Facilities should become damaged when captured. Currently, the only loss resulting from capture is downgrading major ICs to minor IC (aside from ICs in China being destroyed). This primarily benefits Germany, which can gain 3 Russian minor ICs, plus 3 bases, at no cost, aside from SBR damage by Axis. I propose that captured minor ICs and bases should receive maximum damage (6 points) each time they are captured, due to battle damage or deliberate demolition by retreating enemy.
FMErwinRommel
@FMErwinRommel
Best posts made by FMErwinRommel
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[Global 1940] Facility damage when captured
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RE: Moved some navigation links
Now that I know about it, its okay there.
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RE: NML 1914 - Team Game #3
@Witt @aequitas-et-veritas Happy birthday to the both of you. How coincidental.
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RE: NML 1914 - Team Game #3
Austria mourns the lose of Zeppa. After a distinguished career terrorizing the Entente, burning Paris, London and his favorite target Rome, he pushed his luck one time too far and was shot down by AA fire over Rome. His crew wanted him to wait out the season, so he could join in the land attack against Italy. But that wasn’t his style, preferring to fly solo or with his partner Zepbe. RIP Zeppa.
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RE: NML 1914 - Team Game #5
@witt Of course, you were UK last game.
I hope you try a novel strategy instead of the same old Paris fetish.
The final jeopardy category a day or two ago was “famous ships”. The question was what ship wreck was located in 1989, 48 years after it sank and 96 years after the death of the person that it was named for. 2 contestants chose the Andrea Doria, but the current champion and I knew it was the Bismarck. -
RE: NML 1914 Team Game 7
Wow, Sweden is a tough neighborhood. Both neutral defenders hit. Then the Brits weakened me for the Ruskies to take their shot. Less than half of my 16-man army survived the first turn. Good thing I take HGs along with me. Finland bulked up quickly. May have to stay in Sweden for a massage from a blonde beauty and eat some Swedish meatballs.
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RE: NML 1914 Team Game 8
@colt45554 8 more hits and I received 6. You were down to 2 damaged BB’s, so I took the second DD instead. I just sank your fleet.
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RE: NML 1914 Team Game 8
Yesterday was the 127th running of the Boston Marathon… Its the oldest, most famous and prestigious modern marathon. Its been ten years since the Boston Marathon bombing on April 15, 2013. The race is always run on Patriots Day, which is always on a Monday.
I commemorated it by running 3 1/3 miles around the neighborhood in my 2013 running outfit that my wife bought at the running store at the finish line, just hours before the bombing.
Being a New York born Yankee, I didn’t appreciate Boston until I ran the 2009 and 2013 marathons and experienced the hospitality of the city and the comradery of the friendly worldwide competition. That’s what made the bombing so senseless and sad.In 2013, I crossed the finish line 23 minutes before the bomb blasts. My time was 3 hours, 46 minutes. Pretty decent for being 65 years old at the time. I felt bad for those who were prevented from finishing, after running 25 miles, because the race was halted.
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Ground troops taking hits instead of planes
A&A’s revised rules to prevent using transports to take hits instead of combat ships, was a great improvement. But cheap ground troops are still being taken as hits instead of more expensive and powerful planes. In real life, air superiority comes first. Defending fighters intercept attacking bombers, TAC and their escorting fighters, before attacking infantry. Attacking planes try to establish air superiority before attacking ground troops. Changing this may be impractical, because of the imbalance in air forces between opponents. But as a suggestion, use the same protocol as BalMod does for Strategic Bombing Raids. Start land battles with an air battle of 1 or 2 turns, with fighters attacking and defending at 2; and bombers and TAC attacking and defending at 1. Then like SBR, AA fire comes next. Survivors would go on to join in the regular land battle. Perhaps attacking planes might have a limit on how many rounds of dice they could fire.
Latest posts made by FMErwinRommel
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RE: NML 1914 game 13
@VictoryFirst No, the best powers for a newbie are Italy/Arabia/USA.
When players want an easy or quick turn, they would choose Italy/Arabia, whose theaters of operation are local. When we lost a player, we combined USA with them. USA is also a good starter position, as the early turns are just spent expanding on manifest destiny against neutrals, and the German opening gambit to Mexico (we’ll explain later). Afterwards, as USA income and units grow, it’s homeland is safe, and USA can choose where to shore up the Entente. Elrood might fill you in on playing USA in this past game.Turk/Com requires a strong player now that the industry tech opening bid has been removed. Turks face UK from India and must try to take Cairo, while facing naval war with UK.
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RE: NML 1914 game 13
United Kingdom, rule Britannia
@Witt Guess I will have to be the one to crush plain vanilla Turkey, so we will reprise our roles as antagonists in Scan, central Africa and to the ends of the vast Pacific.
@Entek chooses next.
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RE: NML 1914 game 13
@Witt picks first - here’s your chance to play plain vanilla T or more likely, UK against plain vanilla T.
Picking Order
99 Witt
97 Rommel
57 Entek
42 VictoryFirst
24 Dawg
11 Elrood Back to poor die rolls again
4 Private PanicChoose from:
Ger
Fra/Ser
Aus
Ita/Ara/USA
Tur/Com
UK
Rus -
RE: NML 1914 game 13
Not everyone voted on tech bid for powers, so I just went with those who did express an opinion. The consensus is going back to NO tech or any other bid for any power.
VictoryFirst replaces CaptainWalker.
We stay with 7 players, one player taking Italy, Arabia & USA.Order of dice rolling for NML 1914 team game 14:
Dawg
Elrood
Entek
Private Panic
Rommel
VictoryFirst
Witt[dice 1d100]
[dice 1d100]
[dice 1d100]
[dice 1d100]
[dice 1d100]
[dice 1d100]
[dice 1d100] -
RE: NML resume FMRommel vs Elrood
Ger-19_game 13 Rommel vs Elrood 40847.tsvg
Round: 19 Research Technology - Germany Germany spend 5 on tech rolls Combat Move - Germany 1 field_gun, 1 infantry and 1 stormtruppen moved from East Prussia to Lithuania 1 field_gun, 1 heavy_gun and 3 infantry moved from Hanover to Holland 1 field_gun, 1 heavy_gun and 4 infantry moved from Westphalia to Amsterdam 3 gass moved from Berlin to Amsterdam 1 fighter and 2 infantry moved from Belgium to Picardy 1 field_gun moved from Champagne to Picardy 1 fighter moved from Belgium to Burgundy 1 field_gun, 1 fighter and 2 infantry moved from Champagne to Burgundy 1 field_gun, 1 fighter and 2 infantry moved from Switzerland to Rhone 1 cavalry and 30 gass moved from Latium to Marseilles 4 gass moved from Milan to Marseilles 1 field_gun moved from Latium to Apulia Purchase Units - Germany Germany buy 2 Factorys, 3 field_guns, 3 gass, 15 infantry, 1 stormtruppen, 3 trenchs and 1 zeppelin; Remaining resources: 0 PUs; 3 techTokens; Combat - Germany Battle in Picardy Germany attack with 1 field_gun, 1 fighter and 2 infantry France defend with 1 field_gun and 1 infantry Germany win, taking Picardy from France with 1 field_gun, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for France: 1 field_gun and 1 infantry Battle in Burgundy Germany attack with 1 field_gun, 2 fighters and 2 infantry France defend with 1 field_gun and 2 infantry Germany win, taking Burgundy from France with 1 field_gun and 2 fighters remaining. Battle score for attacker is 4 Casualties for Germany: 2 infantry Casualties for France: 1 field_gun and 2 infantry Battle in Rhone Germany attack with 1 field_gun, 1 fighter and 2 infantry France defend with 2 colonials Germany win, taking Rhone from France with 1 field_gun, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for France: 2 colonials Battle in Amsterdam Germany attack with 1 field_gun, 3 gass, 1 heavy_gun and 4 infantry Neutral defend with 4 infantry and 2 trenchs Units damaged: 1 trench owned by the Neutral Units damaged: 1 trench owned by the Neutral Germany loses 0 PUs for violating Amsterdams neutrality. Germany win, taking Amsterdam from Neutral with 1 field_gun, 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 0 Casualties for Neutral: 4 infantry and 2 trenchs Casualties for Germany: 3 gass and 2 infantry Battle in Apulia Germany attack with 1 field_gun Italy defend with 1 infantry Italy win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germany: 1 field_gun Battle in Lithuania Germany attack with 1 field_gun, 1 infantry and 1 stormtruppen Britain defend with 1 field_gun and 1 infantry Germany win, taking Lithuania from Russia with 1 field_gun, 1 infantry and 1 stormtruppen remaining. Battle score for attacker is 7 Casualties for Britain: 1 field_gun and 1 infantry Battle in Holland Germany attack with 1 field_gun, 1 heavy_gun and 3 infantry Neutral defend with 3 infantry Germany loses 0 PUs for violating Hollands neutrality. Germany win, taking Holland from Neutral with 1 field_gun, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 2 infantry Casualties for Neutral: 3 infantry Battle in Marseilles Germany attack with 1 cavalry and 34 gass USA defend with 26 cavalrys, 16 field_guns and 1 infantry; France defend with 1 Factory, 14 colonials, 17 field_guns, 1 fighter, 5 heavy_guns, 34 infantry and 9 trenchs France win with 14 colonials, 33 field_guns, 1 fighter, 5 heavy_guns, 32 infantry and 9 trenchs remaining. Battle score for attacker is -27 Casualties for France: 2 infantry Casualties for USA: 26 cavalrys and 1 infantry Casualties for Germany: 1 cavalry and 34 gass Non Combat Move - Germany 16 cavalrys, 6 field_guns, 1 heavy_gun and 20 infantry moved from Latium to Tuscany 2 fighters moved from Burgundy to Champagne 4 heavy_guns and 9 infantry moved from Switzerland to Piedmont 1 fighter moved from Rhone to Switzerland 1 fighter moved from Picardy to Champagne 10 cavalrys and 1 heavy_gun moved from Belgium to Champagne 1 heavy_gun and 2 infantry moved from Rhine to Champagne 5 infantry moved from Holstein to Hanover 2 infantry moved from Denmark to Holstein 4 stormtruppens moved from Nassau to Rhine 8 stormtruppens moved from Saxony to Westphalia 1 cavalry, 1 field_gun, 1 heavy_gun, 10 infantry and 2 stormtruppens moved from Wurttemburg to Switzerland 5 gass moved from Wurttemburg to Switzerland 2 cavalrys moved from Milan to Piedmont 15 cavalrys moved from Tuscany to Piedmont 4 cavalrys moved from Piedmont to Switzerland 8 cavalrys moved from Champagne to Switzerland 2 infantry moved from Warsaw to Eastern Poland 1 field_gun, 9 infantry and 1 stormtruppen moved from Eastern Poland to Galicia 4 heavy_guns and 6 infantry moved from East Prussia to Eastern Poland 1 cavalry moved from Berlin to Galicia 1 field_gun moved from Berlin to Brandenburg 1 field_gun moved from Mecklenburg to Hanover 1 heavy_gun, 2 infantry and 1 stormtruppen moved from East Prussia to Eastern Poland 1 heavy_gun, 3 infantry and 2 stormtruppens moved from West Prussia to East Prussia 1 field_gun and 3 infantry moved from Pomerania to West Prussia 1 heavy_gun moved from Pomerania to West Prussia 4 infantry and 2 stormtruppens moved from Mecklenburg to Pomerania 1 stormtruppen moved from Berlin to Mecklenburg 2 stormtruppens moved from Berlin to Mecklenburg 5 stormtruppens moved from Berlin to Brandenburg 1 gas moved from Berlin to Galicia 1 infantry moved from German New Guinea to Papua 6 infantry moved from Bavaria to Wurttemburg 1 heavy_gun moved from Franche-Comte to Switzerland 1 gas moved from Berlin to Wurttemburg Place Units - Germany 6 infantry placed in Bavaria 6 infantry placed in Wurttemburg 3 infantry placed in Belgium 2 field_guns placed in Mecklenburg 1 Factory placed in Champagne 1 Factory placed in Alsace 1 field_gun and 1 zeppelin placed in Warsaw 3 gass placed in Dar es Salaam 1 trench placed in Annam 1 trench placed in Cambodia 1 trench placed in Papua 1 stormtruppen placed in Berlin Turn Complete - Germany Germany collect 139 PUs; end with 139 PUs
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RE: NML resume FMRommel vs Elrood
@Elrood roll for victory bonds
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RE: NML 1914 game 13
We still need to resolve what starting bid to give which powers, if any.
Stay with the new bid of F & T getting industry? Boo
Return to just T getting industry?
Or no bid for any power? -
RE: NML 1914 game 13
@Elrood said in NML 1914 game 13:
Also … can we upgrade to latest alpha version? The savegame of our current games are compatibles that new version, but not the other way around….
If we switch to alpha, we can play our current games on alpha, but those who don’t switch can’t open a game saved in alpha? So, we all have to switch or stay with current?
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RE: NML 1914 game 13
@Elrood said in NML 1914 game 13:
Also … can we upgrade to latest alpha version? The savegame of our current games are compatibles that new version, but not the other way around….
If we switch to alpha, we can play our current games on alpha, but those who don’t switch can’t open a game saved in alpha? So, we all have to switch or stay with current?
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RE: NML 1914 game 13
I reached out to Colt and Redrum, but they were burned out on NML 1914. Ask around for another player or can we reorganize Entente for 3 players?