Historically, subs and aircrft were much more leathal than they are in AAG. I suspect the game would not be as much fun if they were. But can anyone direct me to variants that change this? I’d like to give it a try. I can’t just jack their hit probabilities because it would likely mess up the play balance. This is why I am asking you folks 'cause you know there is more to it than just the hit probability table. At least, I think you do.
I had one idea about subs. In addition to the problem of stealth, they are too vulnerable after they exercise their attack. Subs did not attack with surface fleets backing them up. But in AAG this seems necessary to keep them alive. What if there were a new attack round for submarines just like aircraft. But only subs and destroyers could attack in this phase. There might be a detection dice roll, followed by either the subs first strike and the destroyers counter strike, or the sub withdraws before attacking, or the destroyer gets to attack before the sub gets to counter only against the destroyer.
I think this could be used for both AAG and even AAR if given some study. It probably doesn’t work quite the way I described it, but it sounds much more realistic. I just bristle at the idea of battleships and aircraft carriers attacking subs. Remember, some of us grew up thinking there were two kinds of navy ships … subs and targets.