Mods, if this is in the wrong subforum please move it.
I noticed that HBG has various GW1936 expansions that are AAG40 compatible. I just bought several. Specifically I bought the Going Nuclear, US Marines, Super Yamato, and BV P170 Fast Bomber expansions.
Has anyone else tried these or other expansions with their AAG40 games? What are your thoughts on them? Are there any expansions you’d recommend that I didn’t mention above?
One expansion I’d like to figure out how to include in an AAG40 game is the HBG Atlantis expansion. That one just looks like a lot of fun! Sadly the Atlantis expansion doesn’t come with AAG40 compatible rules so if I were to incorporate it I’d have to adapt the rules myself somehow.
I’ll report back on the expansions once I receive them and play a game or two with them. One concern I have is that the Going Nuclear rules require 4 turns of successful tech rolls to develop the bombs. I don’t tend to have lucky dice rolls so I’m worried that I’ll even be able to develop the nukes before the game ends. We will see how that goes. I might consider either shortening the development cycle or lowering the tech roll requirements if I am unable to build the weapons in time using the HBG rules.
I gotta say that discovering the Axis and Allies dot org forum has caused me to bleed a lot of money into AA games. I already had AA Classic and AA50, but since finding this place I’ve bought 2 sets of AAZ, bought AAG40, and bought a ton of addons and upgrades, including extra pieces, extra chips, 3D printed factories, acrylic markers, casino dice, dice trays and dice cups, and play money. I’m not exactly complaining, I mean if I didn’t want to spend the money I wouldn’t. It’s just funny… I thought wargaming would be a cheaper hobby than my car racing but I might have been wrong on that prediction!