 2 fighters, 19 infantry and 3 tactical_bombers
AA fire in Western Ukraine : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 67 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 20/75 hits, 15,33 expected hits
Germans roll dice for 3 aaGuns, 5 armour, 16 artilleries, 1 bomber, 2 fighters, 19 infantry and 3 tactical_bombers in Western Ukraine, round 2 : 21/46 hits, 17,17 expected hits
21 infantry owned by the Russians, 3 aaGuns owned by the Germans, 1 bomber owned by the Germans and 16 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 12/54 hits, 11,83 expected hits
Germans roll dice for 5 armour, 16 artilleries, 2 fighters, 3 infantry and 3 tactical_bombers in Western Ukraine, round 3 : 13/29 hits, 11,67 expected hits
13 infantry owned by the Russians, 9 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 33 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 11/41 hits, 9,67 expected hits
Germans roll dice for 5 armour, 7 artilleries, 2 fighters and 3 tactical_bombers in Western Ukraine, round 4 : 6/17 hits, 7,67 expected hits
6 infantry owned by the Russians, 7 artilleries owned by the Germans and 4 armour owned by the Germans lost in Western Ukraine
Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 27 infantry and 1 tactical_bomber in Western Ukraine, round 5 : 7/35 hits, 8,67 expected hits
Germans roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Western Ukraine, round 5 : 4/6 hits, 3,33 expected hits
4 infantry owned by the Russians, 2 fighters owned by the Germans, 1 armour owned by the Germans and 3 tactical_bombers owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour, 4 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber remaining. Battle score for attacker is 99
Casualties for Russians: 44 infantry
Casualties for Germans: 3 aaGuns, 5 armour, 16 artilleries, 1 bomber, 2 fighters, 19 infantry and 3 tactical_bombers
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
10 infantry moved from Russia to Bryansk
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 4,17
AA fire in Western Ukraine : : -0,50
Russians : 4,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 4 artilleries, 2 destroyers, 5 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Kweichow to Tsinghai
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 artillery moved from Hopei to Shensi
2 bombers moved from Kweichow to Tsinghai
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
1 armour moved from Kiangsu to Kwangtung
1 armour moved from Malaya to French Indo China
2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 42 Sea Zone
2 battleships moved from 35 Sea Zone to 42 Sea Zone
1 cruiser and 4 destroyers moved from 35 Sea Zone to 42 Sea Zone
4 carriers moved from 35 Sea Zone to 42 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 42 Sea Zone
1 fighter moved from Japan to French Indo China
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 submarines and 5 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 10/18 hits, 9.50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 submarines and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery, 2 bombers and 1 infantry
Chinese defend with 6 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Tsinghai, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 6 infantry in Tsinghai, round 2 : 3/6 hits, 2.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Tsinghai
retreated to Tsinghai
Chinese win with 3 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Chinese: 3 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers moved from Tsinghai to French Indo China
3 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java
Place Units - Japanese
1 airfield placed in French Indo China
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Kiangsu
2 destroyers and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Java: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Japanese to French Indo China: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Chinese : 1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 6 submarines and 1 tactical_bomber; Remaining resources: 3 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery moved from Central United States to 101 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from 91 Sea Zone to Gibraltar
4 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Morocco
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 8 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 89 Sea Zone to 101 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 1 artillery, 6 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 2 armour, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 6 infantry and 3 mech_infantrys in Gibraltar, round 2 : 3/10 hits, 2,00 expected hits
Germans roll dice for 2 armour and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1,67 expected hits
2 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery, 5 infantry and 3 mech_infantrys in Gibraltar, round 3 : 3/9 hits, 1,83 expected hits
Germans roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Gibraltar
Americans win, taking Morocco from Italians, taking Gibraltar from Germans with 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Germans: 2 armour and 2 infantry
Non Combat Move - Americans
1 armour moved from Western Australia to Queensland
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 3 transports moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
6 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -1,17
Americans : 1,67