@lebowsky said in Simon33 (Axis) vs Lebowsky (Allies+16):
OOL in French Indochina? thats a gamble, lets see how it goes
Aso scramble from greece? I assumed you wouldnt, but better ask
Have fun with the little ones!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Yunnan to India
1 fighter moved from French Indo China to India
4 bombers moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
2 mech_infantrys moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
4 fighters and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 destroyers and 7 submarines moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 2 destroyers, 2 fighters, 7 submarines and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 7 submarines in 36 Sea Zone, round 2 : 2/7 hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 destroyers, 2 fighters, 7 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 3/6 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 4 bombers, 1 fighter and 1 mech_infantry
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; ANZAC defend with 1 fighter
Japanese roll dice for 4 bombers, 1 fighter and 1 mech_infantry in India, round 2 : 5/6 hits
UK_Pacific roll dice for 1 artillery, 1 fighter and 1 infantry in India, round 2 : 0/3 hits
1 artillery owned by the British, 1 fighter owned by the ANZAC and 1 infantry owned by the British lost in India
Japanese destroys 11PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 4 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for British: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
4 bombers moved from India to French Indo China
1 fighter moved from India to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 aaGun and 9 infantry moved from Jehol to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
2 marines moved from Japan to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 6 infantry, 2 marines and 3 transports moved from 6 Sea Zone to 36 Sea Zone
6 infantry and 2 marines moved from 36 Sea Zone to French Indo China
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Kweichow to 36 Sea Zone
1 tactical_bomber moved from Kweichow to French Indo China
Place Units - Japanese
3 mech_infantrys placed in Manchuria
1 carrier and 2 destroyers placed in 36 Sea Zone
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,1,4,2,5,1,3,5,4,6,6,2,4,4,1,1,3,2,1,1,4,5,5,2,1,3,1,2,5,1,6,6,6,3,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,5,1,4,2
Japanese collect 47 PUs (8 lost to blockades); end with 47 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
1 artillery moved from Tsinghai to Shensi
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - British
British buy 1 factory_minor, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
5 fighters and 1 tactical_bomber moved from Iraq to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Northwest Persia to Kazakhstan
British take Kazakhstan from Germans
Combat Hit Differential Summary :
Scramble orders, comrade?
Yes, scramble as much air from every air base that you can. Scramble fighters over tactical bombers.
I must have reset the board and forgotten to set up a fight in z124
I’ll roll it here if that’s OK
3 ftr and 1 Dst vs 1 sub
Rolls: 1@2 3@3; Total Hits: 11@2: (6)3@3: (5, 1, 5)
Rolls: 1@1; Total Hits: 01@1: (2)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 4 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 11 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Malaya to Shan State
12 fighters moved from 37 Sea Zone to Shan State
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 6 carriers, 5 destroyers, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Celebes
Battle in 35 Sea Zone
Americans attack with 7 carriers, 5 destroyers, 2 fighters, 4 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking Celebes from Japanese, taking 35 Sea Zone from Japanese with 7 carriers, 5 destroyers, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in Shan State
Americans attack with 12 fighters and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 12 fighters and 1 mech_infantry in Shan State, round 2 : 7/13 hits, 6.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win, taking Philippines from Japanese, taking Shan State from Japanese with 12 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Americans attack with 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
Italians defend with 2 mech_infantrys
Americans roll dice for 1 armour, 1 artillery, 11 infantry and 1 mech_infantry in Caucasus, round 2 : 4/14 hits, 3.00 expected hits
Italians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Italians lost in Caucasus
Americans win, taking Caucasus from Italians with 1 armour, 1 artillery, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Non Combat Move - Americans
1 artillery moved from Iraq to Northwest Persia
12 fighters moved from Shan State to 35 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
2 artilleries moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 3 destroyers, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Iraq
2 carriers placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
1 artillery moved from Tsinghai to Shensi
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 factory_minor, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
5 fighters and 1 tactical_bomber moved from Iraq to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Northwest Persia to Kazakhstan
British take Kazakhstan from Germans
Combat - British
Italians scrambles 3 units out of Greece to defend against the attack in 97 Sea Zone
Italians scrambles 2 units out of Yugoslavia to defend against the attack in 97 Sea Zone
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 5 fighters, 6 submarines and 1 tactical_bomber
Germans defend with 4 fighters and 1 tactical_bomber; Italians defend with 1 destroyer and 2 fighters
British roll dice for 6 submarines in 97 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 5 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Italians roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits
1 destroyer owned by the Italians, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 6 submarines owned by the British lost in 97 Sea Zone
British roll dice for 5 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/6 hits, 3.17 expected hits
Italians roll dice for 4 fighters in 97 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
2 fighters owned by the Germans and 3 fighters owned by the British lost in 97 Sea Zone
British roll dice for 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits
Italians roll dice for 2 fighters in 97 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 tactical_bomber owned by the British, 2 fighters owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 4 fighters and 1 tactical_bomber
Casualties for British: 4 fighters, 6 submarines and 1 tactical_bomber
Casualties for Italians: 1 destroyer and 2 fighters
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from 97 Sea Zone to Malta
1 infantry moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from 80 Sea Zone to Iraq
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
2 cruisers and 4 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 109 Sea Zone to 124 Sea Zone
3 fighters moved from United Kingdom to Scotland
2 fighters moved from Gibraltar to United Kingdom
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
3 armour and 3 mech_infantrys moved from Northwest Persia to Eastern Persia
Place Units - British
1 factory_minor placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 1.50
British : -1.00
Americans : 1.50
Chinese : 0.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
3 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 3 infantry moved from Yugoslavia to Albania
3 infantry moved from Romania to Bessarabia
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 fighters moved from Malaya to Philippines
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine and 2 transports moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
Combat - ANZAC
Battle in Guam
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
2 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from United Kingdom to Scotland
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
3 infantry moved from Vologda to Samara
1 artillery moved from Russia to Samara
2 infantry moved from Rostov to Tambov
2 artilleries moved from Russia to Tambov
1 infantry moved from Russia to Tambov
Combat - Germans
Germans creates battle in territory 105 Sea Zone
Battle in Tambov
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 aaGun and 1 infantry
Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 0/5 hits
Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 3 : 0/5 hits
Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 3 : 0/1 hits
Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 4 : 3/5 hits
Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 4 : 0/1 hits
1 aaGun owned by the Russians and 1 infantry owned by the Russians lost in Tambov
Germans win, taking 105 Sea Zone from British, taking Tambov from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Samara
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 aaGun and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits
Russians roll dice for 1 aaGun and 1 infantry in Samara, round 2 : 0/1 hits
1 aaGun owned by the Russians and 1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Rostov to Tambov
1 aaGun, 4 armour, 1 infantry and 5 mech_infantrys moved from Bryansk to Tambov
20 armour, 7 artilleries, 2 infantry and 54 mech_infantrys moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Western Ukraine to Tambov
1 infantry moved from Rostov to Tambov
1 aaGun, 1 artillery and 3 infantry moved from Ukraine to Rostov
1 infantry moved from Smolensk to Russia
1 infantry moved from Novgorod to Belarus
3 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from Ukraine to 97 Sea Zone
1 artillery and 4 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Bryansk to Greece
1 fighter moved from Western Germany to Greece
1 submarine moved from 105 Sea Zone to 87 Sea Zone
5 artilleries and 5 infantry moved from Poland to Eastern Poland
Place Units - Germans
1 carrier and 2 transports placed in 97 Sea Zone
1 battleship, 1 destroyer and 1 transport placed in 97 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in Russia
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 64 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
What happened to the first set of rolls? I got three of your guys.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Samara: 2 infantry
EDIT: Removing units owned by Germans from Tambov: 1 infantry
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from Iraq to Rostov
2 artilleries and 3 infantry moved from Volgograd to Rostov
4 infantry moved from Yenisey to Evenkiyskiy
14 infantry moved from Yenisey to Timguska
1 artillery and 2 infantry moved from Volgograd to Samara
Combat - Russians
Battle in Evenkiyskiy
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Evenkiyskiy, round 2 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Timguska
Russians attack with 14 infantry
Germans defend with 1 infantry
Russians roll dice for 14 infantry in Timguska, round 2 : 3/14 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Timguska
Russians win, taking Timguska from Germans with 14 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 artillery and 3 infantry
AA fire in Rostov : 0/3 hits, 0.50 expected hits
Russians roll dice for 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/9 hits, 3.67 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Rostov
Russians roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 4/8 hits, 3.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Yenisey to Timguska
2 aaGuns, 1 artillery, 41 infantry and 5 mech_infantrys moved from Volgograd to Caucasus
3 fighters and 1 tactical_bomber moved from Rostov to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
AA fire in Rostov : : -0.50
Russians : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
2 mech_infantrys moved from Kweichow to Sikang
1 infantry moved from Shensi to Sikang
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Shan State
2 infantry moved from French Indo China to Shan State
1 fighter moved from 36 Sea Zone to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to 44 Sea Zone
3 bombers moved from French Indo China to Sikang
2 infantry and 2 marines moved from French Indo China to 36 Sea Zone
2 infantry, 2 marines and 2 transports moved from 36 Sea Zone to 21 Sea Zone
2 infantry and 2 marines moved from 21 Sea Zone to Guam
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Szechwan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Guam
Japanese attack with 2 infantry and 2 marines
Americans defend with 1 airfield; ANZAC defend with 2 infantry
Japanese roll dice for 2 infantry and 2 marines in Guam, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Guam, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
Japanese roll dice for 1 infantry and 2 marines in Guam, round 3 : 0/3 hits
Americans roll dice for 1 infantry in Guam, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Guam
Japanese roll dice for 2 marines in Guam, round 4 : 2/2 hits
Americans roll dice for 1 infantry in Guam, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 2 marines remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 0/5 hits
Americans roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 3 : 2/5 hits
Americans roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Sikang
Japanese attack with 3 bombers, 1 infantry and 2 mech_infantrys
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 3 bombers, 1 infantry and 2 mech_infantrys in Sikang, round 2 : 2/6 hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 3 bombers and 2 mech_infantrys in Sikang, round 3 : 2/5 hits
Chinese roll dice for 1 fighter in Sikang, round 3 : 1/1 hits
1 fighter owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Japanese win, taking Sikang from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Shan State to India
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 4 fighters, 6 submarines, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Anhwe to Yunnan
1 mech_infantry moved from Yunnan to India
1 aaGun and 5 infantry moved from Anhwe to Jehol
3 bombers moved from Sikang to Yunnan
1 fighter moved from Szechwan to Yunnan
3 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Manchuria to Jehol
1 bomber moved from 44 Sea Zone to Yunnan
Place Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
3 infantry placed in Manchuria
3 submarines placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 factory_minor, 7 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
7 fighters moved from 35 Sea Zone to 20 Sea Zone
7 fighters moved from 35 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Caucasus to Novosibirsk
Americans take Novosibirsk from Germans
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 artillery moved from Northwest Persia to Caucasus
Combat - Americans
Battle in Iwo Jima
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters in 21 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
2 transports owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 7 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 2 transports
Non Combat Move - Americans
7 fighters moved from 21 Sea Zone to 17 Sea Zone
7 fighters moved from 20 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Queensland to 17 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 artillery, 7 carriers, 5 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Iraq
1 factory_minor placed in Caucasus
7 fighters placed in Western United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans : 2.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 factory_minor, 7 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
7 fighters moved from 35 Sea Zone to 20 Sea Zone
7 fighters moved from 35 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Caucasus to Novosibirsk
Americans take Novosibirsk from Germans
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 artillery moved from Northwest Persia to Caucasus
Combat - Americans
Battle in Iwo Jima
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters in 21 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
2 transports owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 7 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 2 transports
Non Combat Move - Americans
7 fighters moved from 21 Sea Zone to 17 Sea Zone
7 fighters moved from 20 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Queensland to 17 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 artillery, 7 carriers, 5 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Iraq
1 factory_minor placed in Caucasus
7 fighters placed in Western United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 5 PUs
Purchase Units - British
British buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from Scotland to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 124 Sea Zone to 109 Sea Zone
3 armour and 3 mech_infantrys moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 fighter moved from Malta to Gibraltar
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
3 armour moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour and 2 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Iraq to Egypt
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Kazakhstan to Urals
British take Urals from Germans
Combat - British
Battle in West India
British attack with 3 armour and 3 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 3 armour and 3 mech_infantrys in West India, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 cruisers and 2 destroyers moved from 35 Sea Zone to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.00
Americans : 2.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Rostov
3 mech_infantrys moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 3 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Rostov, round 2 : 3/5 hits
Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 1/3 hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Russians and 1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Italians
3 infantry moved from Bessarabia to Ukraine
1 bomber and 1 fighter moved from Rostov to Ukraine
1 aaGun and 3 infantry moved from Albania to Greece
1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Italians
1 destroyer and 2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
Combat - ANZAC
Battle in Borneo
Battle in Caroline Islands
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Borneo from Japanese, taking Caroline Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
4 fighters moved from Philippines to Iwo Jima
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Caroline Islands: 1 artillery
EDIT: Adding units owned by ANZAC to Caroline Islands: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
2 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Scotland to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.00
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 3 fighters, 7 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Russia to Samara
1 artillery moved from Tambov to Samara
2 infantry moved from Russia to Samara
1 artillery moved from Tambov to Samara
Combat - Germans
Battle in Crete
Battle in Cyprus
Battle in Malta
Germans attack with 2 infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Malta
Germans win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Samara
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Samara, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Germans roll dice for 2 artilleries and 3 infantry in Samara, round 3 : 0/5 hits
Russians roll dice for 1 artillery in Samara, round 3 : 0/1 hits
Germans roll dice for 2 artilleries and 3 infantry in Samara, round 4 : 0/5 hits
Russians roll dice for 1 artillery in Samara, round 4 : 0/1 hits
Germans roll dice for 2 artilleries and 3 infantry in Samara, round 5 : 3/5 hits
Russians roll dice for 1 artillery in Samara, round 5 : 0/1 hits
1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 aaGun moved from Tambov to Samara
1 aaGun moved from Tambov to Rostov
3 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Belarus to Bryansk
5 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Tambov to Ukraine
2 mech_infantrys moved from Tambov to Ukraine
2 mech_infantrys moved from Tambov to Ukraine
4 mech_infantrys moved from Tambov to Ukraine
1 aaGun, 25 armour, 7 artilleries, 5 infantry and 50 mech_infantrys moved from Tambov to Volgograd
1 carrier moved from 97 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
1 battleship and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Greece
1 submarine moved from 87 Sea Zone to 82 Sea Zone
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier placed in 99 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to 99 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 destroyer placed in 99 Sea Zone
3 fighters placed in Yugoslavia
1 marine placed in Greece
3 infantry placed in Russia
3 infantry placed in Novgorod
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Combat Move - Russians
1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber moved from Caucasus to Rostov
2 infantry moved from Caucasus to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 3 infantry; Italians defend with 2 mech_infantrys
AA fire in Rostov : 1/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Russians lost in Rostov
Russians roll dice for 1 artillery, 3 fighters and 4 infantry in Rostov, round 2 : 1/8 hits, 2.67 expected hits
Italians roll dice for 1 aaGun, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 4/5 hits, 1.67 expected hits
4 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Rostov
1 artillery owned by the Russians retreated to Caucasus
Italians win with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is -18
Casualties for Germans: 1 aaGun
Casualties for Russians: 4 infantry and 1 tactical_bomber
Non Combat Move - Russians
3 fighters moved from Rostov to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
AA fire in Rostov : : 0.50
Italians : 2.33
Russians : -1.67