oh yea were ready to rumblre lol
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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**USSR turn 3:
Production: 38**
6 infantry=18
5 artillery=20
18+20=38Combat Moves:
To Sui: 2mech,2ftr,tac-Sze vs inf,art
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (1, 2)2@3: (6, 3)1@4: (3) -
Rolls: 2@2; Total Hits: 12@2: (5, 2)
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Sui: Japan lost inf,art; USSR lost mech
Noncombat Moves:
To Olg: 6 inf-Yen gain 2 inf
To Dza: inf,2aagun-Yak gain inf
To Ula: 11inf-Yak gain inf
To Sik: 2ftr,tac-Sui
To Kaz: 2 armor
To Nukr: 7inf,3art,aagun-Sukr; 11inf,art-Bry
To Bal: inf-Bel
To Bry: 6art-Rus
To Nov: inf,2aagun-Bel
Placement:
Sukr: 2inf, art
Nov: 2inf, art
Vol: 2 inf, art
Rus: 2 artCollection: 34
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you forgot the map
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reconstructed it myself.
Is this correct? -
Japan 3:
Buy (44):
2 Inf (6)
1 Art (4)
1 Mec (4)
2 Arm (12)
1 Sub (6)
1 mIC (12)6+4=10+4=14+12=26+6=32+12=44
Combat Movement:
To Ind: 2Bmb SBR
To Bor: 1Inf Pau, 1Art Phi via Trp Z35 uncontested
To Sum: 1Inf Hon via Trp Z20 uncontested
To She: 3Inf, 2Art Kwe uncontested
To Sze: 2Inf, 1Mec, 1Art Yun uncontested
To Amu: 1Arm Man blitz back to Man
To Bury: 1Inf Sak uncontested
To Mal: 1Inf, 1Arm Shn, 1Fgt, 2Tac Kwa vs. 1Inf
To Sui: 1Inf Hop, 1Inf Cha, 1Fgt, 1Tac Z19 vs. 1Mec
To Buy: 2Inf Jeh, 1Fgt, 1Tac Jap -
Combat:
SBR Ind:
AAGun:
Rolls: 2@1; Total Hits: 02@1: (6, 3)
Damage (if 1 hit ignore second roll):
Rolling 2d6:
(4, 6)Mal: 1Inf, 1Arm, 1Fgt, 2Tac vs. 1Inf
Rolls: 1@1 2@3 2@4; Total Hits: 21@1: (1)2@3: (6, 4)2@4: (5, 3)
Rolls: 1@2; Total Hits: 01@2: (5)Sui: 2Inf, 1Fgt, 1Tac vs. 1Mec
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 2)1@3: (2)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (1)Buy: 2Inf, 1Fgt, 1Tac vs. 2Inf
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 3)1@3: (2)1@4: (4)
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
Ind 4+2=6+6+2=14 Damage on MIC
Bor twol
Sum twol
She twol
Sze twol
Amu twol
Bury twol
Mal twol
Sui twlo 1Inf
Buy twlo 1InfI’d like to change the Combat move so that only 1 Inf goes to Sze
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I know this is a bit late but it’s really rather stupid as it is now. You said before that you were tolerant and you offered me to change my German move in the last game. I’ll wait for your approval and then do the noncombat moves.
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That’s fine. I’ll do USA, and other allies, just add the move on Italy’s turn
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I guess, I’ll wait, I forgot you didn’t put up a map yet :)
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with the alteration I metioned
so the Combat Move
To Sze: 2Inf, 1Mec, 1Art Yun uncontested
becomes
To Sze: 1Inf Yun uncontestedNon Combat Movements:
To Sib: 1Inf Sfe
To Cha: 1Fgt, 1Tac Sui
To Kwe: 1Mec Ksu, 1AAGun Ahn
To Man: 1Fgt, 1Tac Buy, 1Inf, 1Art Jap
To Kwa: 1Inf Hon
To Anh: 1Fgt, 1Tac Kwa
To Fic: 1Inf, 1Arm Man via Trp Z19
To Ksi: 1Inf, 1Arm Man via Trp Z19
To Shn: 1Fgt, 2Tac Mal, 1Inf, 1 Art, 1Mec Yun, 2Bmb Ind, 1Tac Z43
To Jap: 2Fgt, 1Tac Z43
To Kor: 3Inf, 1Art via Trp Z19
To Z6: 1CV, 1DD, 2Trp Z19, 1Fgt, 1Tac Kwa, 1Sub Z43
To Z43: 2BB, 2CV, 2Cru Z35, 4Fgt Kwa
To Z36: 2DD, 1Trp Z19
To Z55: 1DD Z43Placement:
To Man: 1Inf, 1Art, 1Arm
To Ksu: 1Inf, 1Mec, 1Arm
To Fic: 1mIC
To Z6: 1SubCollection:
59(TT) -
**USA turn 3:
Production: 70**
3 transports=21
3 infantry=9
2 artillery=8
4 destroyers=32
21+9=30+8=38+32=70
Combat Moves:
To z33: 2ca,bb,trn-z54 loaded with inf-Que,inf-Anz; trn-z26 loaded with inf,mech-Haw
To Haw: 2inf,mech-z33; ftr,tac,bmbr-Que vs 2inf,aagun
To z55: 2sub,2ftr-z54; ftr-Que vs ddCombat:
Haw: aagun (OOL: hits from left to right are: Bmbr,Tac,ftr)
Rolls: 3@1; Total Hits: 13@1: (3, 4, 1)
Haw: 2 inf,mech,2ca,bb,bmb,ftr,tac vs aagun,2inf (bombardments are the left 3 or 4, air units are the right-remove any that are shot down,if fighter is shot down, right most 4 is the tac, a 3 or less will still count)
Rolls: 3@1 3@3 3@4; Total Hits: 43@1: (3, 2, 1)3@3: (3, 6, 2)3@4: (5, 4, 5)
Rolls: 2@2; Total Hits: 22@2: (1, 2)
z55: 2subs,3ftr vs dd
Rolls: 2@2 3@3; Total Hits: 22@2: (4, 2)3@3: (4, 5, 3)
Rolls: 1@2; Total Hits: 11@2: (1) -
ftr shot down to aagun, ignored its hit, tac still misses. Land unit, bmbr, and cruiser = 3 hits
Haw=Car(typo)Car: Japan lost aagun,2inf; USA lost ftr,2inf
z55: Japan lost dd; USA lost sub
Noncombat Moves:
To z33: 3 carrier,crusier-z26; tac-Car; car,3dd,trn-z54 loaded(inf,art-Anz); 3ftr-z55; ftr-Que
To Ngu: bmbr-Car
To z26: dd,sub,3trn-z10 (loaded arm,2art,3inf-Wus)
To z25: dd-z10
To z65: trn-z101 loaded with inf-Cus
To Mex: mech-Wus
To Cus: 2aagun-Wus
To Sau: 2inf,mech-Que
Placement:
z10: 3trn,2dd
Wus: 3inf,2art
z101: 2 dd
Collection: 72 -
**China turn 3:
Production: 5**
infantry
save 2
Combat Move:
To She: 5inf,ftr-Sik vs 3inf,art
Rolls: 5@1 1@3; Total Hits: 25@1: (4, 4, 1, 3, 1)1@3: (6)
Rolls: 5@2; Total Hits: 15@2: (6, 4, 4, 1, 4) -
She2: 4inf,ftr vs inf,2art
Rolls: 4@1 1@3; Total Hits: 24@1: (2, 3, 4, 1)1@3: (3)
Rolls: 3@2; Total Hits: 23@2: (2, 2, 4) -
She3: 2inf,ftr vs art
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 4)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5) -
She: Japan lost 3 inf,2art; China lost 3 inf
Noncombat move:
To Kan: ftr-ShePlacement:
Kan: infCollection: 6 (4+2saved)
Activated Mongolia since Japan attacked adjacent territories and Mongolian territories.
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**UK turn 3:
Production:
London: 39**
Repair 6 UK factory
Minor factory=12
1 trn=7
4 infantry=12
save 2 IPCs
6+12=18+7=25+12=37India: 13
Minor Factory=12
save 1 IPC**Note: USA did not type the inf-z65 to Chi activate 2 inf-map did reflect this
Combat Moves:**
To Eth: inf-Sud uncontested
To Iso: inf-Ken uncontestedNoncombat Moves:
To z89: BB,2cv,trn -z106 loaded with art-Que
To Ven: art-z89 activate 2 infantry
To z79: trn-z72 loaded with 2inf-Tang, inf,art-Ken; cv,ca,dd-z81; 2ftr-Egy
To Wind: 3inf,art-z79; ftr,tac-z81; ftr-Cpr
To Afg: arm-Ind activated 4 infantry
To Epr: arm-Ind; mech,arm-Irq; tac-Egy
To Saud: art-Irq activate 2 inf
To Alx: aagun-Egy (block blitz)
To Moz: inf-Saf activate 2 inf
To Egy: 2inf,art-Sud
To z33: BB-z54
Placement:
Wind: Minor Factory
Cpr: Minor Factory
UK: 4 inf
z71: trn
Collection:
London: 40 (38+2saved minus convoy)
Rolls: 1@3; Total Hits: 11@3: (3)
India: 7 (6+1 saved) -
37 IPCs: rolling well on Bombers and Convoys :) I guess they changed it so that you can’t miss either in the rules. :roll: :-D
I’m glad these are my last two A3 games.
It was cheaper to build a minor than repair the major ;)