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    Posts made by Soviet Steamroller

    • RE: What's the latest best Japan opening?

      @axis_roll You are absolutely right and your advice make full of sense but my mistake is that i forgot to mention one critical information which is that we (me and my gaming group) ruled out the building of factory on islands (like in global).
      We think this is just too darn cheesy ;)

      As for the Russians i see what you mean. I thought it might make me waste time and resources to take it back but after all i asked for advice so i might just give it a try.

      Thank you

      posted in 1942 Scenario
      Soviet SteamrollerS
      Soviet Steamroller
    • What's the latest best Japan opening?

      I read a thread or 2 concerning J1 opening in 42 but it dates now (2010-2011)!

      Now with everyone having more experience what would be a good and aggressive J1 opening?

      I am strongly leaning towards an all out for India tactic!
      Buying 2 transports & 1 IC on turn 1. Also going after UK fleet in SZ35 and US fleet in SZ53.

      There are 2 things in my plan that i’m not really sure how to approach:
      1) where to put my IC? (F.I.C. or Burma directly under UK’s nose?).
      A decent UK player would probably put an IC in India in response but also could muster 1 inf from Persia and 2 Fighters (Egypt & Australia). On my J2 i would be facing 4 inf, 2 fighters and 1 AA!
      2) What to do with the Russians?
      At first i could have 2 inf and 2 fighters defending Manchuria vs 3 inf, not really scary.
      But having 7 Russians staring back at me on my second turn is something else entirely!

      Should i go in and take Buryiatia S.S.R. right away to peel it off? => Manchuria + A.A. (1 inf/ 1 tank) + 2 fighters and 1 Battleship bombing?

      What would be your advise concerning my plan? Consider that i am an aggressive player who is not afraid to deal with thin margin for error!

      posted in 1942 Scenario
      Soviet SteamrollerS
      Soviet Steamroller
    • RE: Captured Industrial complex in China?

      @Panther
      Ok i get it!

      Of course i knew that no power can use a friendly Industrial Complex but my question came more from the fact that in 1940, in such a case, the complex would simply be removed from the game.

      Since it was not clearly stated in Anniversary rules i was curious.

      So long story short it is better never to make any assumption when going back and forth from 1940 to Anniversary right?
      If it is not clearly written down then don’t assume it!

      posted in Axis & Allies Anniversary Edition
      Soviet SteamrollerS
      Soviet Steamroller
    • Captured Industrial complex in China?

      What happen if an allied power captured an industrial complex built on Chinese territory?

      Let say Japan build an Industrial Complex in Manchuria on turn 1 and later on during the game some Soviet units come and liberate Manchuria.
      Since the territory reverts back to Chinese control and the Chinese do not have an economy do the industrial complex simply ‘‘disappear’’ like in 1940?

      posted in Axis & Allies Anniversary Edition
      Soviet SteamrollerS
      Soviet Steamroller
    • RE: New Industrial Complex placement.

      Awesome thank you!

      posted in Axis & Allies Anniversary Edition
      Soviet SteamrollerS
      Soviet Steamroller
    • New Industrial Complex placement.

      In the Anniversary edition rulebook it is not mentioned that you cannot place a factory on an island, it only use the word ‘‘territory’’.
      If i compare with 1940 where it is specifically forbidden, i simply want to make sure i am not making false assumption.

      I always wondered why Borneo and/or East Indies where not seen that often with factory built as it looks like a great base of operation for Japan or even UK!

      Long story short my question is ‘‘Can i build a factory on an island?’’

      posted in Axis & Allies Anniversary Edition
      Soviet SteamrollerS
      Soviet Steamroller
    • Attacking an empty sea zone?

      Hi there,
      As i’m reviewing the scramble rule a question came to my mind.
      Can i assign planes to a sea zone with no ennemy warships just as a safety against scramble?

      For example let say Germany decide to invade Leningrad with an amphibious assault through SZ115. There is no allied surface warship present in SZ115 but there is 3 Soviet Fighter in Leningrad.
      Can i (Germany) choose to assign planes to fly over and ‘‘stay’’ in SZ115 just in case Russia decides to scramble?

      posted in Axis & Allies Global 1940
      Soviet SteamrollerS
      Soviet Steamroller
    • RE: Clarification on UK "dual economy"

      Thank you for the quick response.

      That is what i thought but not having huge experience under the belt i just wanted to double check here.
      Have a good day.

      posted in Axis & Allies Global 1940
      Soviet SteamrollerS
      Soviet Steamroller
    • Clarification on UK "dual economy"

      Hi everyone,
      Let say Japan has taken both Calcutta & West India.
      What happen if some ally power goes in later and retake West India?

      Does that power add West India’s production value (2) to its own since UK Pacific (FEC) lost its capital (does not have an economy)?

      posted in Axis & Allies Global 1940
      Soviet SteamrollerS
      Soviet Steamroller
    • About AAA and Transports

      Hi everyone,
      I know it has been discussed already but i found it difficult to find the information i am looking for.

      1. I would like to know how big of an impact AAA/ AA would have in the game if they could fire at bombers during a strategic bombing raid.
        What would be a good ‘‘rate of fire’’? 1 shot per AAA no matter how many bombers are attacking or the usual rule for defending (3 shots per AAA up to a maximum of 1 shot fired per attacking plane)?
        Would it make it a bit more risky or would it make bombing raid simply suicidal?

      2. If i decide to go for transports defending on 1 it is better to keep the chosen last rules? I mean someone cheezy could very well get 1-2 empty transports for the ride just to ‘‘soak up’’ wounds correct?

      Thank you for any useful input.

      posted in House Rules
      Soviet SteamrollerS
      Soviet Steamroller
    • RE: Repairing a Battleship?

      @Wittmann
      Awesome… auto-repair for surviving battleships! Wish that Carriers would have the same treatment in Anniversary edition.

      posted in Axis & Allies Anniversary Edition
      Soviet SteamrollerS
      Soviet Steamroller
    • RE: Repairing a Battleship?

      @Panther
      Thanks a lot Panther, as usual!

      posted in Axis & Allies Anniversary Edition
      Soviet SteamrollerS
      Soviet Steamroller
    • Repairing a Battleship?

      Hi there,
      As i am finishing reviewing the rules for my first game of Anniversary Edition i just to make sure of something.

      I understand that in anniversary edition there is no naval base to go to in order to repair as in global.
      When the rule says “If a battleship survives a combat having taken one hit, return it upright to the game board.”
      Does “returning upright” means the ship is somehow repaired after combat?

      In other words can we ever repair a damaged battleship at all in this edition?

      posted in Axis & Allies Anniversary Edition
      Soviet SteamrollerS
      Soviet Steamroller
    • RE: Rockets Breakthrough

      You perfectly did!
      Thank you very much.

      posted in Axis & Allies Anniversary Edition
      Soviet SteamrollerS
      Soviet Steamroller
    • RE: Rockets Breakthrough

      Thank you for taking the time to answer Panther.
      Now that being said i still feel the answer is not bullet proof!

      Don’t get me wrong, i know you give official answers and your word is law but still i would like to have a clear cut answer to prevent any argument at the table next time!

      So again my question is, in a simpler form, do rocket needs to roll to hit in order to do damage or not?

      Thank you

      posted in Axis & Allies Anniversary Edition
      Soviet SteamrollerS
      Soviet Steamroller
    • Rockets Breakthrough

      In the Rockets rules, unless the answer is hiding in plain sight once again, nowhere it refers to an actual hit roll to be made!
      Is this attack an auto-hit or the rules as intended imply that you have to roll for hit first?

      posted in Axis & Allies Anniversary Edition
      Soviet SteamrollerS
      Soviet Steamroller
    • RE: Paratroopers Breakthrough

      Great thank you Panther!
      It seems the answer was hiding in plain sight in those 3 words… “ending its movement”!

      posted in Axis & Allies Anniversary Edition
      Soviet SteamrollerS
      Soviet Steamroller
    • Paratroopers Breakthrough

      In the rules for paratroopers it is said that “The bomber may still attack during the Conduct Combat Phase”.
      Does it imply that i have to bomb the same territory or the bomber can in fact go on and bomb another one as movement permit?

      Thank you.

      posted in Axis & Allies Anniversary Edition
      Soviet SteamrollerS
      Soviet Steamroller
    • US Minor Industrial Complex

      Hi there,
      i simply want to confirm if my understanding is correct.

      All US industrial complex start the game as Minor for Global only?

      If playing Europe OR Pacific theater alone they start as Major as shown on deployment charts.

      Am i correct?

      posted in Axis & Allies Global 1940
      Soviet SteamrollerS
      Soviet Steamroller
    • RE: Best strategy for the Axis in Europe only theater?

      @TheMarshall Sounds a lot like i do except i want to launch Barbarossa right away on G1, why?

      Because taking Bessarabia/ Eastern Poland on G1 is a walk in the park. But if you can also send a fighter and a tac to bomb troops in Western Ukraine you weaken greatly any threat of counter attack on R1.
      Bottom line is the less time you give Russia the better are the odds for Germany.

      Of course on G1 i buy 1 Minor Industrial Complex for Romania (to pump 3 tanks every turn), 1 destroyer (to take care of those pesky Russian Subs and 1 fighter (to compensate losses against Royal Navy in SZ110/111)

      And like you said from there it is forcing my way up to Moscow, Hopefully by turn 5, most probably by turn 6!

      As for Italy my main goal is to take Cairo and hold it at all cost (possibly putting a Minor industrial complex to pump 3 inf/ turn).
      Also for Italy i want them to spend their first 10 IPC to buy 1 tank/1 mech, that is all i ask from their economy!
      This purchase added with both tanks from Albania and North Italy and air force can meet German force and “can open” Rostov on their T3 with all they have (3 tanks, 1 mech, 2 Fighters, 1 Bomber)

      That way Germany can hopefully tank rush Stalingrad on G4.
      That being done Italy is now in position to accomplish 1 of 2 things:
      A) “can open” Tambov on turn 4 if Germany is rolling like hell and ready to invade Moscow on G5 (chances are slim i know!)
      OR
      B) blizt south through Caucasus and protect Germany south “belly” while Germany is turning west heading for Leningrad possibly it’s last victory city!

      All the while putting infantry on Paris (German- Italian)/ Rome/ Berlin

      Long story short my overall goal is to delay US long enough while Germany is rolling towards Leningrad by T7… maybe 8!

      Delaying US?
      A) Using some clever blocker move in SZ92 (to delay a turn or two the US fleet in the Med)
      B) Letting go all North Africa in simply turteling up on Cairo.
      C) Letting go Normandy, Holland, South France and turtleling on Main Capitals only while Bombing Threats.

      I know… on paper any plan looks great ;)

      posted in Axis & Allies Europe 1940
      Soviet SteamrollerS
      Soviet Steamroller
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