Thanks for the clarification!
Jason
Latest posts made by sharps54
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RE: LHTR: Larry Harris Tournament Rules
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RE: LHTR rules questions
Thanks, if you want to trash this thread that’s OK with me.
Jason -
LHTR rules questions
I asked this in the tacked LHTR rules thread a few days ago but since no one answered I thought I would try it here. Sorry for the double post…
I am new to the revised version of the game (used to play a lot in the 90’s) and have just discoverd the LHTR rule set. I have a 2 questions about the 2.0 ruleset.
1. In Appendix II B. Phase 4. Part 1. page 33 (from the PDF on this site) it has the defending US sub submerge while an enemy destroyer is still in the fight, is this just a mistake? If not I don’t understand how the US sub can submerge.
2. Also about subs, if the German sub in SZ 8 doesn’t move during G1 then there is no way the British transport from SZ 2 can conduct an amphibious assault on Algeria correct? Where I am getting confused is that the rules say
If any submarine submerges, it is returned to the game board, and is placed on its side to indicate it is submerged. It remains submerged until the end of the noncombat move phase. The submarine then resurfaces regardless of whether enemy units are still there; this does not trigger combat. The presence of a submerged submarine does not make a sea zone hostile, so enemy sea units may move freely into or through any sea zone containing a submerged submarines, and enemy transports may load or offload there.
If a fighter attacked the German sub in SZ 8 in UK1 and it submerged the battleship and transport from SZ 2 could move off the coast of Algeria (SZ 12) but only during the noncombat phase, do I have that right?
If so the British attack on Algeria on UK1 (assuming the German sub is left in SZ 8 at the end of G1) looks like this:
Combat move:
A fighter from the UK attacks the German sub in SZ 8 to make it submerge or destroy it. At the same time the Eastern Canada transport takes the tank and amphibious assaults Algeria (I guess with the UK bomber and the AE fighter if it somehow survived)
IF that works
NonCombat move:
Transport off UK (SZ 2) takes units from UK to the newly conquered Algeria?The reason I ask is it seems the sub is a small sacrifice for Germany to stop a British amphibious assault of Algeria during UK1.
Thanks for fielding my rookie questions!
JasonETA one more question, under Industrial Complexes it says:
Usable by Invading Forces: If a territory is captured, an industrial complex there is also
captured. The capturing player can use it on the turn after it is captured. Industrial complexes are
never destroyed. You cannot place your new units at an industrial complex owned by a friendly
power, unless its capital is in enemy hands. Even if you liberate a territory with an industrial
complex in it, you cannot use the complex; the original controller can use it on his or her next
turn.This is a little confusing, so if Britian builds a complex in South Africa, Germany takes England, now that England is occupied the US can build at England’s South Africa complex?
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RE: LHTR: Larry Harris Tournament Rules
I am new to the revised version of the game (used to play a lot in the 90’s) and have just discoverd the LHTR rule set. I have a 2 questions about the 2.0 ruleset.
1. In Appendix II B. Phase 4. Part 1. page 33 (from the PDF on this site) it has the defending US sub submerge while an enemy destroyer is still in the fight, is this just a mistake? If not I don’t understand how the US sub can submerge.
2. Also about subs, if the German sub in SZ 8 doesn’t move during G1 then there is no way the British transport from SZ 2 can conduct an amphibious assault on Algeria correct? Where I am getting confused is that the rules say
If any submarine submerges, it is returned to the game board, and is placed on its side to indicate it is submerged. It remains submerged until the end of the noncombat move phase. The submarine then resurfaces regardless of whether enemy units are still there; this does not trigger combat. The presence of a submerged submarine does not make a sea zone hostile, so enemy sea units may move freely into or through any sea zone containing a submerged submarines, and enemy transports may load or offload there.
If a fighter attacked the German sub in SZ 8 in UK1 and it submerged the battleship and transport from SZ 2 could move off the coast of Algeria (SZ 12) but only during the noncombat phase, do I have that right?
If so the British attack on Algeria on UK1 (assuming the German sub is left in SZ 8 at the end of G1) looks like this:
Combat move:
A fighter from the UK attacks the German sub in SZ 8 to make it submerge or destroy it. At the same time the Eastern Canada transport takes the tank and amphibious assaults Algeria (I guess with the UK bomber and the AE fighter if it somehow survived)
IF that works
NonCombat move:
Transport off UK (SZ 2) takes units from UK to the newly conquered Algeria?The reason I ask is it seems the sub is a small sacrifice for Germany to stop a British amphibious assault of Algeria during UK1.
Thanks for fielding my rookie questions!
JasonETA one more question, under Industrial Complexes it says:
Usable by Invading Forces: If a territory is captured, an industrial complex there is also
captured. The capturing player can use it on the turn after it is captured. Industrial complexes are
never destroyed. You cannot place your new units at an industrial complex owned by a friendly
power, unless its capital is in enemy hands. Even if you liberate a territory with an industrial
complex in it, you cannot use the complex; the original controller can use it on his or her next
turn.This is a little confusing, so if Britian builds a complex in South Africa, Germany takes England, now that England is occupied the US can build at England’s South Africa complex?
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RE: How to promote fighting in the Pacific?
@ncscswitch:
@Bunnies:
@Rakeman:
What are some various ways to promote fighting in the Pacific?
The Axis and Allies Revised Pacific Theater Drinking Game, of course.
Hey, I am a bachelor next weekend (Angel will be away Friday to Sunday for a bridal shower). Sned me the rules for that drinking game variant! And hey… anyone close enough to Raleigh for an FTF drinking game next weekend? Free booze and a place to crash…
If I wasn’t already committed this weekend I would take you up on that! I used to live in Harnett County (I was stationed at Bragg for 4 years) but now live a few hours away in VA. I still come down a half a dozen times or so a year to visit friends, maybe we can get together in the future. If you get the drinking game rules I would love a copy, I assume it would be a shot glass on each island, the only question is does the winner or loser of the island drink the shot?
Jason -
RE: Richmond, VA - Looking for AAM opponents
Cobalt,
Thanks for the quick response! The next few weeks are pretty busy (I’m on night shift, he’s starting school & soccer) but after that we’ll check those locations out. I look forward to meeting you down the road.
Take care,
Jason -
RE: Richmond, VA - Looking for AAM opponents
Is the GameVault group friendly to younger players? I used to play a lot in high school and in the Army but that was over ten years ago. I recently bought the Revised version and introduced my 12 yo (13 next month) step son to it and would love have him experience a good gaming group. I live in Stafford just south of Quantico.
Thanks,
Jason