TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
3 artilleries and 9 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 9 infantry, 2 submarines and 6 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to United Kingdom
3 tactical_bombers moved from Western Germany to United Kingdom
3 bombers moved from Western Germany to United Kingdom
5 fighters moved from 112 Sea Zone to United Kingdom
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 submarines, 2 tactical_bombers and 6 transports
British defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 2 : 5/5 hits, 2,50 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 submarines, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 3 artilleries, 4 bombers, 5 fighters, 9 infantry and 3 tactical_bombers
British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 1 tactical_bomber; Americans defend with 2 artilleries, 8 bombers, 2 fighters, 2 infantry and 3 mech_infantrys
Germans roll dice for 3 artilleries, 4 bombers, 5 fighters, 9 infantry and 3 tactical_bombers in United Kingdom, round 2 : 10/24 hits, 10,17 expected hits
British roll dice for 1 armour, 3 artilleries, 8 bombers, 6 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in United Kingdom, round 2 : 12/27 hits, 10,00 expected hits
3 artilleries owned by the Germans, 9 infantry owned by the Germans, 2 infantry owned by the Americans and 8 bombers owned by the Americans lost in United Kingdom
British win with 1 armour, 3 artilleries, 6 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 63
Casualties for Germans: 3 artilleries and 9 infantry
Casualties for Americans: 8 bombers and 2 infantry
4 bombers owned by the Germans, 5 fighters owned by the Germans and 3 tactical_bombers owned by the Germans retreated
Non Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
4 fighters moved from United Kingdom to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Belarus to Western Germany
1 armour moved from Novgorod to Nenetsia
2 mech_infantrys moved from Novgorod to Nenetsia
1 armour moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
3 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
3 infantry moved from Holland Belgium to Normandy Bordeaux
4 aaGuns moved from Ukraine to Western Ukraine
5 artilleries and 12 infantry moved from Ukraine to Western Ukraine
4 mech_infantrys moved from Ukraine to Romania
4 armour moved from Ukraine to Romania
4 armour moved from Ukraine to Romania
2 mech_infantrys moved from Ukraine to Romania
7 armour and 5 mech_infantrys moved from Ukraine to Western Ukraine
Place Units - Germans
2 artilleries and 1 infantry placed in Normandy Bordeaux
2 artilleries and 6 infantry placed in Western Germany
2 infantry and 1 mech_infantry placed in Novgorod
1 transport placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Bryansk to Belarus
4 fighters and 1 tactical_bomber moved from Rostov to Belarus
3 mech_infantrys moved from Urals to Novosibirsk
3 mech_infantrys moved from Novosibirsk to Kansu
2 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
3 mech_infantrys moved from Volgograd to Sikang
Combat - Russians
Battle in Sikang
Russians attack with 3 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 3 mech_infantrys in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Sikang
Russians roll dice for 2 mech_infantrys in Sikang, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Sikang
Russians roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Sikang
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Russians: 3 mech_infantrys
Battle in Kansu
Russians attack with 3 mech_infantrys
Japanese defend with 1 bomber
Russians roll dice for 3 mech_infantrys in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 3 mech_infantrys in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 bomber in Kansu, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 3 mech_infantrys in Kansu, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 bomber in Kansu, round 4 : 0/1 hits, 0.17 expected hits
Russians roll dice for 3 mech_infantrys in Kansu, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 bomber in Kansu, round 5 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Belarus
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/7 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 armour moved from Rostov to Russia
1 artillery moved from Russia to Bryansk
2 mech_infantrys moved from Rostov to Russia
4 aaGuns, 5 armour, 7 artilleries and 19 infantry moved from Rostov to Bryansk
4 fighters and 1 tactical_bomber moved from Belarus to Russia
Place Units - Russians
3 mech_infantrys placed in Volgograd
4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sakha: 2 aaGuns and 8 infantry
EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 8 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Sikang to Kansu
1 mech_infantry moved from Kweichow to Kansu
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Shensi to Kansu
1 mech_infantry moved from Kweichow to Kansu
1 mech_infantry moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
3 armour moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 battleships and 2 cruisers moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Hunan to Kansu
1 tactical_bomber moved from Hunan to Kansu
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 3 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 2 cruisers and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer; Americans defend with 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 4 armour and 2 mech_infantrys
British defend with 1 artillery and 2 infantry
Japanese roll dice for 4 armour and 2 mech_infantrys in Yunnan, round 2 : 2/6 hits, 2,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese roll dice for 4 armour in Yunnan, round 3 : 1/4 hits, 2,00 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for British: 1 artillery and 2 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2,00 expected hits
Chinese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 mech_infantrys
Battle in Kansu
Japanese attack with 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 3 mech_infantrys
Japanese roll dice for 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 2/7 hits, 3,00 expected hits
Chinese roll dice for 3 mech_infantrys in Kansu, round 2 : 0/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Russians lost in Kansu
Japanese roll dice for 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 1/7 hits, 3,00 expected hits
Chinese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 3 mech_infantrys
Battle in Philippines
Japanese attack with 2 artilleries and 4 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Philippines, round 2 : 3/6 hits, 1,67 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
2 bombers moved from Kansu to Shensi
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Americans : -0,33
Chinese : 2,33
Japanese : -3,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 2 destroyers, 6 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 97 Sea Zone to 94 Sea Zone
Non Combat Move - Americans
3 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 89 Sea Zone
2 fighters moved from United Kingdom to 101 Sea Zone
6 transports moved from 106 Sea Zone to 101 Sea Zone
1 armour moved from French Indo China to Burma
4 fighters moved from Northern Territory to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
3 mech_infantrys moved from United Kingdom to Eire
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
2 armour, 2 artilleries and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 2 destroyers, 6 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 97 Sea Zone to 94 Sea Zone
Non Combat Move - Americans
3 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 89 Sea Zone
2 fighters moved from United Kingdom to 101 Sea Zone
6 transports moved from 106 Sea Zone to 101 Sea Zone
1 armour moved from French Indo China to Burma
4 fighters moved from Northern Territory to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
3 mech_infantrys moved from United Kingdom to Eire
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
2 armour, 2 artilleries and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 3 armour
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 3 armour in Yunnan, round 2 : 1/3 hits, 1.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 armour in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Japanese: 3 armour
Non Combat Move - British
1 fighter moved from Yunnan to Burma
3 infantry moved from India to Burma
1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Alexandria to Egypt
1 infantry moved from Persia to Eastern Persia
Place Units - British
1 carrier and 1 destroyer placed in 106 Sea Zone
1 artillery placed in Quebec
1 fighter and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in India change ownership: 5 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 4 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to 106 Sea Zone: 4 fighters
EDIT: Adding units owned by British to Quebec: 1 tactical_bomber
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to India: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 39 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 2 destroyers, 6 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 97 Sea Zone to 94 Sea Zone
Non Combat Move - Americans
3 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 89 Sea Zone
2 fighters moved from United Kingdom to 101 Sea Zone
6 transports moved from 106 Sea Zone to 101 Sea Zone
1 armour moved from French Indo China to Burma
4 fighters moved from Northern Territory to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
3 mech_infantrys moved from United Kingdom to Eire
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
2 armour, 2 artilleries and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 3 armour
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 3 armour in Yunnan, round 2 : 1/3 hits, 1.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 armour in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Japanese: 3 armour
Non Combat Move - British
1 fighter moved from Yunnan to Burma
3 infantry moved from India to Burma
1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Alexandria to Egypt
1 infantry moved from Persia to Eastern Persia
Place Units - British
1 carrier and 1 destroyer placed in 106 Sea Zone
1 artillery placed in Quebec
1 fighter and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in India change ownership: 5 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 4 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to 106 Sea Zone: 4 fighters
EDIT: Adding units owned by British to Quebec: 1 tactical_bomber
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to India: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 39 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Rostov: 2 fighters
EDIT: Adding units owned by British to Bryansk: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians repair damage of 1x factory_minor; Remaining resources: 20 PUs;
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
1 armour moved from Libya to Tunisia
Italians take Tunisia from French
1 armour moved from Tunisia to Libya
1 bomber moved from Romania to Volgograd
3 fighters moved from Southern Italy to 93 Sea Zone
Combat - Italians
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Russians defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Italians
3 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from Volgograd to Romania
1 aaGun, 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
3 armour and 1 mech_infantry moved from Western Ukraine to Romania
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0,17
AA fire in Volgograd : : -0,17
Russians : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Rostov to Russia
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Rostov to Russia
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
3 fighters moved from 110 Sea Zone to United Kingdom
2 tactical_bombers moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to Bulgaria
1 bomber moved from Western Germany to Albania
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to Belarus
2 infantry moved from Novgorod to Belarus
2 armour and 2 mech_infantrys moved from Romania to Albania
2 armour and 2 mech_infantrys moved from Romania to Bulgaria
1 armour and 1 mech_infantry moved from Nenetsia to Timguska
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Timguska
Combat - Germans
Battle in Scotland
Battle in United Kingdom
Germans attack with 3 artilleries, 5 fighters, 7 infantry and 5 tactical_bombers
British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry; Americans defend with 2 artilleries
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 3 artilleries, 5 fighters, 7 infantry and 5 tactical_bombers in United Kingdom, round 2 : 10/20 hits, 8,50 expected hits
British roll dice for 1 armour, 3 artilleries and 3 infantry in United Kingdom, round 2 : 1/7 hits, 2,50 expected hits
1 infantry owned by the Germans, 2 artilleries owned by the Americans, 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in United Kingdom
Germans captures 40PUs while taking British capital
Germans win, taking Scotland from British, taking United Kingdom from British with 3 artilleries, 5 fighters, 6 infantry and 5 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 artillery and 3 infantry
Casualties for Americans: 2 artilleries
Battle in Albania
Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Albania, round 2 : 2/5 hits, 2,00 expected hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Albania
Germans win, taking Albania from British with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bulgaria
Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Bulgaria, round 2 : 1/5 hits, 2,00 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 artilleries and 12 infantry moved from Western Ukraine to Eastern Poland
4 aaGuns, 7 armour and 5 mech_infantrys moved from Western Ukraine to Eastern Poland
4 armour and 2 mech_infantrys moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 armour moved from Archangel to Novgorod
1 mech_infantry moved from Novgorod to Eastern Poland
1 aaGun and 1 artillery moved from Archangel to Novgorod
2 fighters and 2 tactical_bombers moved from United Kingdom to Western Germany
1 bomber moved from Albania to Eastern Poland
1 bomber moved from Bulgaria to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
2 bombers moved from Belarus to Novgorod
3 tactical_bombers moved from United Kingdom to 110 Sea Zone
3 fighters moved from United Kingdom to 110 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
5 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 93 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 mech_infantrys; Remaining resources: 4 PUs;
Combat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 mech_infantry moved from Volgograd to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Volgograd to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
5 armour, 11 artilleries and 26 infantry moved from Bryansk to Belarus
3 armour moved from Russia to Belarus
3 mech_infantrys moved from Russia to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 8 armour, 11 artilleries, 26 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 8 armour, 11 artilleries, 26 infantry and 3 mech_infantrys in Belarus, round 2 : 15/48 hits, 14.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 8 armour, 11 artilleries, 25 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Bryansk to Belarus
1 mech_infantry moved from Volgograd to Samara
1 infantry moved from Siberia to Amur
1 infantry moved from Buryatia to Amur
2 aaGuns and 7 infantry moved from Buryatia to Yakut S.S.R.
8 infantry moved from Russia to Vologda
Place Units - Russians
5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
2 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
Japanese take 20 Sea Zone from ANZAC
1 fighter moved from Japan to 19 Sea Zone
1 bomber moved from Shensi to Amur
1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Shensi to Kwangsi
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 mech_infantrys moved from Kansu to Sikang
1 bomber moved from Shensi to Sikang
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
Combat - Japanese
Battle in Malaya
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking Malaya from UK_Pacific, taking 19 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Amur
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Amur, round 2 : 1/5 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Amur, round 3 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Amur, round 4 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Sikang
Japanese attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 3 mech_infantrys in Sikang, round 2 : 1/4 hits, 1,17 expected hits
Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 2 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 6/11 hits, 3,33 expected hits
Chinese roll dice for 4 infantry in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits, 1,83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Borneo, round 3 : 1/3 hits, 1,50 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Borneo
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,83 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Borneo to 42 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from 19 Sea Zone to Kwangtung
1 bomber moved from Amur to Manchuria
1 infantry moved from Evenkiyskiy to Timguska
1 bomber moved from Sikang to Kwangtung
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 infantry placed in Kwangtung
1 fighter and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 fighter
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
ANZAC : 0,17
Chinese : -0,67
UK_Pacific : 1,00
Russians : 0,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 bombers and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 fighter moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from 54 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 93 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Italians win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 37 Sea Zone to Shan State
1 armour moved from Burma to Shan State
1 artillery and 1 infantry moved from India to Burma
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
2 aaGuns, 2 armour, 2 artilleries and 6 infantry moved from Eastern United States to Quebec
1 carrier, 2 destroyers, 2 fighters, 3 submarines and 6 transports moved from 101 Sea Zone to 106 Sea Zone
2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 infantry and 2 transports moved from 89 Sea Zone to 106 Sea Zone
3 infantry moved from 106 Sea Zone to Quebec
1 transport moved from 39 Sea Zone to 59 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
6 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,4,6
Americans collect 61 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 bombers and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 fighter moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from 54 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 93 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Italians win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 37 Sea Zone to Shan State
1 armour moved from Burma to Shan State
1 artillery and 1 infantry moved from India to Burma
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
2 aaGuns, 2 armour, 2 artilleries and 6 infantry moved from Eastern United States to Quebec
1 carrier, 2 destroyers, 2 fighters, 3 submarines and 6 transports moved from 101 Sea Zone to 106 Sea Zone
2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 infantry and 2 transports moved from 89 Sea Zone to 106 Sea Zone
3 infantry moved from 106 Sea Zone to Quebec
1 transport moved from 39 Sea Zone to 59 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
6 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,4,6
Americans collect 61 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 mech_infantry moved from Persia to Caucasus
1 fighter moved from Persia to Burma
1 fighter moved from Burma to Shan State
1 aaGun and 3 infantry moved from Burma to Shan State
5 infantry moved from India to Burma
1 infantry moved from Eastern Persia to West India
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 battleship moved from 54 Sea Zone to 35 Sea Zone
Place Units - UK_Pacific
5 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 aaGun
EDIT: Removing units owned by British from Burma: 1 fighter
EDIT: Removing units owned by British from Shan State: 1 fighter
EDIT: Adding units owned by UK_Pacific to India: 1 aaGun and 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Some Units in India change ownership: 1 aaGun, 2 fighters and 5 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 artillery and 1 mech_infantry
EDIT: Adding units owned by UK_Pacific to Shan State: 1 artillery and 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
Italians take Tobruk from French
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
3 armour and 1 mech_infantry moved from Romania to Greece
1 bomber moved from Romania to Greece
3 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 3 armour, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry
British defend with 4 infantry
Italians roll dice for 3 armour, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry in Greece, round 2 : 3/10 hits, 4,17 expected hits
British roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits
3 infantry owned by the British lost in Greece
Italians roll dice for 3 armour, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry in Greece, round 3 : 5/10 hits, 4,17 expected hits
British roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 3 armour, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 4 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
3 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
1 aaGun, 1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
Place Units - Italians
1 mech_infantry placed in Ukraine
1 carrier and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking Philippines from Japanese with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
1 fighter moved from Russia to Belarus
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from East Canada Sea Zone to Baltic Sea Zone
2 fighters moved from Karelia S.S.R. to Baltic Sea Zone
1 armour and 1 transport moved from East Canada Sea Zone to North Sea Zone
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
Combat - Russians
Battle in Baltic Sea Zone
Russians attack with 2 fighters and 1 submarine
Germans defend with 1 transport
Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters in Baltic Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters in Baltic Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 transport in Baltic Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the Germans lost in Baltic Sea Zone
Russians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 transport
Non Combat Move - Russians
1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
1 fighter moved from Baltic Sea Zone to Novosibirsk
1 infantry moved from Novosibirsk to Russia
6 infantry moved from Yakut S.S.R. to Novosibirsk
1 armour moved from Novosibirsk to Russia
Place Units - Russians
3 infantry placed in Karelia S.S.R.
3 armour placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
8 infantry moved from Novgorod to Archangel
1 artillery and 8 infantry moved from Western Ukraine to Bryansk
9 infantry moved from Russia to Bryansk
2 aaGuns, 3 artilleries and 5 infantry moved from Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Ukraine to Bryansk
2 infantry moved from Caucasus to Volgograd
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
1 artillery placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from 127 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs