The reason for not doing that is that naval units do better on defense. Besides the US has the resources to rebuild their fleet right away, Japan does not. By the time Japan replaces its fleet, the battle in Asia is lost (nothing going that way, its all going to the fleet), and USA is knocking at Tokyo’s door. Game over.
Posts made by triforce
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RE: Thoughts on Japan
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RE: Thoughts on Japan
@88:
Hey Tri- the only amendment I’d make to this- and I’ve learned it through alot of trial and error- is to take it easy on the armor. Lately I’ve been playing Japan with 2 ICs (usually FIC and India, FIC and Kwangtung if India’s not an option). With at the very least 4 Transports, you now have 14 units you can push into Asia every turn. The vast majority should be Infantry. An Art or Arm when you have an extra 1 or 2 IPCs is nice, but with the airforce you start with you’re all set with almost all Infantry. You’d be surprised how much bigger you get. With Armor you’re always a little worried about getting too close to Russian stacks, as they’ll happily trade their Infantry for Armor anyday. But trading Inf for Inf is another matter entirely, and entirely worth it for Japan.
As far as the navy goes- if the British sub takes out your sub, AND the Russians have stacked 6 Inf in Buryatia, why not club the Russians over the head with everything you’ve got? 6 Russian Infantry is a tough loss, and you can still attack China with 4 Inf and 2 Ftrs. Leave 1 Inf in FIC, and with 4 Transports and a combined in SZ 60 you can wallop or reinforce FIC in J2, take India on J3, and start pressuring the Caucasus soon thereafter. If I were going to add any navy beyond transports it would be subs, and then only if the U.S. were building in the Pacific. And if they are, then watch out for Germany because they should be able to expand into Africa more effectively.
I agree about clobbering Russia. East USSR is far to easy a target for Japan to just let it set. The easy IPC’s is a nice reward as well.
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RE: Newbie Experiences!
We had a “roll for moves phase” I cant even explain how that worked now, but you could sail around the world in one turn. They need to rethink how the write the rules when there are so many noob mistakes that get made on the 1st or 2nd games they play
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Thoughts on Japan
This is not a strat that I came up with on my own, but I have used it and it seems pretty effective and for the most part unstoppable. If this is your original work please let me know. I want to give credit where credit is due. Anyway I want your ideas for countering this so that I can further enhance this strat.Â
Here it is:
IGNORE THE U.S. COMPLETELY.
START NO SEA BATTLES.
The inherent problem with Japan is that it feels the responsibility to be the axis-gardener of the pacific ocean, weeding out the pesky US and UK fleets. Added to that is the pressure from the German player to harass the US and delay it’s involvement in Europe.
Chuck these ideas out the window.
Japan is much stronger than either of the Allied powers in the Pacific. You are in no danger. Amass all of your forces into a superfleet off of the coast of Japan and let it sit. Slowly add one destroyer per turn to dissuade the US from a massive amphibious assault on Japan.
Island hopping from the UK and the US is slow and while costly, can be made up for and then some by focusing on your primary target: CAUCASUS. The key is to meet Germany here.
Establish an IC in Shanghai first turn and a destroyer.
Empty Japan using your transports, then bring them back to the fleet as potential fodder. Move your air force inland. There is no need to keep them in Japan or on carriers once your fleet is consolidated just off of japan. Take China. Don’t worry about Eastern Russia to the North; just build a suitable wall for now.
Every Turn buy three tanks, one destroyer and one infantry.
Place the tanks in Shanghai, destroyer with the fleet, and infantry in Japan.
Depending on what has already happened, or the way things unfold in India, You should have no problems taking Sinkiang, India and Buryatia within 2-3 turns. The only real mainland defense is India; an obstacle you can either ignore by going through Sinkiang or the longer route north, or simply power through with your massive air force (up to 7 fighters and 1 bomber without buying)at your leisure.
With 3 tanks per turn and your air force on the mainland, you can easily get to the Caucasus and either help your German counterpart squeeze it to death, or reinforce it against moscow. Either way, once you meet the German player over the Caucasus, moscow will fall quickly.
after moscow falls you will find yourself able to turn all your tanks back around and either take out India if you haven’t already done so or protect against a mainland invasion from the US.
move your planes back to the fleet.
At this point you should also be rolling in IPCs, despite the fact that you’ve lost a few islands, and be able to put all of them to work building up your navy. Unless the US player is foolish, your fleet should be intact after your adventures on the mainland, and with a steady addition of one destroyer per turn, you should look pretty formidable.
If you want to keep playing beyond this point, you’ll find that the US fleet will probably try a last-ditch all out sea battle with everything it’s got. that’s fine. if the US wins, it will only be by one or two boats, and any chance of taking Japan will be diminished, given that you’ve been steadily putting in infantry into Japan. With the addition of your air force to the sea battle it probably won’t reach this point, but if you are unable to get your planes back to the carriers in time for the big battle, get them back to Japan ASAP.
Once the US fleet is destroyed, move what’s left of your fleet to just off the Western U.S. to prevent further sea unit building in the pacific (keep an eye on sea units coming through the canal though). Bring battleships in for bombardments and slowly weaken western US for invasion purposes. Have several waves of transports, and a solid air force to back them time after time.
By the time you are ready for invasion, Germany will be harassing the Eastern US.
It will take a long time, but given Japan and Germany’s combined IPCs, US will fall in time.
HAVE FUN
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RE: How would you change the map?
I think that most of the Neutral zones could be done away with. Most of them can be gone around using the same amount of movement as going through. The exceptions are (and these should be kept) Sahara, Hymilia (sp), and Afghanistan.
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RE: Risk Sucks
Not only that but there are just to many possibilities for a CPU to consider. Also a good move in Go is not allways the move that give the biggest immediate return. Some times a big capture is a game losing mistake. Its far to subtle for a CPU. Go is really a powerful testament to the power and intelligence of the human mind over a CPU.
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RE: Japan in North America
Just played a game last night and I think I discovered a interesting Japan Strat (not my own, I read it somewhere). By the time I was able to make any kind of Strike on NA, Russa had fallen, Germany had taken Africa and the Middle East, Japan cleaned out the Pacific, and I only needed one more VC for the win. I was headed for L.A. but by that point, the allies had lost and so taking NA was more for the rare sight of the Japanese on American soil. We called the game.
My point is that by the time Japan was ready to invade the game for all practical purposes was over. Do you find this to be the norm in most games?
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RE: Risk Sucks
yea, the ultimate strategy games are go and chess. ive had some hardcore games of each. in fact, i heard that it is said that a good general thinks of his troops as chess pieces
I think so too but go is by far the king of strategy games. It is so far beyond chess its unreal.
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Japan in North America
Is it possible for Japan to gain a strong foothold in North America, and if they can, can they do it at a point where it matters?
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RE: Crazies as far as the holocaust, I have to ask
@AgentSmith:
Let me just tell you, It happened. It was pounded into us in Middle School when I was younger (we even ran a simulation) and I have met survivors who have their prisoner ID numbers still tattooed on their forarms. Don’t tell me it didn’t happen. I assure you it did.
And when did I even suggest that it didn’t?
You didn’t. The original question was one of refuting those that say the Holocaust didn’t happen at all. I was simply refreferring a first hand account (the survivors). I made my post before reading the whole thread (a big no no) and didn’t realize that the conversation had evolved. In other words my post followed yours by pure chance. I wasn’t even commenting on what you had to say but on the question at the beginning of the thread.
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RE: I have a Question
I was wondering about that too. How do you play on-line. Do you just trust each other to honestly report rolls?
I don’t mean to sound rude, I have just never developed the kind of in depth strategies that I find here. I’m new to the forum though. I also don’t get to play as much as I would like. I just kind of roll with the punches and adjust my strategies depending on how my opponent plays. I find that many of the strategies found here break down after the first couple of turns or so anyway.
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Total Victory
Does anybody play the 12 city victory condition? Isn’t the game pretty much decided by the time one power takes 10 cities?
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RE: Crazies as far as the holocaust, I have to ask
Let me just tell you, It happened. It was pounded into us in Middle School when I was younger (we even ran a simulation) and I have met survivors who have their prisoner ID numbers still tattooed on their forarms. Don’t tell me it didn’t happen. I assure you it did.
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RE: A&A chess (no dice)
Ya know bad dice rolls simulates the fact that sometimes even the best trained sodiers can be defeted by a inferior force. It happens all the time in real life. Even in American history. Consider that our nation was founded after we won a war that by rights we should have lost.
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RE: I have a Question
It just seems that people are so serious about this game. I come for Ideas but I’m not afraid to try something new just to see what will happen. Even if it turns out that I lose because of it. :mrgreen:
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I have a Question
What the Heck is KGF stratigy? :? Dont you guys just play for fun sometimes?