OK I will give it a chance. Garg checked into it and he tells me some good things about the zombie game. So yeah let’s keep an open mind and see what they came up with.
I kind of miss playing too.
OK I will give it a chance. Garg checked into it and he tells me some good things about the zombie game. So yeah let’s keep an open mind and see what they came up with.
I kind of miss playing too.
@Dauvio:
A&A gets monotonous after you get to a certain skill level.
This is true.
My league games this year have been very dull. Games with 20+ rounds and quite repetitive except for the occasional extreme dice. I honestly haven’t seen any new ideas in a very long time. No risk taking just endless grinding. Maybe if it gets fun again I will be back but for now I am out.
vonalba over variance(allies) - BM game
https://www.axisandallies.org/forums/index.php?topic=41954.120
I have lost interest unfortunately. I will post the result. congratulations!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 3 PUs;
Russians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Samara
4 infantry moved from Russia to Samara
47 infantry and 1 mech_infantry moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 47 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 47 infantry and 1 mech_infantry in Vologda, round 2 : 7/48 hits
Japanese roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Japanese with 46 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 infantry; Japanese defend with 1 armour
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Samara, round 2 : 4/7 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Samara, round 2 : 2/4 hits
2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Japanese and 1 infantry owned by the Italians lost in Samara
Russians win, taking Samara from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
5 aaGuns moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Samara to Northwest Persia
Place Units - Russians
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Non Combat Move - French
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Persia
British take Persia from Italians
1 infantry moved from Iraq to Northwest Persia
7 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Syria to Northwest Persia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 2/11 hits
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 fighter, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
5 artilleries moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
1 fighter moved from United Kingdom to Scotland
3 aaGuns, 1 artillery and 20 infantry moved from West India to Eastern Persia
Place Units - British
1 destroyer placed in 106 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,3,1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 20 PUs (14 lost to blockades); end with 20 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
4 bombers moved from Scotland to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
6 fighters moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 46 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Smolensk
Americans attack with 4 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry; Japanese defend with 1 armour
Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Smolensk, round 2 : 5/6 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Smolensk, round 2 : 3/3 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in Smolensk
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -22
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 2 bombers and 1 tactical_bomber
Casualties for Japanese: 1 armour
Non Combat Move - Americans
2 bombers and 1 fighter moved from Smolensk to Russia
6 fighters moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
3 fighters moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Nigeria to French Equatorial Africa
1 transport moved from 89 Sea Zone to 101 Sea Zone
6 bombers moved from Eastern United States to Scotland
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Russia: 1 bomber
EDIT: Adding units owned by Americans to Russia: 1 tactical_bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy nothing; Remaining resources: 9 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 2 : 2/3 hits
Germans roll dice for 1 artillery in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/6 hits
Italians roll dice for 3 infantry in Bryansk, round 2 : 3/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Bryansk, round 3 : 2/3 hits
Italians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Samara to Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 14 PUs
intercept. kill americans then russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Non Combat Move - French
3 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Trans-Jordan to Syria
British take Syria from Germans
3 infantry and 4 mech_infantrys moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
Combat - British
Battle in Iraq
British attack with 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/12 hits
Germans roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 1/3 hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 1 fighter, 2 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 submarine moved from 91 Sea Zone to 106 Sea Zone
1 aaGun moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 battleship moved from 33 Sea Zone to 54 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 25 PUs (7 lost to blockades); end with 25 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Turning on Edit Mode
EDIT: Adding units owned by British to West India: 3 aaGuns, 1 artillery and 21 infantry
EDIT: Removing units owned by British from India: 3 aaGuns, 1 artillery and 21 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Trans-Jordan to Syria
British take Syria from Germans
3 infantry and 4 mech_infantrys moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
Combat - British
Battle in Iraq
British attack with 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/12 hits
Germans roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 1/3 hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 1 fighter, 2 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 submarine moved from 91 Sea Zone to 106 Sea Zone
1 aaGun moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 battleship moved from 33 Sea Zone to 54 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 25 PUs (7 lost to blockades); end with 25 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
6 bombers moved from Eastern United States to 109 Sea Zone
1 bomber moved from French West Africa to 109 Sea Zone
4 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
6 fighters moved from 33 Sea Zone to 36 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 armour, 1 marine and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 armour and 1 marine moved from 42 Sea Zone to Java
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 marine moved from 21 Sea Zone to Guam
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
Combat - Americans
Battle in Guam
Battle in Celebes
Battle in 36 Sea Zone
Americans attack with 6 fighters and 4 tactical_bombers
Japanese defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 transports
2 submarines owned by the Japanese Submerged
Americans roll dice for 6 fighters and 4 tactical_bombers in 36 Sea Zone, round 2 : 7/10 hits
Japanese roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports in 36 Sea Zone, round 2 : 6/7 hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 fighter and 2 transports in 36 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win, taking Guam from Japanese, taking Celebes from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 4 fighters and 3 tactical_bombers
Casualties for Japanese: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports
Battle in 109 Sea Zone
Americans attack with 7 bombers and 1 destroyer
Germans defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 1 transport
Americans roll dice for 7 bombers and 1 destroyer in 109 Sea Zone, round 2 : 5/8 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport in 109 Sea Zone, round 2 : 3/7 hits
1 destroyer owned by the Germans, 3 submarines owned by the Germans, 1 destroyer owned by the Americans and 3 bombers owned by the Americans lost in 109 Sea Zone
retreated to 109 Sea Zone
Germans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -18
Casualties for Germans: 1 destroyer and 3 submarines
Casualties for Americans: 3 bombers and 1 destroyer
Battle in Dutch New Guinea
Americans attack with 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits
Americans roll dice for 1 marine in Dutch New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
Americans roll dice for 1 marine in Dutch New Guinea, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits
Americans roll dice for 1 marine in Dutch New Guinea, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Java
Americans attack with 1 armour and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 marine in Java, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Java
Americans win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
2 fighters owned by the Germans could not land and were killed
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 carriers moved from 33 Sea Zone to 34 Sea Zone
2 carriers moved from 34 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 battleship, 6 carriers, 5 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 destroyer and 6 submarines moved from 30 Sea Zone to 54 Sea Zone
1 transport moved from 89 Sea Zone to 11 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
3 fighters moved from Tobruk to Trans-Jordan
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from French West Africa to Nigeria
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 transport moved from 87 Sea Zone to 89 Sea Zone
4 bombers moved from 109 Sea Zone to Scotland
Place Units - Americans
6 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 16 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Archangel
1 artillery, 1 fighter and 1 infantry moved from Russia to Samara
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Samara
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 3 : 0/2 hits
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 4 : 0/2 hits
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 5 : 0/2 hits
Germans roll dice for 1 artillery in Archangel, round 5 : 0/1 hits
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 6 : 0/2 hits
Germans roll dice for 1 artillery in Archangel, round 6 : 1/1 hits
1 mech_infantry owned by the Russians lost in Archangel
retreated to Archangel
Germans win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
intercept. Lose french, british, US, then Russian planes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Eastern Persia to Russia
3 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 11x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Iraq
British take Iraq from Italians
1 armour, 1 fighter and 1 mech_infantry moved from United Kingdom to Eire
Combat - British
Battle in Eire
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 artillery, 1 infantry and 1 marine
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 2 : 1/3 hits
Germans roll dice for 1 artillery, 1 infantry and 1 marine in Eire, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Eire
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 marine in Eire, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Eire
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 4 : 2/3 hits
Germans roll dice for 1 marine in Eire, round 4 : 0/1 hits
1 marine owned by the Germans lost in Eire
British win, taking Eire from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery, 1 infantry and 1 marine
Non Combat Move - British
1 fighter moved from Eire to United Kingdom
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Bryansk to Russia
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
5 mech_infantrys moved from Egypt to Trans-Jordan
Place Units - British
3 artilleries placed in Egypt
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,5,3,5,1,1,3,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 23 PUs (8 lost to blockades); end with 23 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,5,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from India: 1 bomber
EDIT: Adding units owned by Americans to French West Africa: 1 bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 11x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Iraq
British take Iraq from Italians
1 armour, 1 fighter and 1 mech_infantry moved from United Kingdom to Eire
Combat - British
Battle in Eire
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 artillery, 1 infantry and 1 marine
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 2 : 1/3 hits
Germans roll dice for 1 artillery, 1 infantry and 1 marine in Eire, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Eire
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 marine in Eire, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Eire
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 4 : 2/3 hits
Germans roll dice for 1 marine in Eire, round 4 : 0/1 hits
1 marine owned by the Germans lost in Eire
British win, taking Eire from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery, 1 infantry and 1 marine
Non Combat Move - British
1 fighter moved from Eire to United Kingdom
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Bryansk to Russia
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
5 mech_infantrys moved from Egypt to Trans-Jordan
Place Units - British
3 artilleries placed in Egypt
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,5,3,5,1,1,3,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 23 PUs (8 lost to blockades); end with 23 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,5,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 artillery and 2 infantry