It’s an attractive game board though. I’ve seen some of the original AA boards and they were hideous. I think it serves the purpose of getting people into the series well. We’ve added D-Day to the game list. The games get very heated and the players are very competitive, this last game was sort of a buzz kill because it was over in only 3 rounds and seemed too easy, I was convinced we must have been doing a lot of things wrong, and I think I’ve realized all of those things now. =)
1942 Rule Clarifications
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I have a couple of questions for 1942:
#1. If a friendly capitol is captured, then the other friendly territories, when liberated, are then controlled by the liberator (until the capitol is liberated). However, can you just “take control” of a friendly territory that has not been captured? For example, U.K. is captured, can U.S. just take advantage of Canada’s income? I assume no, but then again, it would make sense… the Canadian IPC’s wouldn’t just disappear.
#2. I tried to find this in the rule book. When you build anti-air units, can you erect them anywhere? Or do they have to be built at a factory and moved?
Thanks.
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No.
You have to build them at factories
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No.
You have to build them at factories
Thanks… what about the first question? : ) …oh, I guess the “No” was for that.
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No.
You have to build them at factories
Thanks… what about the first question? : )
I answered that one too: No
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You’re fast… thanks.
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Question:
As the Allies with the Russian Capital under German Control and England retakes former Russian territories from German occupations; Does England get that income from that point on until the Moscow is Liberated correct?- 2nd Question; If the country in question has an original Russian factory(not the capital) and retaken from Germany can England use to place newly purchased units there?
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Yes to both