• So who is working on a good program to make this play by post happen.  If I have enough time, I am willing to attempt to create a program much like abattlemap, but for AAM.


  • Well, I was thinking that MapView would do the job with not too much effort.  The initial screenshot was one of a smaple module actually running in MapView.  But I didn’t want to do too much work on it unless there was actually some interest in it.

    Mot


  • Well if it will help for people to be able to play AAM via post, then im definately interested.  :lol:


  • Does anyone still have the map downloads?  They were available from AH before, but I went to work on the module just now and they have been pulled.  Anyone still have the maps?

    Mot


  • Is anyone willing to gather all of the unit images from the AH website into a zip and give them friendly names?

    So for the first unit on the Base Set Gallery which is listed under “France” with a caption of “MAS 7.5mm Rifle” has a default filename of “tn_mas_jpg”.  What would be helpful to me is if that image were instead named in catagory-unitname format ie “France-MAS 7.5mm Rifle.jpg”.  That way I can easily associate a caption to a unit image when I make a module.

    With all the sets, I know this is no small task, but any help is appreciated!

    Mot

  • '19 Moderator

    Here’s the link to the maps:

    http://www.wizards.com/default.asp?x=ah/aam/maps


  • @dezrtfish:

    Here’s the link to the maps:

    http://www.wizards.com/default.asp?x=ah/aam/maps

    Thanks a million!  I’ll download them all ASAP.

    Mot


  • @Motdc:

    Is anyone willing to gather all of the unit images from the AH website into a zip and give them friendly names?Â

    So for the first unit on the Base Set Gallery which is listed under “France” with a caption of “MAS 7.5mm Rifle” has a default filename of “tn_mas_jpg”.  What would be helpful to me is if that image were instead named in catagory-unitname format ie “France-MAS 7.5mm Rifle.jpg”.  That way I can easily associate a caption to a unit image when I make a module.Â

    With all the sets, I know this is no small task, but any help is appreciated!

    Mot

    Well, I’ll take the deafening silence as a “no thanks”.  I guess I’ll just start with the starter set instead of adding them all in to begin with.

    I’ll keep everyone apprised of my progress!

    Mot


  • OK, a map question.  Which way are the maps typically oriented?  The rulebook displays the maps configured such that they run North-South (they are tall and narrow).  In the games they are plying via MS-Paint over at the AH forum they seem to be West-East instead.  Since computer monitors are generally oriented horizontally, I’m inclined to layout the mpa that way.  Any comments or suggestions?

    Mot


  • http://www.motcreations.com/forumfiles/aamini_sizes_032207.jpg

    How does this sizing look?

    This is one of the base-set maps, so a full game would require a map twice as wide and twice as tall.  Plus maybe an off-map staging area along the bottom.

    Look at the units too.  The majority are the same size, but the units in the north-east hex are smaller.

    Obviously the tradeoffs more screen needed but with better unit detail VS less of the screen needed but the units start getting scrunched.

    Feedback please.

    Mot


  • It doesn’t matter. The game is played by placing units on either long end but depending on the table, we’ll play N-S or E-W. It’s the same. I’d do E-W because ti fits on the screen better.

    @Motdc:

    OK, a map question.  Which way are the maps typically oriented?  The rulebook displays the maps configured such that they run North-South (they are tall and narrow).  In the games they are plying via MS-Paint over at the AH forum they seem to be West-East instead.  Since computer monitors are generally oriented horizontally, I’m inclined to layout the mpa that way.  Any comments or suggestions?

    Mot


  • The size in the bottom left is good.

    @Motdc:

    http://www.motcreations.com/forumfiles/aamini_sizes_032207.jpg

    How does this sizing look?

    This is one of the base-set maps, so a full game would require a map twice as wide and twice as tall.  Plus maybe an off-map staging area along the bottom.

    Look at the units too.  The majority are the same size, but the units in the north-east hex are smaller.

    Obviously the tradeoffs more screen needed but with better unit detail VS less of the screen needed but the units start getting scrunched.

    Feedback please.

    Mot


  • Thanks for the feedback.  As an aside, the images still look different between PaintShop Pro and IE (for me).

    I can do an Alt-PrintScreen and paste that image back into PSP and the IE image is like 20% larger when set side-by-side with the original.  When I zoom the jpg out to about 85% (using the zoom tool in IE) then it looks like it does when I view it in PSP.

    This is obviously an issue with my system or an IE setting or something, but it’s really annoying.  Anyone else have these problems?  Anyone have a few hints for me?

    Thanks,
    Mot


  • For units with names like these:

    Mosin-Nagant 1891/30
    T-34/76

    I assume abbreviating them like this is OK:

    Mosin-Nagant
    T-34

    Thanks for the help,
    Mot


  • Is that picture what you have so far?  If so good job man.  Hope you have it working soon so we can all get our AAM on….via email.  :-D


  • Great work Dude  :mrgreen:
    I hope this project of yours will be done.

    BRAVO man


  • Yes, those all are shots of the prototypes.

    OK, here is the download link for the AA Miniatures module if anyone wan’t to see my progress:

    http://www.motcreations.com/downloads/AAMiniatures.udm

    Right now I’ve dropped in place-holder images as opposed to the final “pretty” images like you saw in the screen-shots.  (You can hover over a unit and read the tooltip that pops up to find out what a unit will eventually be).  This is just the first step of about twenty, I’ve got lots to do still.

    To take a look at this module, you will need to:

    1.  Go to http://www.motcreations.com and download and install MapView.

    2.  Go to http://p078.ezboard.com/bmotcreationsgamingcommunity and download the current Alpha executable.

    3.  Install the module (via thge Tools menu in MapView)

    4.  Restart MapView and then just start up a New Game and start drag-dropping!

    Feedback please!

    Mot


  • Where is the alpha?  :?


  • Here you go (at the bottom):

    http://p078.ezboard.com/fmotcreationsgamingcommunityfrm7.showMessage?topicID=67.topic

    It says it in the linked thread but it is worth repeating, place the alpha executable in the same directory that you installed MapView in.

    Mot


  • I just updated the module again, so if you already downloaded it you might want to do so again.

    Mot

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