Redinight(Axis) Vs. Admiral_Thrawn(Allies) Anniversary Edition


  • PHASE III: Combat Move

    1 Inf from Eastern Ukraine to Belorussia

    3 Inf, 2 Armor, 1 Fighter from Moscow to Belorussia

    6 Inf, 1 Artillery from Karelia S.S.R. to Belorussia

    1 Artillery, 9 Inf from the Caucasus to Ukraine


  • PHASE IV: Combat

    BATTLE FOR BELORUSSIA-

    Soviets attack with 10 Inf, 2 Armor, 1 Artillery, 1 Fighter

    9@1

    DiceRolling 9d6:
    (1, 1, 1, 4, 5, 5, 6, 6, 6)

    2@2

    DiceRolling 2d6:
    (3, 5)

    3@3

    DiceRolling 3d6:
    (4, 5, 5)

    Germany defends with 2 Inf, 1 Artillery, 7 Armor

    3@2

    DiceRolling 3d6:
    (3, 5, 6)

    7@3

    DiceRolling 3d6:
    (3, 4, 5)

    THE BATTLE FOR THE UKRAINE-

    Russia attacks with 9 Inf and 1 Artillery

    8@1

    DiceRolling 8d6:
    (1, 1, 2, 2, 2, 2, 2, 3)

    2@2

    DiceRolling 2d6:
    (2, 5)

    Italy defends with 1 armor

    1@3

    DiceRolling 1d6:
    (5)


  • Germany needs to roll 4 more tanks…

    4@3

    DiceRolling 4d6:
    (1, 2, 4, 4)


  • Ok…So the Russians steamrolled the Italians so that is over and Italy loses 1 Armor.

    In the Battle for Belorussia both sides take 3 loses…

    Russia will lose 3 Inf and I assume Germany will lose the 2 Inf and 1 Artillery… If you want to change that and we can reroll your dice, but I’m going ahead because I can’t imagine you would do it differently.

    ROUND 2

    Russia attacks with 7 Inf, 1 Artillery, 2 Armor, 1 Fighter

    6@1

    DiceRolling 6d6:
    (3, 3, 4, 4, 4, 6)

    2@2

    DiceRolling 2d6:
    (2, 2)

    3@3

    DiceRolling 3d6:
    (2, 2, 5)

    Germany defends with 7 Armor

    7@3

    DiceRolling 7d6:
    (1, 1, 1, 2, 3, 4, 5)


  • Ouch, panzers kill…

    Germany lose 4 Armor and Russia loses 5 Inf

    Round 3

    Russia pushes forward for the final assault!

    We attack with 2 Inf, 1 Artillery, 2 Armor, 1 Fighter

    1@1

    DiceRolling 1d6:
    (2)

    2@2

    DiceRolling 2d6:
    (6, 6)

    3@3

    DiceRolling 3d6:
    (2, 6, 6)

    Germany defends with 3 Armor

    3@3

    DiceRolling 3d6:
    (3, 3, 6)


  • Well, that sucked…

    Germany loses 1 Armor and Russia loses 2 Inf

    ROUND 4

    Russia attacks with 1 Artilery, 2 Armor, 1 Fighter

    1@2

    DiceRolling 1d6:
    (4)

    3@3

    DiceRolling 3d6:
    (2, 3, 6)

    Germany Defends with 2 Armor

    2@3

    DiceRolling 2d6:
    (1, 2)


  • Dear God the Soviets paid for that victory…

    Germany loses 2 Armor and Soviets lose 1 Artillery and 1 Armor. Russia liberates Belorussia with 1 Armor and 1 Fighter left.

    PHASE V: Non Combat

    1 sub moves from SZ 6 to SZ 2

    1 Fighter moves from Belorussia to land in Karelia S.S.R

    1 Infantry moves from the Caucasus to Eastern Ukraine

    1 Inf moves from Stanovoj Chrebet to Buryatia S.S.R.

    1 Inf moves from Yukut S.S.R. to Stanovoj Chrebet

    PHASE VI PLACE UNITS:

    Russia has 6 Inf, 2 Artillery, and 1 Armor to place

    1 Armor and 1 Inf will be placed in Karelia S.S.R.

    3 Inf and 1 Artillery will be placed in Moscow

    2 Inf and 1 Artillery will be placed in the Caucasus

    PHASE VII Collect Income

    Russia collects 28 IPC and completes the Archangel National Objective and gains 5 more IPC.

    Total 33 IPC


  • CORRECTION:

    Sub will move from SZ 6 to SZ 8


  • Japanese Move round 2

    1. RESEARCH AND DEVELOPMENT - NONE
    2. PURCHASE UNITS
        With 40IPC + 1IPC saved, 2 Industrial complexes, 1 transport, 1 infantry
    2. Combat move (sorry very messy)
      1 transport from SZ 62 to SZ 61 with 1 INF & 1 Armor, attack Kiangsu
      1 Fighter from Japan to Kiangsu (land in Manchuria)
      1 transport/1 ART from SZ 50 to SZ 61, attack Fukien
      2 INF from Kwangtung to Fukien
      1 Battleship from SZ 52 to SZ 61 and bombard Kiangsu
      2 Fighters from SZ 52 to Kiangsu (1 land in Manchuria, on in SZ 61)
      1 Fighter from SZ 49 to Fukien (land in Indo-China Thailand)
      2 Fighters from French Indo-China Thailand to SZ 38 (land on carrier in SZ 37)
      1 ART from Manchuria to Kiangsu

    3. CONDUCT COMBAT
      SZ 38  Japan attacks with 2 fighters
    2@3DiceRolling 2d6:
    (3, 5)   
    UK defends with 1 destroyer
    1@2DiceRolling 1d6:
    (2)

    Fukien: Japan attacks with 2 Infantry, 1 Artillery, 1 Fighter
    1@1DiceRolling 1d6:
    (2)  
    2@2DiceRolling 2d6:
    (4, 6)  
    1@3DiceRolling 1d6:
    (6)  
      China defends with 1 Infantry
    1@2DiceRolling 1d6:
    (1)

    Kiangsu: Japan attacks with 1 Infantry, 1 Artillery, 1 Armor, 3 fighters, and 1 battleship bombardment
    bombardment: 1@4DiceRolling 1d6:
    (2)  
    1@1DiceRolling 1d6:
    (2)  
    2@2DiceRolling 2d6:
    (3, 4)  
    3@3DiceRolling 3d6:
    (2, 2, 4)


  • China defends Kiangsu with 3 Infantry
    3@1DiceRolling 3d6:
    (3, 4, 6)


  • Uh, Fukien

    Japan attacks with 1 Infantry, 1 Artillery, 1 Fighter
    2@2DiceRolling 2d6:
    (2, 4)  
    1@3DiceRolling 1d6:
    (3)

    China tries it… 1 Infantry again
    1@2DiceRolling 1d6:
    (5)


  • 5. Noncombat Move
      I messed up in the combat move (1 fighter from SZ 52 was going to Manchuria, 1 fighter to carrier in SZ 61)

    1 Cruiser from SZ 50 to SZ 37
    1 Sub from SZ 62 to SZ 36
    1 Carrier/1 fighter from SZ 52 to SZ 62
    1 Transport/2 INF from SZ 49 to SZ 37 unload to French Indo-China Thailand Naboo
    1 Carrier from SZ 49 to SZ 37
    1 Carrier from SZ 52 to SZ 61

    6. Mobilize new units
    1 Industrial complex in French Indo-China Thailand
    1 Industrial complex in East Indies
    1 Transport in SZ 62
    1 Infantry in Japan

    7. COLLECT INCOME
    Japan saved nothing, gained Kiangsu back (2IPC), gained Fukien back (IPC)
    Collects 29 IPC
    2 National objectives met
    Collects 39 IPC


  • UK: Round 2

    PHASE I: Research & Development

    NONE


  • PHASE II: Purchase Units

    Purchase Units - UK has 33 IPC

    UK buys 3 Inf, 2 Destroyers, 1 Transport. Remaining resources: 1 IPC


  • CHANGE:

    PHASE II: Purchase Units

    Purchase Units - UK has 33 IPC

    UK buys 2 Inf, 2 Destroyers, 1 Transport, 1 Art. Remaining resources: 0 IPC


  • PHASE III: Combat Move

    1 Bomber from the UK flies to Germany.


  • PHASE 4: Conduct Combat

    1 UK Bomber Strategically Bombs the IC in Germany.

    DiceRolling 1d6:
    (6)


  • You go flyboys! The bombs find their mark! A six! Der Fuhrer is displeased some of his factories have been destroyed.

    PHASE 5: Noncombat Move

    2 Destroyers, 1 Cruiser, and 1 Battleship moves from SZ 6 to SZ8.

    1 Bomber moves from Germany to the UK.

    1 Transport in SZ 1 loads 1 Canadian Inf and Armor and Moves to SZ 8 where they disembark to the UK.

    1 Transport in SZ 33 loads 2 Inf from Rhodesia and moves to SZ 34 where they disembark to Egypt.

    3 Inf and 1 Art moves from India to Burma.

    The Aussie Fleet of 1 Destroyer and 1 Transport will move from SZ 43 to SZ 47.


  • PHASE 6: Mobilize New Units

    1 Destroyer and 1 Transport is placed in SZ 8.

    2 Inf and 1 Art is placed in India.

    1 Destroyer is placed in SZ 47.


  • PHASE 7: Collect Income

    UK is at 33 on the chart and gains 33 IPCS.

    Total 33 IPC in the bank.

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