@SS:
For your Red Dragon Brigades I like. Just like a Garrison rule some what. Japan leaves empty, can place 1 China partisan or 1 Light China Inf in the empty territory. This would force Japan to leave an inf for every territory. Now would that be to strong to take India ? But with a die roll its only a 50% chance that China gets an Inf and still gives Japan that inf to use else where and then come back later to deal with China. Play test will only tell.
As for your Air transport rule I don’t see UK or US buying a 8 9? 10? icp plane just to fly in 2 ground. If China has to buy the 2 inf for allies to tranport then thats just a waste. They would go in China right away. As for that 1 Art I dont see the risk.
Why not just have a die roll like your China Inf and when the Burma Road is closed only have at the start of Chinas turn, have them roll a 1 d6 die and on a roll of 3 or less can place a free Art in China. This way China can spend that 4 icp extra towards an inf and maybe get that free Art per turn if Burma road is closed.
Greetings, SS. I might not have made it clear enough in my original post, but as I envision the “Hump” rule, China would only be able to purchase artillery (not infantry - as you alluded to, what would be the point?) and place it in India for future air transport. Allied forces, on the other hand, would have the ability to fly INF, ART and AAA into China once they’re at war with Japan and the Burma Road is closed.
While I’m intrigued by your idea, making the ART free via a die roll eliminates any risk on China’s part. Flying supplies over the Himalayas was an extremely risky proposition, an act born of desperation. I tried to strike a balance between giving China more of a chance against Japan and simulating the risk involved. I don’t want China to become an impregnable fortress, but I do want to better reflect the difficulties Japan faced in attempting to subdue that sleeping giant.