@mike64 dawg v mike g40 start round 5 Germany 5.tsvg we are both starting in round 5.
G40 2nd Ed. Maxi (Axis) v. Scouse (Allies +26) Game 3
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in MalayaNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Northern Territory to QueenslandPlace Units - ANZAC
2 infantry placed in New South Wales
3 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 56 PUs;
Germans buy 3 armour, 3 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 carrier and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Vyborg
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
6 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 bombers moved from Germany to Smolensk
3 bombers moved from Western Germany to Smolensk
3 armour and 8 mech_infantrys moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea ZoneCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Russians defend with 1 cruiser
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 115 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 115 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Units damaged: 1 carrier owned by the Germans
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 3 armour, 1 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 infantry and 8 mech_infantrys in Baltic States, round 2 : 2/12 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 5 bombers
Russians defend with 2 fighters and 2 tactical_bombers
Germans roll dice for 5 bombers in Smolensk, round 2 : 4/5 hits, 3,33 expected hits
Russians roll dice for 2 fighters and 2 tactical_bombers in Smolensk, round 2 : 0/4 hits, 2,33 expected hits
2 tactical_bombers owned by the Russians and 2 fighters owned by the Russians lost in Smolensk
Germans win with 5 bombers remaining. Battle score for attacker is 42
Casualties for Russians: 2 fighters and 2 tactical_bombers
Battle in VyborgNon Combat Move - Germans
5 bombers moved from Smolensk to Eastern Poland
8 infantry moved from Poland to Eastern Poland
3 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Poland
3 aaGuns moved from Slovakia Hungary to Eastern Poland
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to FinlandPlace Units - Germans
2 infantry placed in United Kingdom
1 infantry placed in Western Germany
3 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : -2,33
Russians : -2,67 -
Yes yes…… I confess… I had the wildest ammount of luck i my semi desperate attack on smolensk :mrgreen:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Russia to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Bryansk to Western Ukraine
2 bombers moved from Russia to Kansu
1 infantry moved from Olgiy to KansuCombat - Russians
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 destroyer and 2 transports
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 1 destroyer and 2 transports in 115 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 1 destroyer and 2 transports in 115 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Kansu
Russians attack with 2 bombers and 1 infantry
Japanese defend with 2 mech_infantrys
Russians roll dice for 2 bombers and 1 infantry in Kansu, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 2 mech_infantrys in Kansu, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 bomber, 2 infantry and 3 mech_infantrys
Italians defend with 2 armour
Russians roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 3/6 hits, 1.50 expected hits
Italians roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Battle in Northwest Persia
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
1 bomber moved from Western Ukraine to Russia
2 bombers moved from Kansu to Russia
1 mech_infantry moved from Russia to Novosibirsk
3 artilleries moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
4 infantry moved from Novgorod to Archangel
4 mech_infantrys moved from Russia to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
2 mech_infantrys moved from Volgograd to Ukraine
1 submarine moved from 112 Sea Zone to 125 Sea ZonePlace Units - Russians
3 mech_infantrys placed in Ukraine
Russians undo move 1.
3 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -0.33
Italians : -0.50
Russians : 1.50
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 infantry, 6 mech_infantrys, 4 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Malaya
2 fighters and 2 tactical_bombers moved from Kweichow to Malaya
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
4 infantry moved from Szechwan to Sikang
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Kansu
2 mech_infantrys moved from Hopei to Kansu
1 artillery moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
3 armour moved from Eastern Persia to Northwest Persia
1 bomber moved from Kweichow to Northwest Persia
2 infantry and 3 mech_infantrys moved from Philippines to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 3 mech_infantrys and 3 transports moved from 35 Sea Zone to 33 Sea Zone
2 infantry and 3 mech_infantrys moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 3 fighters, 3 submarines and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 infantry and 2 mech_infantrys in Kansu, round 2 : 0/4 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Kansu, round 3 : 1/4 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caroline Islands
Japanese attack with 2 fighters, 2 infantry and 3 mech_infantrys
ANZAC defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 3/3 hits, 1,83 expected hits
ANZAC roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from ANZAC with 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 artilleries and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Northwest Persia
Japanese attack with 3 armour and 1 bomber
Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
Japanese roll dice for 3 armour and 1 bomber in Northwest Persia, round 2 : 3/4 hits, 2,17 expected hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Northwest Persia
Japanese win, taking Northwest Persia from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Sikang
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Sikang, round 2 : 2/6 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malaya
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Malaya, round 2 : 3/7 hits, 2,83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters moved from Malaya to Shan State
2 tactical_bombers moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Kweichow to Korea
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
2 mech_infantrys moved from Kiangsu to Kweichow
1 bomber moved from Northwest Persia to Persia
2 fighters moved from Caroline Islands to 33 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
1 destroyer, 3 submarines and 2 transports placed in 6 Sea Zone
1 submarine placed in 39 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
Japanese collect 73 PUs (2 lost to blockades); end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
ANZAC : -0,83
Chinese : -1,00
Russians : -1,00
Japanese : 3,33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Queensland to 54 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 artilleries, 3 carriers, 5 destroyers, 6 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 42 Sea Zone
6 fighters moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 mech_infantry moved from 42 Sea Zone to Java
3 infantry moved from 42 Sea Zone to Java
2 fighters moved from 91 Sea Zone to Gibraltar
3 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 3 carriers, 5 destroyers and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 3 carriers, 5 destroyers and 3 transports in 42 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 3 carriers, 5 destroyers and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry in Java, round 2 : 6/12 hits, 4.67 expected hits
Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 3 artilleries, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Gibraltar, round 2 : 2/6 hits, 2.00 expected hits
Italians roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 3 : 3/4 hits, 1.67 expected hits
Italians roll dice for 3 artilleries and 1 infantry in Gibraltar, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery and 2 fighters in Gibraltar, round 4 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 3 infantry
Casualties for Italians: 3 artilleries and 3 infantryNon Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
6 fighters moved from Java to 42 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Queensland to New ZealandPlace Units - Americans
1 carrier and 1 submarine placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUsCombat Move - British
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0.67
Americans : 1.67
Japanese : -0.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to RhodesiaCombat - Italians
Non Combat Move - Italians
1 carrier, 1 cruiser, 2 fighters, 2 submarines and 3 transports moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
5 submarines and 1 tactical_bomber placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 artillery moved from New South Wales to Queensland
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
1 submarine placed in 54 Sea Zone
ANZAC undo move 1.
ANZAC undo move 2.
1 submarine placed in 62 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Eastern Poland to Western Ukraine
10 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Baltic States to Novgorod
8 mech_infantrys moved from Baltic States to Western Ukraine
3 armour moved from Baltic States to Western Ukraine
2 infantry moved from Eastern Poland to Bessarabia
6 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Bessarabia
4 bombers moved from Eastern Poland to Russia
1 fighter and 1 tactical_bomber moved from Finland to NovgorodCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits, 0,67 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 5,3,6 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Novgorod
Germans attack with 1 fighter, 12 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 12 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/14 hits, 3,17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 3 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 6 armour, 6 infantry and 8 mech_infantrys
Russians defend with 1 infantry and 3 mech_infantrys
Germans roll dice for 6 armour, 6 infantry and 8 mech_infantrys in Western Ukraine, round 2 : 6/20 hits, 5,33 expected hits
Russians roll dice for 1 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 0/4 hits, 1,33 expected hits
3 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 6 armour, 6 infantry and 8 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Russians: 1 infantry and 3 mech_infantrysNon Combat Move - Germans
1 bomber moved from Bessarabia to Eastern Poland
3 aaGuns moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
2 infantry moved from Poland to Baltic States
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Russia to Eastern Poland
2 infantry moved from Western Germany to Denmark
1 carrier, 1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
10 armour placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0,33
Germans : -0,50
Russians : -1,33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 27 PUs;
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries and 5 infantry moved from Archangel to Novgorod
3 bombers moved from Russia to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Russians
Battle in Novgorod
Russians attack with 3 artilleries, 3 bombers and 6 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 11 infantry
Russians roll dice for 3 artilleries, 3 bombers and 6 infantry in Novgorod, round 2 : 5/12 hits, 4.50 expected hits
Germans roll dice for 11 infantry in Novgorod, round 2 : 5/11 hits, 3.67 expected hits
5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
Russians roll dice for 3 artilleries, 3 bombers and 1 infantry in Novgorod, round 3 : 5/7 hits, 3.33 expected hits
Germans roll dice for 6 infantry in Novgorod, round 3 : 2/6 hits, 2.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 artilleries and 3 bombers in Novgorod, round 4 : 3/5 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries and 3 bombers remaining. Battle score for attacker is 11
Casualties for Russians: 1 artillery and 6 infantry
Casualties for Germans: 11 infantryNon Combat Move - Russians
3 bombers moved from Novgorod to Russia
1 infantry moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Rostov
7 mech_infantrys moved from Ukraine to Rostov
1 aaGun moved from Kazakhstan to Volgograd
1 artillery moved from Kazakhstan to Volgograd
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Russia to Smolensk
1 aaGun moved from Archangel to Vologda
1 artillery moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Rostov to Volgograd
1 infantry moved from Ukraine to RostovPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 1.00
Russians : 2.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 1 carrier, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 infantry and 3 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 infantry, 3 mech_infantrys and 3 transports moved from 33 Sea Zone to 26 Sea Zone
1 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Japan to 26 Sea Zone
3 submarines moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 26 Sea Zone
1 fighter moved from 33 Sea Zone to Philippines
2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
4 infantry moved from Sikang to Kazakhstan
2 infantry and 2 mech_infantrys moved from Kansu to Novosibirsk
1 tactical_bomber moved from Shensi to Kazakhstan
1 fighter moved from Shensi to Novosibirsk
2 mech_infantrys moved from Kweichow to Tsinghai
1 artillery moved from Olgiy to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Yakut S.S.R. to Yenisey
1 artillery moved from Tsagaan Olom to Kansu
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 armour moved from Northwest Persia to Caucasus
Japanese take Caucasus from Russians
1 bomber moved from Persia to TsinghaiCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 fighter, 2 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 2/5 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Tsinghai
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 6 carriers, 1 cruiser, 4 destroyers, 5 fighters, 6 submarines, 5 tactical_bombers and 6 transports
Americans defend with 2 carriers, 4 fighters and 2 transports
Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 6 carriers, 1 cruiser, 4 destroyers, 5 fighters, 5 tactical_bombers and 6 transports in 26 Sea Zone, round 2 : 8/19 hits, 10,33 expected hits
Americans roll dice for 4 fighters in 26 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 2 carriers and 2 transports in 26 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
2 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese, 4 fighters owned by the Americans and 2 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 2 battleships, 2 bombers, 6 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 submarines, 5 tactical_bombers and 6 transports remaining. Battle score for attacker is 64
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 2 carriers, 4 fighters and 2 transports
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 4 infantry and 3 mech_infantrys
Americans defend with 1 airfield, 1 harbour, 4 infantry and 2 mech_infantrys
Japanese roll dice for 2 artilleries, 4 infantry and 3 mech_infantrys in Hawaiian Islands, round 2 : 0/9 hits, 2,17 expected hits
Americans roll dice for 4 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 2 artilleries, 3 infantry and 3 mech_infantrys in Hawaiian Islands, round 3 : 0/8 hits, 2,00 expected hits
Americans roll dice for 4 infantry and 2 mech_infantrys in Hawaiian Islands, round 3 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 2 artilleries and 3 mech_infantrys in Hawaiian Islands, round 4 : 1/5 hits, 1,50 expected hits
Americans roll dice for 4 infantry and 2 mech_infantrys in Hawaiian Islands, round 4 : 0/6 hits, 2,00 expected hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 2 artilleries and 3 mech_infantrys in Hawaiian Islands, round 5 : 3/5 hits, 1,50 expected hits
Americans roll dice for 3 infantry and 2 mech_infantrys in Hawaiian Islands, round 5 : 1/5 hits, 1,67 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Hawaiian Islands, round 6 : 1/4 hits, 1,33 expected hits
Americans roll dice for 2 mech_infantrys in Hawaiian Islands, round 6 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 2 artilleries and 1 mech_infantry in Hawaiian Islands, round 7 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 mech_infantry in Hawaiian Islands, round 7 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry and 2 mech_infantrys
Casualties for Americans: 4 infantry and 2 mech_infantrys
Battle in Kazakhstan
Japanese attack with 4 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Japanese roll dice for 4 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 1,17 expected hits
Russians roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Japanese
1 fighter moved from Novosibirsk to Kansu
1 tactical_bomber moved from Kazakhstan to Kansu
1 bomber moved from Tsinghai to Kansu
2 armour moved from Northwest Persia to Eastern Persia
2 fighters moved from Shan State to Burma
2 tactical_bombers moved from Shan State to Burma
2 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Malaya to Burma
4 mech_infantrys moved from Kiangsu to Kwangsi
2 bombers moved from 26 Sea Zone to Marshall IslandsPlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 armour placed in India
3 mech_infantrys placed in Kiangsu
1 bomber and 2 infantry placed in Japan
1 carrier and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4,3,2
Japanese collect 75 PUs (3 lost to blockades); end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans : -1,00
Chinese : 0,67
Russians : 0,67
Japanese : -4,17 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
2 artilleries moved from Java to 42 Sea Zone
3 infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to PhilippinesCombat - Americans
Combat Hit Differential Summary :
-
Your orders for Philippines’: Scramble & Sub?
-
sub stays in battle and i scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
2 artilleries moved from Java to 42 Sea Zone
3 infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to PhilippinesCombat - Americans
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Borneo
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win, taking Borneo from Japanese, taking 36 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 transports
Japanese defend with 1 fighter and 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 fighters in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 fighters in 35 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 fighter and 2 transports in 35 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 35 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
1 submarine owned by the Americans and 2 transports owned by the Americans retreated to 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 submarine
Battle in Philippines
Americans attack with 2 fighters
Japanese defend with 1 airfield and 1 harbour
Moving scrambled unit from 35 Sea Zone back to originating territory: PhilippinesNon Combat Move - Americans
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 carrier moved from 42 Sea Zone to 43 Sea Zone
2 carriers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 43 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 fighters placed in Western United States
1 destroyer placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
Americans undo move 5.
1 armour and 1 mech_infantry placed in Central United States
2 infantry placed in Western United States
Americans undo move 3.
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUsCombat Move - British
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -2.83
Japanese : -1.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 battleship, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 bomber moved from Northern Italy to Algeria
1 fighter moved from 95 Sea Zone to 94 Sea Zone
1 armour moved from Rhodesia to French Equatorial Africa
Italians take French Equatorial Africa from FrenchCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 2 fighters, 1 submarine and 1 transport
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Italians win with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 2/3 hits, 1,33 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 3 infantry, 6 submarines and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to AlgeriaPlace Units - Italians
1 battleship and 1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Italians : 2,00
French : -0,33
Americans : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
The games tells me that i won on number of victory cities :-D
Good game and well played.
If you are up for a rematch then i am too. I think switching sides would be fun.
-
Yeah, it was looking that way. It also got extremely grim for a while.
Not sure about that I played well. Got battered, again! Getting rather depressing all this losing…
Sure, we can have a rematch. I’ll mail when I’ve got a game set up and you can tell me if you want to bid or not. :wink:
-
I think your play has improved tremendesly the last couple of games! You gave me a real good fight :evil: